Objective c “如何修复”;“接收器类型错误”;错误

Objective c “如何修复”;“接收器类型错误”;错误,objective-c,Objective C,我正在制作一个应用程序,它允许你设置形状的名称和边数,然后应用程序将自动计算形状名称。我被要求将边数从NSNumber更改为int。我已经这样做了,但现在我得到一个错误,说“坏接收器类型”。如何更正此问题,但要将边属性的编号保持为int 这是我的类头文件 #import <Foundation/Foundation.h> @interface shape : NSObject @property int *numberOfSides; @property (nonatomic,

我正在制作一个应用程序,它允许你设置形状的名称和边数,然后应用程序将自动计算形状名称。我被要求将边数从
NSNumber
更改为
int
。我已经这样做了,但现在我得到一个错误,说“坏接收器类型”。如何更正此问题,但要将边属性的编号保持为int

这是我的类头文件

#import <Foundation/Foundation.h>

@interface shape : NSObject

@property int *numberOfSides;
@property (nonatomic, strong) NSString *name;
@property (nonatomic, strong) NSString *colour;

@property (nonatomic, strong) NSString *calculatedName;

void waitOnCR (void);
- (NSString *)calculatedName;

@end
- (NSString *)calculatedName {
    if ([self.numberOfSides isEqual: @3]) {
        return self.name = @"Triangle";
    }
    else if([self.numberOfSides isEqual: @4]) {
        return self.name = @"Square";
    }
    else if([self.numberOfSides isEqual: @5]) {
        return self.name = @"Pentagon";
    }
    else if([self.numberOfSides isEqual: @6]) {
        return self.name = @"Hexagon";
    }
    else if([self.numberOfSides isEqual: @7]) {
        return self.name = @"Heptagon";
    }
    else if([self.numberOfSides isEqual: @8]) {
        return self.name = @"Octagon";
    }

    return [NSString stringWithFormat:@"%@", self.name ];
}

@end
这是主文件

NSLog(@"Enter a number from between 3-8");

int user;

scanf("%d" , &user);

switch (user) {
    case 3:
    {
        shape *myShape = [[shape alloc]init];
        [myShape setNumberOfSides:3];
        [myShape setColour:@"Red"];
        id s2 = [myShape calculatedName];


        NSLog(@"The %@ shape has %i sides and is called a %@", [myShape colour], [myShape numberOfSides], s2);
        break;
    }
    case 4:
    {
        {
            shape *myShape = [[shape alloc]init];
            [myShape setNumberOfSides:@4];
            [myShape setColour:@"Blue"];
            id s2 = [myShape calculatedName];

            NSLog(@"The %@ shape has %@ sides and is called a %@", [myShape colour], [myShape numberOfSides], s2);
            break;
        }
    case 5:
        {
            shape *myShape = [[shape alloc]init];
            [myShape setNumberOfSides:@5];
            [myShape setColour:@"Orange"];
            id s2 = [myShape calculatedName];

            NSLog(@"The %@ shape has %@ sides and is called a %@", [myShape colour], [myShape numberOfSides], s2);
            break;
        }
    case 6:
        {
            shape *myShape = [[shape alloc]init];
            [myShape setNumberOfSides:@6];
            [myShape setColour:@"Purple"];
            id s2 = [myShape calculatedName];

            NSLog(@"The %@ shape has %@ sides and is called a %@", [myShape colour], [myShape numberOfSides], s2);
            break;
        }
    case 7:
        {
            shape *myShape = [[shape alloc]init];
            [myShape setNumberOfSides:@7];
            [myShape setColour:@"Green"];
            id s2 = [myShape calculatedName];

            NSLog(@"The %@ shape has %@ sides and is called a %@", [myShape colour], [myShape numberOfSides], s2);
            break;
        }
    case 8:
        {
            shape *myShape = [[shape alloc]init];
            [myShape setNumberOfSides:@8];
            [myShape setColour:@"Pink"];
            id s2 = [myShape calculatedName];

            NSLog(@"The %@ shape has %@ sides and is called a %@", [myShape colour], [myShape numberOfSides], s2);
            break;
        }

    }
    default:
        NSLog(@"Shape not found!");
        break;
}

numberOfSides
不是一个对象,而是一种基本数据类型,
int
,因此不是:

int *numberOfSides;
你真的想要:

int numberOfSides;
而不是你的
if
语句

if ([self.numberOfSides isEqual: @3]) ...
你想要

if (self.numberOfSides == 3) ...
你的电话是:

[myShape setNumberOfSides:@4];
应该是:

[myShape setNumberOfSides:4];
(你这样做是为了“3”,而不是其他。)

总之,用整数替换所有数字文本(这是一个
NSNumber
对象),并用
=
替换任何
isEqual

闻起来像是一个赋值(理论上这很好,但这里的问题很基本。)我投票决定结束>常见问题解答:“询问代码的问题必须表明对正在解决的问题的最低理解。”