Python 如何使此程序成功运行?
我正在通过一本书学习python,这里有一个简化版Pong的代码。我编写了代码,并且不断收到错误消息。有人能帮忙吗?我正在使用3.9.2,并附上下面的代码和错误消息Python 如何使此程序成功运行?,python,Python,我正在通过一本书学习python,这里有一个简化版Pong的代码。我编写了代码,并且不断收到错误消息。有人能帮忙吗?我正在使用3.9.2,并附上下面的代码和错误消息 from tkinter import* import random import time class Ball: def __init__(self, canvas, paddle, color): self.canvas = canvas self.paddle = paddle
from tkinter import*
import random
import time
class Ball:
def __init__(self, canvas, paddle, color):
self.canvas = canvas
self.paddle = paddle
self.id=canvas.create_oval(10,10,25,25,fill=color)
self.canvas.move(self.id, 245, 100)
starts = [-3,-2,-1, 1,2,3]
random.shuffle(starts)
self.x=starts[0]
self.y=-3
self.canvas_height = self.canvas.winfo_height()
self.canvas_width = self.canvas.winfo_width()
self.hit_bottom = False
def hit_paddle(self,pos):
paddle_pos = self.canvas.coords(self.paddle.id)
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
return True
return False
def draw(self):
self.canvas.move(self.id, self.x, self.y)
pos = self.canvas.coords(self.id)
if pos[1] <= 0:
self.y = 3
if pos[3] >= self.canvas_height:
self.hit_bottom = True
if self.hit_paddle(pos) == True:
self.y = -3
if pos[0] <= 0:
self.x = 3
if pos[2] >= self.canvas_width:
self.x = -3
class Paddle:
def __init__(self, canvas, color):
self.canvas = canvas
self.id = canvas.create_rectangle(0, 0, 100, 10, fill=color)
self.canvas.move(self.id,200,300)
self.x = 0
self.canvas_width = self.canvas.winfo_width()
self.canvas.bind_all('<Keypress-Left>', self.turn_left)
self.canvas.bind_all('<Keypress-Right>', self.turn_right)
def draw(self):
self.canvas.move(self.id, self.x, 0)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.x = 0
elif pos[2] >= self.canvas_width:
self.x = 0
def turn_left(self,evt):
self.x = -2
def turn_right(self,evt):
self.x = 2
tk=Tk()
tk.title=('Game')
tk.resizable(0,0)
tk.wm_attributes('-topmost', 1)
canvas = Canvas(tk, width=500, height=500, bd=0, highlightthickness=0)
canvas.pack()
tk.update()
paddle = Paddle(canvas, 'blue')
ball = Ball(canvas, paddle, 'red')
while 1:
if ball.hit_bottom == False:
ball.draw()
paddle.draw()
tk.update_idletasks()
tk.update()
time.sleep(0.01)
从tkinter导入*
随机输入
导入时间
班级舞会:
定义初始(自我、画布、桨、颜色):
self.canvas=画布
自桨
self.id=canvas.create_oval(10,10,25,25,fill=color)
self.canvas.move(self.id,245100)
开始=[-3,-2,-1,1,2,3]
随机。洗牌(开始)
self.x=开始[0]
self.y=-3
self.canvas_height=self.canvas.winfo_height()
self.canvas_width=self.canvas.winfo_width()
self.hit_bottom=False
def hit_挡板(自身,位置):
palle\u pos=self.canvas.coords(self.palle.id)
如果pos[2]>=paile_pos[0]和pos[0]=paile_pos[1]和pos[3]问题就在paile
类中。事件绑定应该是驼峰大小写(例如,
而不是
)。在利用“p”之后,程序运行良好(只需要一种方法来重放游戏或正确关闭它)。我认为最好使用python中的Pygame
模块,而不是Tkinter
来制作更好的python游戏。这个问题的答案可能会有帮助?非常感谢!如果这充分回答了你的问题,别忘了批准它。很高兴我能帮上忙,继续做好工作!