使用Python更新标签Tkinter
我正在制作一个类似刽子手的游戏。到目前为止,我已经编写了运行良好的CLI版本,我只是将其移植到GUI上 我被卡住了:-(。程序还没有完成,还有更多的事情要做,但我有两个问题。第一个是标签更新 当选择一个字母时,它会为该字母创建足够的破折号,并将其放置在名为“字母”的标签中 当用户输入一个字母时,它会替换虚线,但是它会在旧标签旁边添加一个新标签,我想替换这个标签。我尝试过使用.set(),但这似乎不起作用 我的第二个问题(我认为这更像是一个逻辑错误)是,我想跟踪输入的字母,以便将其与新输入的字母进行比较,并提醒用户。这很有效,但是当输入字母时,即使是第一次输入,也会警告用户 代码如下:使用Python更新标签Tkinter,python,tkinter,label,Python,Tkinter,Label,我正在制作一个类似刽子手的游戏。到目前为止,我已经编写了运行良好的CLI版本,我只是将其移植到GUI上 我被卡住了:-(。程序还没有完成,还有更多的事情要做,但我有两个问题。第一个是标签更新 当选择一个字母时,它会为该字母创建足够的破折号,并将其放置在名为“字母”的标签中 当用户输入一个字母时,它会替换虚线,但是它会在旧标签旁边添加一个新标签,我想替换这个标签。我尝试过使用.set(),但这似乎不起作用 我的第二个问题(我认为这更像是一个逻辑错误)是,我想跟踪输入的字母,以便将其与新输入的字母进
import tkinter
from tkinter import *
from tkinter import messagebox
import random
guesses = 8
def play():
print("play game")
wordList = ["talking", "dollar","choice", "famous", "define", "features"]
wordChoice = random.choice(wordList)
print(wordChoice)
wordLength = (len(wordChoice))
print(wordLength)
guessedLetters = []
dashes = []
def enterLetter():
print("Guess")
global guesses
print(guessedLetters)
while guesses != 0:
guess = entry.get().lower()
if len(guess) >1:
messagebox.showinfo("Error","Sorry, only one letter at a time")
entry.delete("0","end")
return
elif guess.isalpha() == False:
messagebox.showinfo("Error","Letters only please")
entry.delete("0","end")
return
elif guess in guessedLetters:
messagebox.showinfo("Error","You have already used the letter")
entry.delete("0","end")
return
guessedLetters.append(guess)
print(guessedLetters)
print(guesses)
count = 0
for i in range(wordLength):
if wordChoice[i] == guess:
dashes[i] = guess
count = count +1
letter = Label(play, text = dashes, font = ("Arial",20)).grid(row = 2, column = i+1,padx = 10, pady =10)
if count == 0:
guesses -= 1
if guesses == 0:
print("You have ran out of guesses!")
print("The word was:",wordChoice)
###### Play Game GUI
play = Toplevel()
play.title("Play Hangman!")
label = Label(play, text="HANGMAN", font = ("Arial",16)).grid(row = 0)
label = Label(play, text="Enter your guess >").grid(row = 3, column = 0)
for i in range(wordLength):
dashes.append("-")
letter = Label(play, text = dashes, font = ("Arial",20)).grid(row = 2, column = i+1,padx = 10, pady =10)
entry = Entry(play)
entry.grid(row = 3, column = 1, columnspan = wordLength)
enterButton = Button(play, text = "Enter Guess", width = 15, command = enterLetter).grid(row = 3, column = (wordLength+2))
label = Label(play, text = "Letter used: ").grid(row = 4, columnspan = 2)
label = Label(play, text = "").grid(row= 4, columnspan = 6)
def scores():
print("check scores")
def howToPlay():
print("how to play")
####### Main Menu
root = Tk()
root.geometry("500x300")
root.title("HANGMAN")
label = Label(root, text="HANGMAN", font = ("Arial",30)).grid(row = 0, columnspan = 3)
label = Label(root, text = "Option 1 :", font = ("Arial",12)).grid(row = 1, column = 1)
playButton = Button(root, text = "Play Game", width = 15, command = play).grid(row = 1, column = 2)
label = Label(root, text = "Option 2 :", font = ("Arial",12)).grid(row = 2, column = 1)
instructionsButton = Button(root, text = "How to play", width = 15, command = howToPlay).grid(row = 2, column = 2)
label = Label(root, text = "Option 3 :", font = ("Arial",12)).grid(row = 3, column = 1)
scoresButton = Button(root, text = "View Scores", width = 15, command = scores).grid(row = 3, column = 2)
label = Label(root, text = "Option 4 :", font = ("Arial",12)).grid(row = 4, column = 1)
exitButton = Button(root, text = "Exit", width = 15, command = exit).grid(row = 4, column = 2)
root.mainloop()
无法更新标签的原因是您没有将其存储在任何变量中。标签对象和所有其他小部件的网格、打包和放置函数都不会返回任何值,因此,当您调用:
letter = Label(play, text = dashes, font = ("Arial",20)).grid(row = 2, column = i+1,padx = 10, pady =10)
您的标签无法通过变量字母访问。若要解决此问题,请将其拆分为:
letter = Label(play, text = dashes, font = ("Arial",20))
letter.grid(row = 2, column = i+1,padx = 10, pady =10)
要更新该标签的文本,可以对其调用.configure(text='newtext')
# letter = Label(play, text = dashes, font = ("Arial",20)).grid(row = 2, column = i+1,padx = 10, pady =10) #
letter.configure(text = dashes)
至于你的第二个问题,我认为你混淆了函数enterLetter
中的while
循环和if
语句。它每单击一次调用一次,你只需要检查一次玩家是否猜到了
if guesses != 0:
...
elif guesses == 0:
....
无法更新标签的原因是您没有将其存储在任何变量中。标签对象和所有其他小部件的网格、打包和放置函数都不会返回任何值,因此,当您调用:
letter = Label(play, text = dashes, font = ("Arial",20)).grid(row = 2, column = i+1,padx = 10, pady =10)
您的标签无法通过变量字母访问。若要解决此问题,请将其拆分为:
letter = Label(play, text = dashes, font = ("Arial",20))
letter.grid(row = 2, column = i+1,padx = 10, pady =10)
要更新该标签的文本,可以对其调用.configure(text='newtext')
# letter = Label(play, text = dashes, font = ("Arial",20)).grid(row = 2, column = i+1,padx = 10, pady =10) #
letter.configure(text = dashes)
至于你的第二个问题,我认为你混淆了函数enterLetter
中的while
循环和if
语句。它每单击一次调用一次,你只需要检查一次玩家是否猜到了
if guesses != 0:
...
elif guesses == 0:
....
:
:
我希望这能对您有所帮助。感谢您提出使用.join的想法。我自己不打算使用它,但我想我现在就试试。:-)感谢您提出使用.join的想法。我本来不打算自己用,但我想我现在就试试。:-)