Javascript 在同一assetsmanager任务Babylon JS中加载更多网格
是否可以在同一任务中加载更多网格? 例如,使用以下代码:Javascript 在同一assetsmanager任务Babylon JS中加载更多网格,javascript,babylonjs,Javascript,Babylonjs,是否可以在同一任务中加载更多网格? 例如,使用以下代码: var modelTask = assetsManager.addMeshTask("model", "", "public/Models/", "model1.stl"); modelTask = assetsManager.addMeshTask("model", "", "public/Models/", "model2.stl"); modelTask.onSuccess = function (task
var modelTask = assetsManager.addMeshTask("model", "", "public/Models/", "model1.stl");
modelTask = assetsManager.addMeshTask("model", "", "public/Models/", "model2.stl");
modelTask.onSuccess = function (task) {
var p = task.loadedMeshes.length;
}
LoadedMesh的长度仅等于1…因此该数组中只有一个网格
谢谢这是因为每个meshTask必须有一个onSuccess(这里您要覆盖变量)