使用jQuery创建一个简单的JavaScript类

使用jQuery创建一个简单的JavaScript类,javascript,jquery,class,keyboard-events,Javascript,Jquery,Class,Keyboard Events,我试图理解jQuery类,但进展不太顺利 我的目标是以这种方式使用课程(或学习更好的方法): 用其他人的例子,这就是我所尝试的: $.Player = function ($) { }; $.Player.prototype.InitEvents = function () { $(this).keypress(function (e) { var key = e.which; if (key == 100) { MoveRi

我试图理解jQuery类,但进展不太顺利

我的目标是以这种方式使用课程(或学习更好的方法):

用其他人的例子,这就是我所尝试的:

$.Player = function ($) {

};

$.Player.prototype.InitEvents = function () {

    $(this).keypress(function (e) {
        var key = e.which;
        if (key == 100) {
            MoveRight();
        }
        if (key == 97) {
            MoveLeft();
        }
    });
};

$.Player.prototype.MoveRight = function () {
    $(this).css("right", this.playerX += 10);
}

$.Player.prototype.MoveLeft = function () {
    $(this).css("right", this.playerX -= 10);
}

$.Player.defaultOptions = {
    playerX: 0,
    playerY: 0
};
最终目标是让角色在屏幕上使用键盘字母
a
D
左右移动

我有一种感觉,我对这个“班级”做了一些非常错误的事情 但我不知道为什么


(对不起我的英语)

当您在
播放器
原型函数中使用
时,
指向当前播放器对象

但是当您使用
$(this).keypress
时,它要求
this
指向HTML元素

这两者根本不相容。只有一个
this
,它指向当前播放器对象,而不是HTML元素

要解决您的问题,您需要在创建播放器对象时将HTML元素传递到播放器对象中,或者传递到相关的函数调用中

在构造时,可以将元素传递到播放器对象中,如下所示:

$.Player = function ($, element) {
        this.element = element;

};

$.Player.prototype.InitEvents = function () {

    $(this.element).keypress(function (e) {
        var key = e.which;
        if (key == 100) {
            MoveRight();
        }
        if (key == 97) {
            MoveLeft();
        }
    });
 };

 $.Player.prototype.MoveRight = function () {
     $(this.element).css("right", this.playerX += 10);
 }

 $.Player.prototype.MoveLeft = function () {
     $(this.element).css("right", this.playerX -= 10);
 }

$.Player.defaultOptions = {
    playerX: 0,
    playerY: 0
};

一个重要的问题是,您必须将传递的jQuery对象/元素分配给一个
this.element
-或另一个
this.propertyName
-以便稍后可以在实例的方法中访问它

您也不能像那样直接调用
MoveRight()
/
MoveLeft()
,因为这些函数不是在范围链中定义的,而是在实例构造函数的原型中定义的,因此您需要引用实例本身来调用这些函数

更新和注释代码如下:

(function ($) { //an IIFE so safely alias jQuery to $
    $.Player = function (element) { //renamed arg for readability

        //stores the passed element as a property of the created instance.
        //This way we can access it later
        this.element = (element instanceof $) ? element : $(element);
        //instanceof is an extremely simple method to handle passed jQuery objects,
        //DOM elements and selector strings.
        //This one doesn't check if the passed element is valid
        //nor if a passed selector string matches any elements.
    };

    //assigning an object literal to the prototype is a shorter syntax
    //than assigning one property at a time
    $.Player.prototype = {
        InitEvents: function () {
            //`this` references the instance object inside of an instace's method,
            //however `this` is set to reference a DOM element inside jQuery event
            //handler functions' scope. So we take advantage of JS's lexical scope
            //and assign the `this` reference to another variable that we can access
            //inside the jQuery handlers
            var that = this;
            //I'm using `document` instead of `this` so it will catch arrow keys
            //on the whole document and not just when the element is focused.
            //Also, Firefox doesn't fire the keypress event for non-printable
            //characters so we use a keydown handler
            $(document).keydown(function (e) {
                var key = e.which;
                if (key == 39) {
                    that.moveRight();
                } else if (key == 37) {
                    that.moveLeft();
                }
            });

            this.element.css({
                //either absolute or relative position is necessary 
                //for the `left` property to have effect
                position: 'absolute',
                left: $.Player.defaultOptions.playerX
            });
        },
        //renamed your method to start with lowercase, convention is to use
        //Capitalized names for instanceables only
        moveRight: function () {
            this.element.css("left", '+=' + 10);
        },
        moveLeft: function () {
            this.element.css("left", '-=' + 10);
        }
    };


    $.Player.defaultOptions = {
        playerX: 0,
        playerY: 0
    };

}(jQuery));

//so you can use it as:
var player = new $.Player($("#playerElement"));
player.InitEvents();

还要注意的是,JavaScript没有实际的“类”(至少在ES6实现之前没有),也没有方法(根据定义,这些方法只与类关联),而是提供类似于类的甜美语法的构造函数。TJ Crowder写了一篇关于JS“假”方法的精彩文章,虽然有点先进,但每个人都应该能从中学习到新的东西:

在实例方法中引用实例对象本身,因此您不能使用
$(此)。按键
$(此)。css
等,因为
不引用DOM元素或查询字符串。您的函数调用也是错误的,它应该读取
this.MoveRight()
,但是由于您在jQuery处理程序中,该处理程序将
this
上下文设置为DOM元素本身,您需要将实例的
this
分配给作用域链中的一个级别较高的变量,以便您可以在处理程序中访问该变量,以调用其
MoveRight
/
MoveLeft
方法。您能告诉我如何更改代码来解决我提出的问题吗?如果我能把一个好的代码和我的相比,我会更容易看到我做了什么。(如果不太难的话)我可以试试看,但比起“修复”,它更接近于完全重写<代码>:P我来看看是否能举一个简单的例子。这是注释版本,很抱歉我的无知,但是我如何使用这个类?我的意思是,如果我用它,为什么我在问题中显示它不起作用。(如果不是很难)你能举个例子吗?(感谢您抽出时间回答我的问题)
(function ($) { //an IIFE so safely alias jQuery to $
    $.Player = function (element) { //renamed arg for readability

        //stores the passed element as a property of the created instance.
        //This way we can access it later
        this.element = (element instanceof $) ? element : $(element);
        //instanceof is an extremely simple method to handle passed jQuery objects,
        //DOM elements and selector strings.
        //This one doesn't check if the passed element is valid
        //nor if a passed selector string matches any elements.
    };

    //assigning an object literal to the prototype is a shorter syntax
    //than assigning one property at a time
    $.Player.prototype = {
        InitEvents: function () {
            //`this` references the instance object inside of an instace's method,
            //however `this` is set to reference a DOM element inside jQuery event
            //handler functions' scope. So we take advantage of JS's lexical scope
            //and assign the `this` reference to another variable that we can access
            //inside the jQuery handlers
            var that = this;
            //I'm using `document` instead of `this` so it will catch arrow keys
            //on the whole document and not just when the element is focused.
            //Also, Firefox doesn't fire the keypress event for non-printable
            //characters so we use a keydown handler
            $(document).keydown(function (e) {
                var key = e.which;
                if (key == 39) {
                    that.moveRight();
                } else if (key == 37) {
                    that.moveLeft();
                }
            });

            this.element.css({
                //either absolute or relative position is necessary 
                //for the `left` property to have effect
                position: 'absolute',
                left: $.Player.defaultOptions.playerX
            });
        },
        //renamed your method to start with lowercase, convention is to use
        //Capitalized names for instanceables only
        moveRight: function () {
            this.element.css("left", '+=' + 10);
        },
        moveLeft: function () {
            this.element.css("left", '-=' + 10);
        }
    };


    $.Player.defaultOptions = {
        playerX: 0,
        playerY: 0
    };

}(jQuery));

//so you can use it as:
var player = new $.Player($("#playerElement"));
player.InitEvents();