Objective c 排序颜色(目标-C)
我在做这样的事情:Objective c 排序颜色(目标-C),objective-c,ios,color-palette,Objective C,Ios,Color Palette,我在做这样的事情: - (NSArray*)colors { float divisor = .3333; NSMutableArray *retVal = [NSMutableArray array]; for (float one=0; one <= 1.0f; one += divisor) { for (float two = 0; two <= 1.0f; two += divisor) { for (floa
- (NSArray*)colors {
float divisor = .3333;
NSMutableArray *retVal = [NSMutableArray array];
for (float one=0; one <= 1.0f; one += divisor) {
for (float two = 0; two <= 1.0f; two += divisor) {
for (float three = 0; three <= 1.0f; three += divisor) {
UIColor *color = [UIColor colorWithRed:one green:two blue:three alpha:.5];
// also bad
// UIColor *color = [UIColor colorWithHue:one saturation:two brightness:three alpha:.5];
[retVal addObject:color];
}
}
}
return retVal;
}
-(NSArray*)颜色{
浮点除数=.3333;
NSMutableArray*retVal=[NSMutableArray];
对于(float one=0;one我认为使用[UIColor colorWithHue:saturation:brightness:alpha:]是最好的选择。如果你调整饱和度、亮度和alpha,只需使用色调,你就能得到所有的颜色
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for (float hsb = 0; hsb <= 1.0f; hsb += divisor) {
UIColor *color = [UIColor colorWithHue:hsb saturation:1.0f brightness:1.0f alpha:.5f];
[retVal addObject:color];
}
for(float hsb=0;hsb这非常有效。这无助于您有很多重复的颜色。请参见以下内容:
NSArray *sorted = [[dict allValues] sortedArrayUsingComparator:^NSComparisonResult(UIColor* obj1, UIColor* obj2) {
float hue, saturation, brightness, alpha;
[obj1 getHue:&hue saturation:&saturation brightness:&brightness alpha:&alpha];
float hue2, saturation2, brightness2, alpha2;
[obj2 getHue:&hue2 saturation:&saturation2 brightness:&brightness2 alpha:&alpha2];
if (hue < hue2)
return NSOrderedAscending;
else if (hue > hue2)
return NSOrderedDescending;
if (saturation < saturation2)
return NSOrderedAscending;
else if (saturation > saturation2)
return NSOrderedDescending;
if (brightness < brightness2)
return NSOrderedAscending;
else if (brightness > brightness2)
return NSOrderedDescending;
return NSOrderedSame;
}];
为避免重复颜色:您可以将元素放在NSMutableDictionary中,键入它们的色调饱和度亮度(每个四舍五入到最接近的.10)…然后从中获取数组,然后进行排序。否您应该回答:)如果你看hsb颜色信息,你只需要一个循环就可以得到完整的颜色光谱。哇,如果你在外循环上循环饱和,你会得到一个连贯的东西。很好!+1float
值应该是double
,否则它会给出一个EXC\u BAD\u ACCESS
错误。
CGFloat *components = (CGFloat *)CGColorGetComponents([color CGColor]);
float hue = components[0];
float saturation = components[1]; // etc. etc.