Python 2.7 使用Pygame的脚本出现问题

Python 2.7 使用Pygame的脚本出现问题,python-2.7,class,pygame,Python 2.7,Class,Pygame,我在业余时间写一个小游戏。这就是我到目前为止所做的: from pygame import * #import relevant modules from PIL import Image import os, sys init() #initialise class sprite: def __init__(self, object, x = 0, y = 0, w = 0, h = 0): self.image = image.load(object).conv

我在业余时间写一个小游戏。这就是我到目前为止所做的:

from pygame import * #import relevant modules
from PIL import Image
import os, sys

init() #initialise

class sprite:

    def __init__(self, object, x = 0, y = 0, w = 0, h = 0):
        self.image = image.load(object).convert()
        self.posx = x
        self.posy = y
        self.position = ((x, y, w, h))

    def resize(self, sh, sw):
        self.image = transform.scale(self.image, (sh, sw))
        return self.image

    def move(self, window, background, right, down):
        self.posx = x + right
        self.posy = y + down
        window.blit(background, self.position, self.position)
        self.position.move(right, down)
        window.blit(self, self.position)
        window.update()




os.chdir('C:\\Users\\alesi\\Documents\\Pygame\\Project\\') #current folder change

win = display.set_mode((736, 552))#load window
Clock = time.Clock() #handy clock

background = image.load('background.jpg').convert()#load images
player = sprite('ball.png', 350, 275, 20, 20)
player = player.resize(20, 20)

win.blit(background, (0, 0))
win.blit(player, (350, 275))
display.update()

while True:
    event.pump()
    keys = key.get_pressed()
    if keys[K_ESCAPE]:
        sys.exit()
    elif keys[K_RIGHT]:
        player.move(win, background, 20, 0)
    elif keys[K_LEFT]:
        player.move(win, background, -20, 0)
    elif keys[K_DOWN]:
        player.move(win, background,0, 20)
    elif keys[K_UP]:
        player.move(win, background, 0, -20)
简而言之,它应该在背景上创建一个对象,并允许您使用箭头键移动该对象。但是,我得到了一个错误:

C:\Users\alesi\Documents\Pygame\Project>python2 game2.py
Traceback (most recent call last):
  File "game2.py", line 51, in <module>
    player.move(win, background, -20, 0)
AttributeError: 'pygame.Surface' object has no attribute 'move'
C:\Users\alesi\Documents\Pygame\Project>python2 game2.py
回溯(最近一次呼叫最后一次):
文件“game2.py”,第51行,在
玩家移动(赢,背景,-20,0)
AttributeError:“pygame.Surface”对象没有属性“move”
我很难理解为什么我的精灵类玩家实例无法识别move方法。另外,我还不明白为什么在win.blit()函数中,我必须给出参数player而不是player.image,这是我存储图像的属性

如有任何建议,将不胜感激

在代码中

def resize(self, sh, sw):
    self.image = transform.scale(self.image, (sh, sw))
    return self.image
您返回的图像是
Surface
instance-so-in-line

player = player.resize(20, 20)
sprite
实例替换为
Surface
实例

但您不必再次将其分配给
player

做:

之后,
player.move(…)
将再次工作。
同样,您必须在
blit()中使用
player.image

def resize(self, sh, sw):
    self.image = transform.scale(self.image, (sh, sw))
    # without return

# without player = 
player.resize(20, 20)