Javascript 在同一assetsmanager任务Babylon JS中加载更多网格

Javascript 在同一assetsmanager任务Babylon JS中加载更多网格,javascript,babylonjs,Javascript,Babylonjs,是否可以在同一任务中加载更多网格? 例如,使用以下代码: var modelTask = assetsManager.addMeshTask("model", "", "public/Models/", "model1.stl"); modelTask = assetsManager.addMeshTask("model", "", "public/Models/", "model2.stl"); modelTask.onSuccess = function (task

是否可以在同一任务中加载更多网格? 例如,使用以下代码:

    var modelTask = assetsManager.addMeshTask("model", "", "public/Models/", "model1.stl");
    modelTask = assetsManager.addMeshTask("model", "", "public/Models/", "model2.stl");

    modelTask.onSuccess = function (task) {
        var p = task.loadedMeshes.length;

    }
LoadedMesh的长度仅等于1…因此该数组中只有一个网格


谢谢

这是因为每个meshTask必须有一个onSuccess(这里您要覆盖变量)