OpenGL细分控制和求值着色器语法错误

OpenGL细分控制和求值着色器语法错误,opengl,tesselation,Opengl,Tesselation,当我尝试编译Tesselation Control着色器和Evaluation着色器时,会出现语法错误。GLSL代码与我使用的教程代码完全相同,除了core版本 GLSL代码: //Control shader #version 400 core layout ( vertices = 3 ) out; void main(void) {

当我尝试编译Tesselation Control着色器和Evaluation着色器时,会出现语法错误。GLSL代码与我使用的教程代码完全相同,除了core版本

GLSL代码:

//Control shader
#version 400 core                             
layout ( vertices = 3 ) out;                  
void main(void)                                 
{                                               
   if (gl_InvocationId == 0)                    
   {                                            
       gl_TessLevelInner[0] = 5.0;              
       gl_TessLevelOuter[0] = 5.0;              
       gl_TessLevelOuter[1] = 5.0;              
       gl_TessLevelOuter[2] = 5.0;              
   }                                            
   gl_out[gl_InvocationId].gl_Position =        
       gl_in[gl_InvocationId].gl_Position;      
}

//Evaluation shader
#version 400 core                                       
layout (triangles, equal_spacing, cw) in;                 
void main(void)                                           
{                                                         
   gl_Position = (gl_TessCoord.x * gl_in[0].gl_Position + 
                  gl_TessCoord.y * gl_in[1].gl_Position + 
                  gl_TessCoord.z * gl_in[2].gl_Position); 
}
创建函数:

tesselation_control_shader = GL.CreateShader(ShaderType.TessControlShader);
tesselation_evaluation_shader = GL.CreateShader(ShaderType.TessEvaluationShader);
编译后的错误消息:

//Control shader
WARNING: 1:1: 'layout' : symbol is deprecated in current GLSL version 
ERROR: 1:1: 'vertices' : syntax error syntax error

//Evaluation shader
WARNING: 1:1: 'layout' : symbol is deprecated in current GLSL version 
WARNING: 1:1: 'triangles' : symbol is deprecated in current GLSL version 
WARNING: 1:1: 'equal_spacing' : symbol is deprecated in current GLSL version 
WARNING: 1:1: 'cw' : symbol is deprecated in current GLSL version 
ERROR: 4:1: 'gl_Position' : undeclared identifier 
ERROR: 4:1: 'gl_TessCoord' : undeclared identifier

我不知道这有什么不对

你们的硬件真的支持OpenGL 4.0吗?Nvidia GeForce GT 540M,驱动程序是最新的,应该支持。我试着用“400核”编译顶点和碎片着色器,一切都很好。@IvanDamm我有相同的GPU,我正在用镶嵌着色器运行OpenGL 4.5。如果复制粘贴,请尝试从头开始写入,因为有时会出现非图形字符。确保使用正确的枚举(例如,
glCreateShader(GL\u TESS\u CONTROL\u SHADER)
等)。否则我就说不出是怎么回事了。