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Javascript 运行函数时获得意外输出。输出原型的代码_Javascript_Function_Prototype - Fatal编程技术网

Javascript 运行函数时获得意外输出。输出原型的代码

Javascript 运行函数时获得意外输出。输出原型的代码,javascript,function,prototype,Javascript,Function,Prototype,调用loadGame()函数时,它应该构建一副牌,发牌,然后显示牌。它能做所有这些,还有更多。当它运行向用户显示卡片的功能时,它输出代表卡片的数字以及整个页面上唯一原型的代码。为什么? Javascipt的一部分 //变量 var theDeck=新数组(); var discardPile=新数组(); var allHands=新数组(); //原型 Array.prototype.exists=函数(搜索){ for(i=0;i看起来问题在于使用for in语法运行本机JS数组。此语法用于

调用
loadGame()
函数时,它应该构建一副牌,发牌,然后显示牌。它能做所有这些,还有更多。当它运行向用户显示卡片的功能时,它输出代表卡片的数字以及整个页面上唯一原型的代码。为什么?

Javascipt的一部分
//变量
var theDeck=新数组();
var discardPile=新数组();
var allHands=新数组();
//原型
Array.prototype.exists=函数(搜索){

for(i=0;i看起来问题在于使用for in语法运行本机JS数组。此语法用于对象,如果将其用于本机数组,它也将返回成员/方法,如函数“exists”


仅对(var i=0;iSide)使用
注意:
fetchCard
函数永远不会拾取最后一张卡,它应该从52张卡中拾取,而不是51张:
var randomCard=Math.floor(Math.random()*52);
。谢谢。我已修复它。。。
    //Variables
    var theDeck = new Array();
    var discardPile = new Array();
    var allHands = new Array();

    //Prototypes
    Array.prototype.exists = function(search) {
       for(i=0;i<this.length;i++) 
          if (this[i] == search) return true;
       return false;
    }

    //Functions (Only the ones the that are needed for this question)
    function buildDeck() {
       var i = 0
       for (x=0;x<=3;x++) {
          for (y=0;y<=12;y++) {
             //x is for the type (i.e. spades, hearts, ...)
             //y is for the face value (i.e. nine, ten, jack, ...)
             theDeck[i] = new Array(x,y);
             i++ //Gets ready to add the next card in the deck.
          }
       }
    }
    function dealHands() {
       var cardsOfHand = new Array()
       for (x=0;x<=1;x++) {
          for (y=0;y<=1;y++) {
             allHands[x][y] = fetchCard();
             discardCard(allHands[x][y]);
          }
       }
    }

    function discardCard(card) {
    var totalCards = discardPile.length;
       if (totalCard != 0) { totalCards++ }
       discardPile[totalCards] = card;
    }

    function fetchCard() {
       var usedCard = true;
       while(usedCard == true) {
          var randomCard = Math.floor(Math.random()*51);
          usedCard = discardPile.exists(randomCard);
       }
       return randomCard;
    }
    function showHands() {
       for (whoHand in allHands) {
          var hand = allHands[whoHand];
          var cards = "";
          for (whichCard in hand) {
             var card = hand[whichCard];
             cards += "[" + card + "]"; //TEMP: Used for debugging.
          }
          id = "player" + whoHand + "cards";
          document.getElementById(id).innerHTML = cards;
       }
    }
    function loadGame() {
       buildDeck();
       dealHands();
       showHands();
    }
    <fieldset>
       <legend align="center">Dealer's Hand</legend>
       <div id="player0cards"></div>
    </fieldset>
    <fieldset id="">
       <legend align="center">Player's Hand</legend>
       <div id="player1cards"></div>
    </fieldset>