Python 猜谜类游戏
因此,出于某种我无法理解的原因,这段代码中的Python 猜谜类游戏,python,class,module,Python,Class,Module,因此,出于某种我无法理解的原因,这段代码中的game\u mechanics方法似乎不起作用,我不知道为什么。new\u game()到Number\u game()似乎通过了,所以我不知道为什么其余的不起作用 from random import randint class Number_Game() : secret_num = randint(0,10) def __init__(self): self.user_numb_guesses = 0 self.us
game\u mechanics
方法似乎不起作用,我不知道为什么。new\u game()
到Number\u game()
似乎通过了,所以我不知道为什么其余的不起作用
from random import randint
class Number_Game() :
secret_num = randint(0,10)
def __init__(self):
self.user_numb_guesses = 0
self.user_play = 0
self.secret_num = randint(0,10)
self.user_act_guess = 0
def game_mechanics(self) :
self.user_act_guess = int(input("Pick a number, any whole number, between 0 and 10. Choose wisely." ))
if self.user_act_guess > 10:
print ("You have chosen poorly, I said to choose a number between 1 and 10.")
self.user_act_guess = int(input("Choose again"))
self.user_numb_guesses = self.user_numb_guesses + 1
if self.user_act_guess > self.secret_num :
print ("You have chosen poorly, my number is smaller than that. You have guessed wrong %d times." % self.user_numb_guesses)
self.user_act_guess = int(input("Try again, choose a number between 1 and 10"))
self.user_numb_guesses = self.user_numb_guesses + 1
if self.user_act_guess < self.secret_num :
print ("You have chosen poorly, my number is larger than that. You have guessed wrong %d times." % self.user_numb_guesses)
self.user_act_guess = int(input("Try again, choose a number between 1 and 10"))
self.user_numb_guesses = self.user_numb_guesses + 1
if self.user_act_guess == self.secret_num :
self.user_play = int(input("Congratulations! You have chosen wisely, %d was the number I was thinking of.It only took you %d tries. Press 1 to keep playing." % (self.user_act_guess , self.user_numb_guesses)))
if self.user_play == 1 :
new_game()
def new_game():
user_play = input("Enter 1 to play the guessing game")
while user_play != "1" :
new_game()
if user_play == "1" :
Number_Game()
new_game()
来自随机导入randint
类编号\u Game():
secret_num=randint(0,10)
定义初始化(自):
self.user\u numb\u猜测=0
self.user_play=0
self.secret_num=randint(0,10)
self.user\u act\u guess=0
def游戏机(自我):
self.user\u act\u guess=int(输入(“选择一个数字,任何整数,介于0和10之间。明智地选择”))
如果self.user\u act\u guess>10:
打印(“您选择得很差,我说要选择1到10之间的数字。”)
self.user\u act\u guess=int(输入(“再次选择”))
self.user\u numb\u猜测=self.user\u numb\u猜测+1
如果self.user\u act\u guess>self.secret\u num:
打印(“您选择得不好,我的数字比这个小。您猜错了%d次。”%self.user\u numb\u猜错了)
self.user\u act\u guess=int(输入(“重试,选择1到10之间的数字”))
self.user\u numb\u猜测=self.user\u numb\u猜测+1
如果self.user\u act\u guess
来自随机导入randint
类编号\u Game():
定义初始化(自):
self.user\u numb\u猜测=0
self.user_play=0
self.secret_num=randint(0,10)
self.user\u act\u guess=0
self.game_mechanics()#这是新的
def游戏机(自我):
而(对):#这是新的
self.user\u act\u guess=int(输入(“选择一个数字,任何整数,介于0和10之间。明智地选择”))
如果self.user\u act\u guess>10:
打印(“您选择得很差,我说要选择1到10之间的数字。”)
#self.user\u act\u guess=int(输入(“再次选择”))
self.user\u numb\u猜测=self.user\u numb\u猜测+1
如果self.user\u act\u guess>self.secret\u num:
打印(“您选择得不好,我的数字比这个小。您猜错了%d次。”%self.user\u numb\u猜错了)
#self.user\u act\u guess=int(输入(“重试,选择1到10之间的数字”))
self.user\u numb\u猜测=self.user\u numb\u猜测+1
如果self.user\u act\u guess
我修改了几行。欢迎使用SO。请阅读本指南,并遵循其中的指导原则,以提供足够的信息来描述和再现您的问题。它如何不“运行”?它询问用户是否想玩,然后程序简单结束。这并不是课程的游戏部分。天哪,非常感谢你。我没有意识到我不需要self.user\u act\u guess=int(输入)序列。我想我需要问这个问题。我的头撞在墙上好长一段时间了。再次非常感谢你。
from random import randint
class Number_Game() :
def __init__(self):
self.user_numb_guesses = 0
self.user_play = 0
self.secret_num = randint(0,10)
self.user_act_guess = 0
self.game_mechanics() # This is new
def game_mechanics(self) :
while(True): # This is new
self.user_act_guess = int(input("Pick a number, any whole number, between 0 and 10. Choose wisely." ))
if self.user_act_guess > 10:
print ("You have chosen poorly, I said to choose a number between 1 and 10.")
# self.user_act_guess = int(input("Choose again"))
self.user_numb_guesses = self.user_numb_guesses + 1
if self.user_act_guess > self.secret_num :
print ("You have chosen poorly, my number is smaller than that. You have guessed wrong %d times." % self.user_numb_guesses)
# self.user_act_guess = int(input("Try again, choose a number between 1 and 10"))
self.user_numb_guesses = self.user_numb_guesses + 1
if self.user_act_guess < self.secret_num :
print ("You have chosen poorly, my number is larger than that. You have guessed wrong %d times." % self.user_numb_guesses)
# self.user_act_guess = int(input("Try again, choose a number between 1 and 10"))
self.user_numb_guesses = self.user_numb_guesses + 1
if self.user_act_guess == self.secret_num :
self.user_play = int(input("Congratulations! You have chosen wisely, %d was the number I was thinking of.It only took you %d tries. Press 1 to keep playing." % (self.user_act_guess , self.user_numb_guesses)))
# if self.user_play == 1:
# new_game()
break
if self.user_play == 1:
new_game()
def new_game():
user_play = input("Enter 1 to play the guessing game")
while user_play != "1" :
new_game()
if user_play == "1" :
Number_Game()
new_game()