Javascript 如何检测three.js sprite上的点击事件
我想检测three.js sprite上的点击事件代码如下:Javascript 如何检测three.js sprite上的点击事件,javascript,three.js,Javascript,Three.js,我想检测three.js sprite上的点击事件代码如下: function bindEvents(state) { let intersected; function onDocumentMouseDown(event) { event.preventDefault(); const mouseX = (event.clientX / window.innerWidth) * 2 - 1; const mouseY = - (event.clientY / w
function bindEvents(state) {
let intersected;
function onDocumentMouseDown(event) {
event.preventDefault();
const mouseX = (event.clientX / window.innerWidth) * 2 - 1;
const mouseY = - (event.clientY / window.innerHeight) * 2 + 1;
const camera = state.threeD.elements.camera;
const raycaster = state.threeD.raycaster;
raycaster.setFromCamera(new THREE.Vector2(mouseX, mouseY), camera);
var intersects = raycaster.intersectObjects(state.clickables?state.clickables:[]);
if (intersects.length > 0) {
if (intersected) intersected.material.map = intersected.currentMap;
intersected = intersects[0].object;
intersected.currentMap = intersected.material.map;
intersected.material.map = selectCityTexture(128, '#cccccc', 'cccccc');
}
}
document.addEventListener('mousedown', onDocumentMouseDown, false);
document.addEventListener('touchstart', onDocumentMouseDown, false);
}
这几乎起作用,鼠标位置偏移了一定量。可能是一些计算错误,我不知道上面的代码是如何工作的,请帮助
const mouseX = (event.clientX / window.innerWidth) * 2 - 1;
const mouseY = - (event.clientY / window.innerHeight) * 2 + 1;
这些是随时间变化的
const mouseX = (event.clientX / canvas.width) * 2 - 1;
const mouseY = - (event.clientY / canvas.height) * 2 + 1;
这些是随时间变化的
const mouseX = (event.clientX / canvas.width) * 2 - 1;
const mouseY = - (event.clientY / canvas.height) * 2 + 1;
使用此官方示例中的代码进行尝试:使用此官方示例中的代码进行尝试: