Libgdx Actor Scened2d绘制方法不绘制任何内容

Libgdx Actor Scened2d绘制方法不绘制任何内容,libgdx,draw,scene2d,Libgdx,Draw,Scene2d,我在Scene2d中启动了一个非常小的Libgdx项目。我下载了LGDX的最新版本。我试图找到一些信息,但不清楚。 问题是我只得到了死亡的黑屏。什么也没发生 我已经按照代码和日志进行了操作,我确信我在Actor中绘制了方法,但没有结果: 先谢谢你 public class ActorBall extends Actor implements Disposable { private Texture ballTexture; private TextureRegion ballTextureRe

我在Scene2d中启动了一个非常小的Libgdx项目。我下载了LGDX的最新版本。我试图找到一些信息,但不清楚。 问题是我只得到了死亡的黑屏。什么也没发生 我已经按照代码和日志进行了操作,我确信我在Actor中绘制了方法,但没有结果:

先谢谢你

public class ActorBall extends Actor implements Disposable {
private  Texture ballTexture;
private TextureRegion ballTextureRegion;

public ActorBall() {
    bolaTexture = new Texture("redball.png");

    ballTextureRegion = new TextureRegion(ballTexture, 300,300);
    setSize(300,300);
}

@Override
public void dispose(){
    bolaTexture.dispose();
}


@Override
public void draw(Batch batch, float parentAlpha) {
    Color col = getColor();
    batch.setColor(col.r,col.g, col.b,col.a * parentAlpha);
    Gdx.app.log("App","where are you");
    batch.draw(ballTextureRegion,getX(),getY(),getOriginX(), 
    getOriginY(),getWidth(), getHeight(), getScaleX(),   getScaleY(),getRotation());
 }

@Override
public void act(float delta) {
    super.act(delta);
}
}
我的screen类从screen扩展而来:

public class scene extends scenebase {

private final OrthographicCamera camera;
private MyGdxGame game ;
private Stage stage; // los Stages son inputprocessors
private ActorBall ball;

public scene(MyGdxGame game) {
    super(game);
    this.game = game;


    camera = new OrthographicCamera();
    camera.setToOrtho(false, 800, 480);

    stage = new Stage(new ScreenViewport());
    ball = new ActorBall();
    ball.setPosition(0,0);
    stage.addActor(ball);
}

@Override
public void render(float delta) {
   // super.render(delta);
    Gdx.gl.glClearColor(0,0,0.0f,1);
    Gdx.gl.glClear (GL20.GL_COLOR_BUFFER_BIT);

    camera.update();
   // game.batch.setProjectionMatrix(camera.combined);

    stage.draw();
    stage.act();
}

@Override
public void resize(int width, int height) {
    stage.getViewport().update (width,height);

}
}
最后是我的主要游戏:

public class MyGdxGame extends Game {


private AssetManager manager;
private scene screenscene;

@Override
public void create() {
    manager = new AssetManager();
    manager.load("redball.png", Texture.class);
    manager.finishLoading();


    // Enter the loading screen to load the assets.
    screenscene = new scene(this);
    setScreen(screenscene);
}

@Override
public void render () {
    super.render(); // This is very important!!!!!!!!
    Gdx.gl.glClearColor(0, 0, 0.1f, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

}


public AssetManager getManager() {
    return this.manager;
}
}
这将首先渲染所有内容,然后清除屏幕。您需要先清除它,然后进行渲染

这将首先渲染所有内容,然后清除屏幕。您需要先清除它,然后进行渲染

@Override
public void render () {
    super.render(); // This is very important!!!!!!!!
    Gdx.gl.glClearColor(0, 0, 0.1f, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
}