Python 为什么移动鼠标时文本停止闪烁?

Python 为什么移动鼠标时文本停止闪烁?,python,pygame,Python,Pygame,我试图让闪烁的文字告诉玩家左键点击开始游戏,但问题是,每当我移动鼠标时,文字会完全消失,然后在我停止移动时继续闪烁。这是为什么?我如何修复它?提前谢谢 elif V == 3: D.fill(MEXON) x_coord = 0 y_coord = 0 #B(LMOL, (37, 10)) B(L1, (37, 30)) B(L2, (37, 70)) B(L2C, (55,

我试图让闪烁的文字告诉玩家左键点击开始游戏,但问题是,每当我移动鼠标时,文字会完全消失,然后在我停止移动时继续闪烁。这是为什么?我如何修复它?提前谢谢

    elif V == 3:
        D.fill(MEXON)
        x_coord = 0
        y_coord = 0
        #B(LMOL, (37, 10))
        B(L1, (37, 30))
        B(L2, (37, 70))
        B(L2C, (55, 90))
        B(L3, (37, 120))
        B(L3C, (37, 140))
        B(L3F, (37, 160))
        B(L4, (37, 190))
        B(L4C, (37, 210))
        B(L5, (37, 240))
        B(L5C, (37, 260))
        B(L6, (37, 290))
        B(L6C, (37, 310))
        B(L6F, (37, 330))
        B(L7, (37, 360))
        B(L7C, (37, 380))
        B(L7F, (37, 400))
        if event.type == event_250ms:
            if STHB == 1:
                B(SFGL, (60, 434))
                STHB = 2
            elif STHB == 2:
                STHB = 1
这是处理带有规则和闪烁开始文本的开始屏幕的代码部分。下一段代码是整个程序,以备需要。您可以在第600行左右找到上面的代码片段,大约占3/4。再次感谢

import pygame, sys, random
from pygame.locals import *

pygame.init()

BLACK =          (  0,   0,   0)
ABINO =          ( 34,  45, 102)
PINDLER =        (255, 123,  90)
MEXON =          (200, 190, 220)
WHITE =          (255, 255, 255)
YELLOW =         (255, 255,   0)
RED =            (255,   0,   0)
BLUE =           (  0,   0, 255)

size = [700, 500]
D = pygame.display.set_mode(size)
L = pygame.draw.aaline
R = pygame.draw.rect
G = random.randrange(1, 10)
GM = 1
GMT = 2
CIP = 1
SH = 0
AAC = 2
CHBP = 0
STHB = 1
CC = 0
CM = 1
PL = pygame.draw.line
PE = pygame.draw.ellipse
GMFT = 0
HTT = 0
CO = 2
V = 3
PFO = 0
CL = 0
Blue = 1
Red = 1
LEVEL = 1
event_250ms = pygame.USEREVENT + 1
pygame.time.set_timer(event_250ms, 250)

pygame.display.set_caption("Moline")
myfont1 = pygame.font.SysFont("monospace", 40)
myfont2 = pygame.font.SysFont("monospace", 60)
myfont3 = pygame.font.SysFont("monospace", 20)
T1 = myfont1.render
T2 = myfont2.render
T3 = myfont3.render
MOL = "MOLINE"
M1S = "DIRECTIONS:"
M2S = "1. Use the arrow keys to control the four characters"
M2F = " off of the track to move them."
M3S = "2. To win a level, line up the four characters on"
M3F = " the crossmark before the runner on the track"
M3C = " reaches the finish line."
M4S = "3. If the runner reaches the finish line, then"
M4F = " you lose."
M5S = "4. When you lose you go back to level one. There"
M5F = " are eight levels."
M6S = "5. Key input makes the runner move slightly"
M6F = " faster, but he will move without input."
M6C = " Additionally, mouse movement makes him even faster."
M7S = "6. It should be noted that whenever you click to"
M7F = " start, the game will immediately begin so have"
M7C = " your arrow keys ready to go."
ISC = "Left-Click to Start Game"
LEST = "Level: "
LU1 = "1"
LU2 = "2"
LU3 = "3"
LU4 = "4"
LU5 = "5"
LU6 = "6"
LU7 = "7"
LU8 = "8"
VTC2 = "Left-Click To Begin Next Level"
VTC3 = "Left-Click To Start Over"
VTC1 = "Left-Click to Start Over"
VT3 = "YOU WIN!!!"
VT2 = "LEVEL COMPLETE"
VT1 = "GAME OVER"
LMOL = T2(MOL, 1, (255, 255, 0))
L1 = T3(M1S, 1, (255, 255, 0))
L2 = T3(M2S, 1, (255, 255, 0))
L2C = T3(M2F, 1, (255, 255, 0))
L3 = T3(M3S, 1, (255, 255, 0))
L3C = T3(M3F, 1, (255, 255, 0))
L3F = T3(M3C, 1, (255, 255, 0))
L4 = T3(M4S, 1, (255, 255, 0))
L4C = T3(M4F, 1, (255, 255, 0))
L5 = T3(M5S, 1, (255, 255, 0))
L5C = T3 (M5F, 1, (255, 255, 0))
L6 = T3(M6S, 1, (255, 255, 0))
L6C = T3(M6F, 1, (255, 255, 0))
L6F = T3(M6C, 1, (255, 255, 0))
L7 = T3(M7S, 1, (255, 255, 0))
L7C = T3(M7F, 1, (255, 255, 0))
L7F = T3(M7C, 1, (255, 255, 0))
SFGL = T1(ISC, 1, (255, 255, 0))
LES = T3(LEST, 1, (255, 255, 0))
LAS1 = T3(LU1, 1, (255, 255, 0))
LAS2 = T3(LU2, 1, (255, 255, 0))
LAS3 = T3(LU3, 1, (255, 255, 0))
LAS4 = T3(LU4, 1, (255, 255, 0))
LAS5 = T3(LU5, 1, (255, 255, 0))
LAS6 = T3(LU6, 1, (255, 255, 0))
LAS7 = T3(LU7, 1, (255, 255, 0))
LAS8 = T3(LU8, 1, (255, 255, 0))
V3CB = T3(VTC3, 1, (255, 255,   0))
V3CY = T3(VTC3, 1, (  0,   0, 255))
V2CB = T3(VTC2, 1, (255, 255,   0))
V2CY = T3(VTC2, 1, (  0,   0, 255))
V1CB = T3(VTC1, 1, (  0,   0,   0))
V1CR = T3(VTC1, 1, (255,   0,   0))
V3B = T2(VT3, 1, (255, 255,   0))
V3Y = T2(VT3, 1, (  0,   0,   0))
V2B = T2(VT2, 1, (255, 255,   0))
V2Y = T2(VT2, 1, (  0,   0, 255))
V1R = T2(VT1, 1, (  0,   0,   0))
V1B = T2(VT1, 1, (255,   0,   0))
B = D.blit
Fx = 10
Fy = 10

def MOLINE1(D, x, y):
    PE(D, BLACK, (1 + x, y, 10, 10), 0)
    PL(D, BLACK, (5 + x, 17 + y), (10 + x, 27 + y), 2)
    PL(D, BLACK, (5 + x, 17 + y), (x, 27 + y), 2)
    PL(D, PINDLER, (5 + x, 17 + y), (5 + x, 7 + y), 2)
    PL(D, PINDLER, (5 + x, 7 + y), (9 + x, 17 + y), 2)
    PL(D, PINDLER, (5 + x, 7 + y), (1 + x, 17 + y), 2)

def MOLINE2(D, x, y):
    PE(D, BLACK, (1 + x, y, 10, 10), 0)
    PL(D, BLACK, (5 + x, 17 + y), (10 + x, 27 + y), 2)
    PL(D, BLACK, (5 + x, 17 + y), (x, 27 + y), 2)
    PL(D, PINDLER, (5 + x, 17 + y), (5 + x, 7 + y), 2)
    PL(D, PINDLER, (5 + x, 7 + y), (9 + x, 17 + y), 2)
    PL(D, PINDLER, (5 + x, 7 + y), (1 + x, 17 + y), 2)

def MOLINE3(D, x, y):
    PE(D, BLACK, (1 + x, y, 10, 10), 0)
    PL(D, BLACK, (5 + x, 17 + y), (10 + x, 27 + y), 2)
    PL(D, BLACK, (5 + x, 17 + y), (x, 27 + y), 2)
    PL(D, PINDLER, (5 + x, 17 + y), (5 + x, 7 + y), 2)
    PL(D, PINDLER, (5 + x, 7 + y), [9 + x, 17 + y], 2)
    PL(D, PINDLER, (5 + x, 7 + y), (1 + x, 17 + y), 2)

def MOLINE4(D, x, y):
    PE(D, BLACK, (1 + x, y, 10, 10), 0)
    PL(D, BLACK, (5 + x, 17 + y), (10 + x, 27 + y), 2)
    PL(D, BLACK, (5 + x, 17 + y), (x, 27 + y), 2)
    PL(D, PINDLER, (5 + x, 17 + y), (5 + x, 7 + y), 2)
    PL(D, PINDLER, (5 + x, 7 + y), (9 + x, 17 + y), 2)
    PL(D, PINDLER, (5 + x, 7 + y), (1 + x, 17 + y), 2)

def MOLINE5(D, x, y):
    PE(D, BLACK, (1 + x, y, 10, 10), 0)
    PL(D, BLACK, (5 + x, 17 + y), (10 + x, 27 + y), 2)
    PL(D, BLACK, (5 + x, 17 + y), (x, 27 + y), 2)
    PL(D, PINDLER, (5 + x, 17 + y), (5 + x, 7 + y), 2)
    PL(D, PINDLER, (5 + x, 7 + y), (9 + x, 17 + y), 2)
    PL(D, PINDLER, (5 + x, 7 + y), (1 + x, 17 + y), 2)

def FINISH(D, x, y):
    R(D, BLACK, ( 4, 42, 6, 6))
    R(D, WHITE, (10, 42, 6, 6))
    R(D, BLACK, (16, 42, 6, 6))
    R(D, WHITE, (22, 42, 6, 6))
    R(D, BLACK, (28, 42, 6, 6))
    R(D, WHITE, (34, 42, 6, 6))

    R(D, WHITE, ( 4, 48, 6, 6))
    R(D, BLACK, (10, 48, 6, 6))
    R(D, WHITE, (16, 48, 6, 6))
    R(D, BLACK, (22, 48, 6, 6))
    R(D, WHITE, (28, 48, 6, 6))
    R(D, BLACK, (34, 48, 6, 6))

    R(D, BLACK, ( 4, 54, 6, 6))
    R(D, WHITE, (10, 54, 6, 6))
    R(D, BLACK, (16, 54, 6, 6))
    R(D, WHITE, (22, 54, 6, 6))
    R(D, BLACK, (28, 54, 6, 6))
    R(D, WHITE, (34, 54, 6, 6))

x_speed = 0
y_speed = 0

x2_speed = 0
y2_speed = 0

x3_speed = 0
y3_speed = 0

x4_speed = 0
y4_speed = 0

x_coord = 0
y_coord = 0

x2_coord = 0
y2_coord = 0

x3_coord = 0
y3_coord = 0

x4_coord = 0
y4_coord = 0

X5_coord = 30
Y5_coord = 10

direction = 'right'

clock = pygame.time.Clock()

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()

        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                x_speed =- 3
                x2_speed = 3
                y3_speed =- 3
                y4_speed = 3
            elif event.key == pygame.K_RIGHT:
                x_speed = 3
                x2_speed =- 3
                y3_speed = 3
                y4_speed =- 3
            elif event.key == pygame.K_UP:
                y_speed =- 3
                y2_speed = 3
                x3_speed =- 3
                x4_speed = 3
            elif event.key == pygame.K_DOWN:
                y_speed = 3
                y2_speed =- 3
                x3_speed = 3
                x4_speed =- 3
            elif event.key == pygame.K_TAB:
                GMT += 1
                CIP = 2
                LEVEL = 8
                if GMT % 2:
                    GM = 2
                    CL = 1
                else:
                    GM = 1
                    CL = 0
                    HTT = 1


        if HTT == 1 and GMFT == 1:
            V = 1

        if event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT:
                x_speed=0
                x2_speed=0
                y3_speed=0
                y4_speed=0
            elif event.key == pygame.K_RIGHT:
                x_speed=0
                x2_speed=0
                y3_speed=0
                y4_speed=0
            elif event.key == pygame.K_UP:
                y_speed=0
                y2_speed=0
                x3_speed=0
                x4_speed=0
            elif event.key == pygame.K_DOWN:
                y_speed=0
                y2_speed=0
                x3_speed=0
                x4_speed=0

        elif event.type == MOUSEBUTTONDOWN and LEVEL == 1:
            x_coord = 0
            y_coord = 0
            x2_coord = 0
            y2_coord = 0
            x3_coord = 0
            y3_coord = 0
            x4_coord = 0
            y4_coord = 0
            X5_coord = 30
            Y5_coord = 10
            direction = 'right'
            D.fill(BLACK)
            G = random.randrange(1, 10)
            CO = 2
            V = 0
            PFO = 0
            GMFT = 0
            HTT = 0

        elif event.type == MOUSEBUTTONUP and LEVEL == 1:
            X5_coord = 30
            Y5_coord = 10
            direction = 'right'

        elif event.type == MOUSEBUTTONDOWN and LEVEL == 2:
            x_coord = 0
            y_coord = 0
            x2_coord = 0
            y2_coord = 0
            x3_coord = 0
            y3_coord = 0
            x4_coord = 0
            y4_coord = 0
            X5_coord = 330
            Y5_coord = 10
            direction = 'right'
            D.fill(BLACK)
            G = random.randrange(1, 10)
            CO = 2
            V = 0
            PFO = 0
            GMFT = 0
            HTT = 0

        elif event.type == MOUSEBUTTONUP and LEVEL == 2:
            X5_coord = 330
            Y5_coord = 10
            direction = 'right'

        elif event.type == MOUSEBUTTONDOWN and LEVEL == 3:
            x_coord = 0
            y_coord = 0
            x2_coord = 0
            y2_coord = 0
            x3_coord = 0
            y3_coord = 0
            x4_coord = 0
            y4_coord = 0
            X5_coord = 670
            Y5_coord = 10
            direction = 'down'
            D.fill(BLACK)
            G = random.randrange(1, 10)
            CO = 2
            V = 0
            PFO = 0
            GMFT = 0
            HTT = 0

        elif event.type == MOUSEBUTTONUP and LEVEL == 3:
            X5_coord = 670
            Y5_coord = 10
            direction = 'down'

        elif event.type == MOUSEBUTTONDOWN and LEVEL == 4:
            x_coord = 0
            y_coord = 0
            x2_coord = 0
            y2_coord = 0
            x3_coord = 0
            y3_coord = 0
            x4_coord = 0
            y4_coord = 0
            X5_coord = 670
            Y5_coord = 220
            direction = 'down'
            D.fill(BLACK)
            G = random.randrange(1, 10)
            CO = 2
            V = 0
            PFO = 0
            GMFT = 0
            HTT = 0

        elif event.type == MOUSEBUTTONUP and LEVEL == 4:
            X5_coord = 670
            Y5_coord = 220
            direction = 'down'

        elif event.type == MOUSEBUTTONDOWN and LEVEL == 5:
            x_coord = 0
            y_coord = 0
            x2_coord = 0
            y2_coord = 0
            x3_coord = 0
            y3_coord = 0
            x4_coord = 0
            y4_coord = 0
            X5_coord = 670
            Y5_coord = 460
            direction = 'left'
            D.fill(BLACK)
            G = random.randrange(1, 10)
            CO = 2
            V = 0
            PFO = 0
            GMFT = 0
            HTT = 0

        elif event.type == MOUSEBUTTONUP and LEVEL == 5:
            X5_coord = 670
            Y5_coord = 460
            direction = 'left'

        elif event.type == MOUSEBUTTONDOWN and LEVEL == 6:
            x_coord = 0
            y_coord = 0
            x2_coord = 0
            y2_coord = 0
            x3_coord = 0
            y3_coord = 0
            x4_coord = 0
            y4_coord = 0
            X5_coord = 330
            Y5_coord = 460
            direction = 'left'
            D.fill(BLACK)
            G = random.randrange(1, 10)
            CO = 2
            V = 0
            PFO = 0
            GMFT = 0
            HTT = 0

        elif event.type == MOUSEBUTTONUP and LEVEL == 6:
            X5_coord = 330
            Y5_coord = 460
            direction = 'left'

        elif event.type == MOUSEBUTTONDOWN and LEVEL == 7:
            x_coord = 0
            y_coord = 0
            x2_coord = 0
            y2_coord = 0
            x3_coord = 0
            y3_coord = 0
            x4_coord = 0
            y4_coord = 0
            X5_coord = 10
            Y5_coord = 460
            direction = 'up'
            D.fill(BLACK)
            G = random.randrange(1, 10)
            CO = 2
            V = 0
            PFO = 0
            GMFT = 0
            HTT = 0

        elif event.type == MOUSEBUTTONUP and LEVEL == 7:
            X5_coord = 10
            Y5_coord = 460
            direction = 'up'

        elif event.type == MOUSEBUTTONDOWN and LEVEL == 8:
            x_coord = 0
            y_coord = 0
            x2_coord = 0
            y2_coord = 0
            x3_coord = 0
            y3_coord = 0
            x4_coord = 0
            y4_coord = 0
            X5_coord = 10
            Y5_coord = 250
            direction = 'up'
            D.fill(BLACK)
            G = random.randrange(1, 10)
            CO = 2
            V = 0
            PFO = 0
            GMFT = 0
            HTT = 0

        elif event.type == MOUSEBUTTONUP and LEVEL == 8:
            X5_coord = 10
            Y5_coord = 250
            direction = 'up'

        if direction == 'right':
            X5_coord += 10
            if X5_coord == 670:
                direction = 'down'
        elif direction == 'down':
            Y5_coord += 10
            if Y5_coord == 460:
                direction = 'left'
        elif direction == 'left':
            X5_coord -= 10
            if X5_coord == 10:
                direction = 'up'
        elif direction == 'up':
            Y5_coord -= 10
            if Y5_coord == 10:
                direction = 'right'

        if Y5_coord == 20 and X5_coord == 10:
            GMFT = 1


        if Y5_coord == 20 and X5_coord == 10 and CL == 0 and V != 3:
            V = 1
            Y5_coord = 0
            X5_coord = 0
            PFO = 1

        if x_coord == 300 and y_coord == 300 and PFO == 0 and CL == 0:
            V = 2
            CC = 1
            Y5_coord = 0
            X5_coord = 0
            x_speed = 0
            y_speed = 0
            x_coord = 0
            y_coord = 0
            direction = 'left'


        if V == 2:

            if V == 2 and LEVEL == 1 and CC == 1:
                LEVEL = 2
                CC = 0
            if V == 2 and LEVEL == 2 and CC == 1:
                LEVEL = 3
                CC = 0
            if V == 2 and LEVEL == 3 and CC == 1:
                LEVEL = 4
                CC = 0
            if V == 2 and LEVEL == 4 and CC == 1:
                LEVEL = 5
                CC = 0
            if V == 2 and LEVEL == 5 and CC == 1:
                LEVEL = 6
                CC = 0
            if V == 2 and LEVEL == 6 and CC == 1:
                LEVEL = 7
                CC = 0
            if V == 2 and LEVEL == 7 and CC == 1:
                LEVEL = 8
                CC = 0
            if V == 2 and LEVEL == 8 and CC == 1:
                LEVEL = 9
                CC = 0
            if event.type == event_250ms:
                if Blue == 1:
                    D.fill(BLUE)
                    Blue = 2
                    if LEVEL != 9:
                        B(V2B, (100, 175))
                        B(V2CB, (170, 260))
                    elif LEVEL == 9:
                        B(V3B, (180, 175))
                        B(V3CB, (205, 280))
                elif Blue == 2:
                    D.fill(YELLOW)
                    Blue = 1
                    if LEVEL != 9:
                        B(V2Y, (100, 175))
                        B(V2CY, (170, 260))
                    elif LEVEL == 9:
                        B(V3Y, (180, 175))
                        B(V3CY, (205, 280))


        elif V == 1:
            if event.type == event_250ms:
                if Red == 1:
                    D.fill(RED)
                    Red = 2
                    B(V1R, (190, 175))
                    B(V1CB, (210, 260))

                elif Red == 2:
                    D.fill(BLACK)
                    Red = 1
                    B(V1B, (190, 175))
                    B(V1CR, (210, 260))

        elif V == 3:
            D.fill(MEXON)
            x_coord = 0
            y_coord = 0
            #B(LMOL, (37, 10))
            B(L1, (37, 30))
            B(L2, (37, 70))
            B(L2C, (55, 90))
            B(L3, (37, 120))
            B(L3C, (37, 140))
            B(L3F, (37, 160))
            B(L4, (37, 190))
            B(L4C, (37, 210))
            B(L5, (37, 240))
            B(L5C, (37, 260))
            B(L6, (37, 290))
            B(L6C, (37, 310))
            B(L6F, (37, 330))
            B(L7, (37, 360))
            B(L7C, (37, 380))
            B(L7F, (37, 400))
            if event.type == event_250ms:
                if STHB == 1:
                    B(SFGL, (60, 434))
                    STHB = 2
                elif STHB == 2:
                    STHB = 1



    if V != 2 and V != 1 and V != 3:
        x_coord = x_coord + x_speed
        y_coord = y_coord + y_speed

        x2_coord = x2_coord + x2_speed
        y2_coord = y2_coord + y2_speed

        x3_coord = x3_coord + x3_speed
        y3_coord = y3_coord + y3_speed

        x4_coord = x4_coord + x4_speed
        y4_coord = y4_coord + y4_speed

        if GM == 2 and CIP == 2:
            D.fill(BLACK)
            CIP = 1

        if GM == 1:
            D.fill(MEXON)

        if G == 1 and CO == 2:
            x_coord = 366
            y_coord = 201

            x2_coord = 234
            y2_coord = 399

            x3_coord = 201
            y3_coord = 366

            x4_coord = 399
            y4_coord = 234

            CO = 1

        elif G == 2 and CO == 2:
            x_coord = 240
            y_coord = 312

            x2_coord = 360
            y2_coord = 288

            x3_coord = 312
            y3_coord = 240

            x4_coord = 288
            y4_coord = 360

            CO = 1

        elif G == 3 and CO == 2:
            x_coord = 405
            y_coord = 228

            x2_coord = 195
            y2_coord = 372

            x3_coord = 228
            y3_coord = 405

            x4_coord = 372
            y4_coord = 195

            CO = 1

        elif G == 4 and CO == 2:
            x_coord = 180
            y_coord = 309

            x2_coord = 420
            y2_coord = 291

            x3_coord = 309
            y3_coord = 180

            x4_coord = 291
            y4_coord = 420

            CO = 1

        elif G == 5 and CO == 2:
            x_coord = 315
            y_coord = 450

            x2_coord = 285
            y2_coord = 150

            x3_coord = 450
            y3_coord = 315

            x4_coord = 150
            y4_coord = 285

            CO = 1

        elif G == 6 and CO == 2:
            x_coord = 180
            y_coord = 390

            x2_coord = 420
            y2_coord = 210

            x3_coord = 390
            y3_coord = 180

            x4_coord = 210
            y4_coord = 420

            CO = 1

        elif G == 7 and CO == 2:
            x_coord = 267
            y_coord = 204

            x2_coord = 333
            y2_coord = 396

            x3_coord = 204
            y3_coord = 267

            x4_coord = 396
            y4_coord = 333

            CO = 1

        elif G == 8 and CO == 2:
            x_coord = 363
            y_coord = 390

            x2_coord = 237
            y2_coord = 210

            x3_coord = 390
            y3_coord = 363

            x4_coord = 210
            y4_coord = 237

            CO = 1

        elif G == 9 and CO == 2:
            x_coord = 234
            y_coord = 273

            x2_coord = 366
            y2_coord = 327

            x3_coord = 273
            y3_coord = 234

            x4_coord = 327
            y4_coord = 366

            CO = 1

        elif G == 10 and CO == 2:
            x_coord = 102
            y_coord = 267

            x2_coord = 498
            y2_coord = 333

            x3_coord = 267
            y3_coord = 102

            x4_coord = 333
            y4_coord = 498

            CO = 1


        B(LES, (299, 60))

        if V != 2 and V != 1 and LEVEL == 1:
            B(LAS1, (372, 60))
        elif V != 2 and V != 1 and LEVEL == 2:
            B(LAS2, (372, 60))
        elif V != 2 and V != 1 and LEVEL == 3:
            B(LAS3, (372, 60))
        elif V != 2 and V != 1 and LEVEL == 4:
            B(LAS4, (372, 60))
        elif V != 2 and V != 1 and LEVEL == 5:
            B(LAS5, (372, 60))
        elif V != 2 and V != 1 and LEVEL == 6:
            B(LAS6, (372, 60))
        elif V != 2 and V != 1 and LEVEL == 7:
            B(LAS7, (372, 60))
        elif V != 2 and V != 1 and LEVEL == 8:
            B(LAS8, (372, 60))

        L(D, PINDLER, (40, 5), (695, 5), 10)
        L(D, PINDLER, (3, 42), (3, 495), 10)
        L(D, PINDLER, (3, 495), (695, 495), 10)
        L(D, PINDLER, (695, 495), (695, 5), 10)

        L(D, PINDLER, (3, 41), (658, 42), 10)
        L(D, PINDLER, (40, 5), (40, 458), 10)
        L(D, PINDLER, (40, 458), (658, 458), 10)
        L(D, PINDLER, (658, 458), (658, 42), 10)

        FINISH(D, Fx, Fy)

        MOLINE1(D, x_coord, y_coord)

        MOLINE2(D, x2_coord, y2_coord)

        MOLINE3(D, x3_coord, y3_coord)

        MOLINE4(D, x4_coord, y4_coord)

        MOLINE5(D, X5_coord, Y5_coord)


        PL(D, PINDLER, (303, 302), (307, 306), 1)
        PL(D, PINDLER, (307, 302), (303, 306), 1)

    pygame.display.flip()

    clock.tick(60)

pygame.quit()

如果游戏在一个循环中运行,并且你有If event.type==event_250ms:If STHB==1:B(SFGL,(60434))STHB=2 elif STHB==2:STHB=1,这难道不意味着STHB总是被设置为2然后是1吗,是的,这是它的预期目的,每250毫秒一次,但问题是当我移动鼠标时,它会完全停止,文本消失。