Python 键盘输入辅助
我希望代码是这样的,如果我按下某个键,手电筒的颜色Python 键盘输入辅助,python,pygame,Python,Pygame,我希望代码是这样的,如果我按下某个键,手电筒的颜色 pygame.draw.ellipse(gameDisplay, yellow,[375+lead_x,-43+lead_y,105,led]) 变得更亮,如浅黄色。请协助。这是完整的代码 import pygame pygame.init() white = (34,34,34) black=(0,0,0) red=(255,0,0) led=45 silver=(110,108,108) yellow=(193,206,104) yell
pygame.draw.ellipse(gameDisplay, yellow,[375+lead_x,-43+lead_y,105,led])
变得更亮,如浅黄色。请协助。这是完整的代码
import pygame
pygame.init()
white = (34,34,34)
black=(0,0,0)
red=(255,0,0)
led=45
silver=(110,108,108)
yellow=(193,206,104)
yellow2=(213,230,100)
gameDisplay = pygame.display.set_mode((800,600))
pygame.display.set_caption('Slither')
gameExit=False
myfont = pygame.font.SysFont("monospace", 15)
lead_x = 300
lead_y = 300
background_color=black
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
lead_x -= 10
print("LEFT")
if event.key == pygame.K_RIGHT:
lead_x +=10
print("RIGHT")
if event.key == pygame.K_UP:
lead_y -=10
print("UP")
if event.key == pygame.K_DOWN:
lead_y +=10
print("DOWN")
if event.key == pygame.K_a:
gameDisplay.fill(red)
led +=10
if led == 95:
background_color=red
print("YOU FOUND ME.NOW YOU WILL D I E")
background_color=red
gameDisplay.fill(background_color)
pygame.draw.ellipse(gameDisplay, black,[-295+300,-54+300,75,100])
pygame.draw.ellipse(gameDisplay, red,[-285+300,-35+300,20,34])
pygame.draw.ellipse(gameDisplay, red,[-255+300,-35+300,20,34])
pygame.draw.rect(gameDisplay, silver,[470+lead_x,-35+lead_y,75,30])
pygame.draw.ellipse(gameDisplay, yellow,[375+lead_x,-43+lead_y,105,led])
pygame.display.update()
pygame.quit()
quit()
问题是,PyGame支持(颜色的红色、绿色、蓝色和alpha值),但不幸的是,PyGames绘图函数不能透明地绘制(根据标准) 为了避免这个问题,你可以
# ... your code
alpha = 0
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
#... your original code
if event.key == pygame.K_SPACE:
#change alpha value
alpha += 10
gameDisplay.fill(background_color)
pygame.draw.ellipse(gameDisplay, black,[-295+300,-54+300,75,100])
pygame.draw.ellipse(gameDisplay, red,[-285+300,-35+300,20,34])
pygame.draw.ellipse(gameDisplay, red,[-255+300,-35+300,20,34])
alphaSurface = pygame.Surface((105,led)) # 1.
alphaSurface.set_alpha(alpha) # 2.
alphaSurface.fill(background_color)
pygame.draw.ellipse(alphaSurface, yellow,[0,0,105,led]) # 3.
gameDisplay.blit(alphaSurface, (375+lead_x,-43+lead_y)) # 4.
pygame.draw.rect(gameDisplay, silver,[470+lead_x,-35+lead_y,75,30])
pygame.display.update()
pygame.quit()
quit()
请注意,我们需要更改主循环每次迭代的alphaSurface
surface的背景颜色和大小,以获得预期的结果,这可能会降低游戏速度
您还可以考虑使用<代码> PyPrase.HWSurth标志> <强>创建硬件加速表面< /强>。参阅更多信息。