Javascript 如何使用react js替换对象数组中已修改的对象

Javascript 如何使用react js替换对象数组中已修改的对象,javascript,arrays,reactjs,object,ecmascript-6,Javascript,Arrays,Reactjs,Object,Ecmascript 6,我有这样的对象结构 [{ "id":"8661c8c96df94ac78283360e0d1c86bd", "modifiedObject":{....}, "originalObject":{...} }, { "id":"1525drd616dr17d78283360e0d1c86bd", "modifiedObject":null, "ori

我有这样的对象结构

[{
"id":"8661c8c96df94ac78283360e0d1c86bd",
"modifiedObject":{....},
"originalObject":{...}
},
{
"id":"1525drd616dr17d78283360e0d1c86bd",
"modifiedObject":null,
"originalObject":{...}
},
{
"id":"6767srsr14542525276767cbd246464",
"modifiedObject":{....},
"originalObject":null
}]
我正在查找一个id为的对象,并获取内部对象(如果存在修改过的对象,如果不是原始对象),然后使用下面的代码修改数据

    const originalCopyObject = projObjs.find(s => s.id === projectObjectId);
    const targetCopyObject = originalCopyObject.modifiedObject || originalCopyObject.originalObject; // here in this case it always be one either modified or original object
    const targetMutatedCopyObject = cloneDeep(targetCopyObject);
    if (!targetMutatedCopyObject?.glazingOrGasMaterials.length) {
      targetMutatedCopyObject.glazingOrGasMaterials = [
        ...targetMutatedCopyObject.glazingGasMaterials,
        ...targetMutatedCopyObject.glazingSimpleMaterials,
      ];          
    }
    targetMutatedCopyObject.opaqueConstructions.forEach(transformConstructions);
现在
targetMutatedCopyObject
有一个modifiedObject或originalObject,如何在
projObjs
中替换这个targetMutatedCopyObject对象

任何人都可以告诉我如何替换
projObjs
对象数组中的
tragetMutatedCopyObject

非常感谢

更新代码:

   projObjs.map(projObj => {
    if (projObj.id === projectObjectId) {
      const targetCopyObject = projObj.modifiedObject || projObj.originalObject;
      const mutatedCopyObject = transformFormStateToMutationObject(targetCopyObject);
      if (projObj.modifiedObject) {
        return {
          ...projObj,
          modifiedObject: mutatedCopyObject
        };
      }
      if (projObj.originalObject) {
        return {
          ...projObj,
          originalObject: mutatedCopyObject
        };
      }
      return projObj;
    }
    return projObj;
  });
}`

通常,您会将旧对象复制或映射到新对象引用。如果id与当前映射的元素匹配,则返回具有更新/修改属性的新对象,否则返回当前元素

projObjs.map((projObj) => {
  if (projObj.id === projectObjectId) {
    const targetCopyObject = projObj.modifiedObject || projObj.originalObject;

    const targetMutatedCopyObject = cloneDeep(targetCopyObject);

    if (!targetMutatedCopyObject?.glazingOrGasMaterials.length) {
      targetMutatedCopyObject.glazingOrGasMaterials = [
        ...targetMutatedCopyObject.glazingGasMaterials,
        ...targetMutatedCopyObject.glazingSimpleMaterials
      ];
    }

    targetMutatedCopyObject.opaqueConstructions.forEach(transformConstructions);

    return {
      ...projObj,
      modifiedObject: targetCopyObject
    };
  }

  return projObj;
});
编辑以将更新的对象返回到其原始对象关键帧中 将对象更新逻辑分解为实用程序函数,并在
modifiedObject
originalObject
值上应用一些分支逻辑,以便将更新的对象返回到相应的键

projObjs.map((projObj) => {
  if (projObj.id === projectObjectId) {
    const updateObject = (targetCopyObject) => {
      const targetMutatedCopyObject = cloneDeep(targetCopyObject);
      if (!targetMutatedCopyObject?.glazingOrGasMaterials.length) {
        targetMutatedCopyObject.glazingOrGasMaterials = [
          ...targetMutatedCopyObject.glazingGasMaterials,
          ...targetMutatedCopyObject.glazingSimpleMaterials
        ];
      }

      targetMutatedCopyObject.opaqueConstructions.forEach(
        transformConstructions
      );

      return targetMutatedCopyObject;
    };

    if (projObj.modifiedObject) {
      return {
        ...projObj,
        modifiedObject: updateObject(projObj.modifiedObject)
      };
    }

    if (projObj.originalObject) {
      return {
        ...projObj,
        originalObject: updateObject(projObj.originalObject)
      };
    }

    return projObj;
  }

  return projObj;
});

注意:确保从
projObjs.map
捕获返回的结果,以更新任何父对象。这将是新更新的数组。

通常,您会将旧对象复制或映射到新对象引用。如果id与当前映射的元素匹配,则返回具有更新/修改属性的新对象,否则返回当前元素

projObjs.map((projObj) => {
  if (projObj.id === projectObjectId) {
    const targetCopyObject = projObj.modifiedObject || projObj.originalObject;

    const targetMutatedCopyObject = cloneDeep(targetCopyObject);

    if (!targetMutatedCopyObject?.glazingOrGasMaterials.length) {
      targetMutatedCopyObject.glazingOrGasMaterials = [
        ...targetMutatedCopyObject.glazingGasMaterials,
        ...targetMutatedCopyObject.glazingSimpleMaterials
      ];
    }

    targetMutatedCopyObject.opaqueConstructions.forEach(transformConstructions);

    return {
      ...projObj,
      modifiedObject: targetCopyObject
    };
  }

  return projObj;
});
编辑以将更新的对象返回到其原始对象关键帧中 将对象更新逻辑分解为实用程序函数,并在
modifiedObject
originalObject
值上应用一些分支逻辑,以便将更新的对象返回到相应的键

projObjs.map((projObj) => {
  if (projObj.id === projectObjectId) {
    const updateObject = (targetCopyObject) => {
      const targetMutatedCopyObject = cloneDeep(targetCopyObject);
      if (!targetMutatedCopyObject?.glazingOrGasMaterials.length) {
        targetMutatedCopyObject.glazingOrGasMaterials = [
          ...targetMutatedCopyObject.glazingGasMaterials,
          ...targetMutatedCopyObject.glazingSimpleMaterials
        ];
      }

      targetMutatedCopyObject.opaqueConstructions.forEach(
        transformConstructions
      );

      return targetMutatedCopyObject;
    };

    if (projObj.modifiedObject) {
      return {
        ...projObj,
        modifiedObject: updateObject(projObj.modifiedObject)
      };
    }

    if (projObj.originalObject) {
      return {
        ...projObj,
        originalObject: updateObject(projObj.originalObject)
      };
    }

    return projObj;
  }

  return projObj;
});

注意:确保从
projObjs.map
捕获返回的结果,以更新任何父对象。这将是新的更新数组。

感谢您的建议,如果
projObj
仅具有原始对象而不是修改的对象,这是否有效object@EnigmaState如果我理解了这个后续问题,您会问如果原始数据对象只有
原始对象
(即no
modifiedObject
),这是否有效财产?是的,我相信是这样的,因为
projObj.modifiedbject | | projObj.originalObject
将抓取
originalObject
,如果不存在
modifiedbject
,应用逻辑,并将新修改的对象放在
modifiedbject
属性中,保留
originalObject
属性(假设您所有的逻辑都是正确的,并且没有变异,我认为这是因为您深度克隆了它)。哦,对不起,我需要替换确切的对象属性,如果
projObj
只有
originalObject
,那么我应该用修改后的originalObject属性替换现有属性(此处为案例
targetMutatedCopyObject
)基于
Id
且不想保留,我已更新comment@EnigmaState啊,因此,如果原始对象有一个
modifiedObject
属性,并且该属性是您更新的,您希望它返回到
modifiedObject
键,如果它只有
originalObject
属性,您希望它返回到
originalObject
key?这理解正确吗?感谢您的建议,如果
projObj
只包含originalObject而不包含已修改的object@EnigmaState如果我理解了这个后续问题,您会问如果原始数据对象只有
originalObject
(即编号
修改对象
)属性?是的,我相信是这样的,因为
projObj.modifiedbject | | projObj.originalObject
将抓取
originalObject
如果不存在
modifiedbject
则应用逻辑,并将新修改的对象放在
modifiedbject
属性中,保留
originalObject
属性(假设您所有的逻辑都是正确的,并且没有变异,我认为这是因为您深度克隆了它)。哦,对不起,我需要替换确切的对象属性,如果
projObj
只有
originalObject
,那么我应该用修改后的originalObject属性替换现有属性(此处为案例
targetMutatedCopyObject
)基于
Id
且不想保留,我已更新comment@EnigmaState啊,因此,如果原始对象有一个
modifiedObject
属性,并且该属性是您更新的,您希望它返回到
modifiedObject
键,如果它只有
originalObject
属性,您希望它返回到
originalObject
key?这种理解正确吗?