在Python中打印出类的问题

在Python中打印出类的问题,python,python-3.x,Python,Python 3.x,我们应该使用下面的代码来打印其中列出的参数,但是目前我们无法这样做,并且正在使用一种循环方法。这应该是打印出来的东西,而不是我们在playturn函数的游戏类中打印出来的东西 def __str__(self): x = self.name + ":\t" x += "Card(s):" for y in range(len(self.hand)): x +=self.hand[y].face + self.hand[y]

我们应该使用下面的代码来打印其中列出的参数,但是目前我们无法这样做,并且正在使用一种循环方法。这应该是打印出来的东西,而不是我们在playturn函数的游戏类中打印出来的东西

 def __str__(self):
        x = self.name + ":\t"
        x += "Card(s):"
        for y in range(len(self.hand)):
            x +=self.hand[y].face + self.hand[y].suit + " "
        if (self.name != "dealer"):
            x += "\t Money: $" + str(self.money)
        return(x)
这是我们的实际代码,如果您还看到任何其他问题,我们将非常感谢您的输入

from random import*
#do we need to address anywhere that all face cards are worth 10?
class Card(object):
    def __init__(self,suit,number):
        self.number=number
        self.suit=suit
    def __str__(self):
        return '%s'%(self.number)

class DeckofCards(object):
    def __init__(self,deck):
        self.deck=deck
        self.shuffledeck=self.shuffle()

    def shuffle(self):
        b=[]
        count=0
        while count<len(self.deck):
            a=randrange(0,len(self.deck))
            if a not in b:
                b.append(self.deck[a])
                count+=1
        return(b)

    def deal(self):
        if len(self.shuffledeck)>0:
            return(self.shuffledeck.pop(0))
        else:
            shuffle(self)
            return(self.shuffledeck.pop(0))
class Player(object):
    def __init__(self,name,hand,inout,money,score,bid):
        self.name=name
        self.hand=hand
        self.inout=inout
        self.money=money
        self.score=score
        self.bid=bid

    def __str__(self):
        x = self.name + ":\t"
        x += "Card(s):"
        for y in range(len(self.hand)):
            x +=self.hand[y].face + self.hand[y].suit + " "
        if (self.name != "dealer"):
            x += "\t Money: $" + str(self.money)
        return(x)

class Game(object):
    def __init__(self,deck, player):
        self.player=Player(player,[],True,100,0,0)
        self.dealer=Player("Dealer",[],True,100,0,0)
        self.deck=DeckofCards(deck)
        self.blackjack= False
    def blackjacksearch(self):
        if Game.gettot(self.player.hand)==21:#changed
            return True
        else:
            return False    
    def firstround(self):
        #self.player.inout=True#do we need this since this is above
        #self.player.hand=[]#do wee need this....
        #self.dealer.hand=[]#do we need this ....
        self.player.hand.append(DeckofCards.deal(self.deck))
        for card in self.player.hand:
            a=card
        print(self.player.name + ' ,you were dealt a '+str(a))
        self.dealer.hand.append(DeckofCards.deal(self.deck))
        for card in self.dealer.hand:
            a=card
        print('The Dealer has '+str(a))
        playerbid=int(input(self.player.name + ' how much would you like to bet? '))
        self.player.money-=playerbid
        self.player.bid=playerbid
    def playturn(self): #should this be changed to inout instead of hit.....we never use inout
        #for player in self.player:
        #    a=player
        #print(str(a))
        hit=input('Would you like to hit? ') #should input be in loop?
        while self.player.inout==True: #and self.blackjack!=True:#changed
            print(self.player.name + ' , your hand has:' + str(self.player.hand)) #do we want to make this gettot? so it prints out the players total instead of a list....if we want it in a list we should print it with out brakets
            self.player.hand.append(DeckofCards.deal(self.deck))
            for card in self.player.hand:
                a=card
            print('The card that you just drew is: ' + str(a))
            #print(Game.gettot(self.player.hand)) 
            hit=input('Would you like to hit? ')
            if hit=='yes':
                (self.player.hand.append(DeckofCards.deal(self.deck)))#changed
                self.player.inout==True#
            else:
                (self.player.hand) #changed
                self.player.inout==False #changed
        if self.player.blackjack==True:
            print(self.player.name + " has blackjack ")
        if hit=='no':
            print (self.player.hand.gettot())
    def playdealer(self):
        while Game.gettot(self.dealer.hand)<17:#changed
            self.dealer.hand.append(DeckofCards.deal(self.deck))
            dealerhand=Game.gettot(self.dealer.hand) #changed
            print(dealerhand)
        if Game.gettot(self.dealer.hand)==21:#changed
            self.dealer.blackhjack=True
        dealerhand1=Game.gettot(self.dealer.hand)#changed
        print(dealerhand1)

    def gettot(self,hand):
        total=0
        for x in self.hand:
            if x==Card('H','A'):
                b=total+x
                if b>21:
                    total+=1
                else:
                    total+=11
            if x==Card('D','A'):
                b=total+x
                if b>21:
                    total+=1
                else:
                    total+=11
            if x==Card('S','A'):
                b=total+x
                if b>21:
                    total+=1
                else:
                    total+=11
            if x==Card('C','A'):
                b=total+x #changed
                if b>21:
                    total+=1
                else:
                    total+=11
            else:
                total+=x
        return(total)

    def playgame(self):
        play = "yes"
        while (play.lower() == "yes"):
            self.firstround()
            self.playturn()
            if self.player.blackjack == True:
                print(self.player.name + " got BLACKJACK! ")
                self.player.money += self.player.bid * 1.5
                print (self.player.name + " now has " + str(self.player.money))
                print("\n")
                self.player.inout = False
            if self.player.score > 21:
                print(self.player.name + " lost with a tot of " + str(self.player.score))
                self.player.money -= self.player.bid
                print (self.player.name + " now has " + str(self.player.money))
                print ("\n\n")
                self.player.inout = False
            self.playdealer()
            if self.dealer.blackjack == True:
                print("Dealer got blackjack, dealer wins\n")
                self.player.money -= self.player.bid
                print("Round\n")
                print("\t",self.dealer)
                print("\t",self.player)
                print("\t Dealer has " + str(self.dealer.score) + ", " + self.player.name + " has " + str(self.player.score))
            elif self.player.inout == True:
                print("Round\n")
                print("\t",self.dealer)
                print("\t",self.player)
                print("\n\t Dealer has " + str(self.dealer.score) + ", " + self.player.name + " has " + str(self.player.score))
                if self.dealer.score > 21:
                    print("\t Dealer lost with a total of " + str(self.dealer.score))
                    self.player.money += self.player.bid
                    print(self.player.name + " now has " + str(self.player.money))
                elif self.player.score > self.dealer.score:
                    print("\t" +self.player.name + " won with a total of " + str(self.player.score))
                    self.player.money += self.player.bid
                    print("\t"+self.player.name + " now has " + str(self.player.money))
                else:
                    print("\t Dealer won with a total of " + str(self.dealer.score))
                    self.player.money -= self.player.bid
                    print("\t"+self.player.name + " now has " + str(self.player.money))
            else:
                print("Round")
                print("\t",self.dealer)
                print("\t",self.player)
                if self.player.blackjack == False:
                    print("\t "+ self.player.name + " lost" )
                else:
                    print("\t "+self.player.name + " Won!")

            if self.player.money <= 0:
                print(self.player.name + " out of money - out of game ")
                play = "no"
            else:
                play = input("\nAnother round? ")
                print("\n\n")
        print("\nGame over. ")
        print(self.player.name + " ended with " + str(self.player.money) + " dollars.\n")
        print("Thanks for playing.  Come back soon!")



ls= [Card('H','A'),Card('H','2'),Card('H','3'),Card('H','4'),Card('H','5'),Card('H','6'),Card('H','7'),Card('H','8'),Card('H','9'),Card('H','10'),
Card('H','J'),Card('H','Q'),Card('H','K'),
Card('S','A'),Card('S','2'),Card('S','3'),Card('S','4'),Card('S','5'),
Card('S','6'),Card('S','7'),Card('S','8'),Card('S','9'),Card('S','10'),
Card('S','J'),Card('S','Q'),Card('S','K'),
Card('C','A'),Card('C','2'),Card('C','3'),Card('C','4'),Card('C','5'),
Card('C','6'),Card('C','7'),Card('C','8'),Card('C','9'),Card('C','10'),
Card('C','J'),Card('C','Q'),Card('C','K'),
Card('D','A'),Card('D','2'),Card('D','3'),Card('D','4'),Card('D','5'),
Card('D','6'),Card('D','7'),Card('D','8'),Card('D','9'),Card('D','10'),
Card('D','J'),Card('D','Q'),Card('D','K')]


def main():
    x = input("Player's name? ")
    blackjack = Game(ls,x)
    blackjack.playgame()
main()
来自随机导入的
*
#我们是否需要解决所有人脸卡都值10英镑的问题?
类别卡(对象):
定义初始(自我、套装、编号):
self.number=number
西服
定义(自我):
返回“%s%”(self.number)
卡片类别(对象):
def uuu init uuuu(自我,甲板):
self.deck=甲板
self.shuffledeck=self.shuffle()
def随机播放(自):
b=[]
计数=0
而count0:
返回(self.shuffledeck.pop(0))
其他:
洗牌(自我)
返回(self.shuffledeck.pop(0))
类播放器(对象):
定义初始(自我、姓名、手、输入、金钱、分数、出价):
self.name=name
手
self.inout=inout
钱=钱
self.score=分数
self.bid=bid
定义(自我):
x=self.name+“:\t”
x+=“卡:”
对于范围内的y(len(self.hand)):
x+=self.hand[y]。脸+self.hand[y]。西装+“”
如果(self.name!=“经销商”):
x+=“\t货币:$”+str(self.Money)
返回(x)
班级游戏(对象):
定义初始(自身、牌组、玩家):
self.player=player(player,[],True,100,0,0)
self.dealer=玩家(“dealer”,[],真,100,0,0)
自甲板=甲板(甲板)
self.blackjack=False
def blackjacksearch(自):
如果Game.getto(self.player.hand)==21:#更改
返回真值
其他:
返回错误
def第一轮(自我):
#self.player.inout=True#既然这个在上面,我们需要它吗
#self.player.hand=[]我们需要这个吗。。。。
#self.dealer.hand=[]我们需要这个吗。。。。
self.player.hand.append(DeckofCards.deal(self.deck))
对于self.player.hand中的卡:
a=卡
打印(self.player.name+),您收到了“+str(a))
self.dealer.hand.append(DeckofCards.deal(self.deck))
对于self.dealer.hand中的卡:
a=卡
打印('经销商有'+str(a))
playerbid=int(输入(self.player.name+“您想赌多少?”)
self.player.money-=玩家ID
self.player.bid=playerbid
def playturn(self):#是否应该将其改为inout而不是hit….我们从不使用inout
#对于self.player中的玩家:
#a=玩家
#印刷品(str(a))
hit=input('您想点击吗?')#输入是否应该在循环中?
而self.player.inout==True:#和self.blackjack=对:#已更改
打印(self.player.name+),你的手牌有:'+str(self.player.hand))#我们要做这个getto吗?所以它会打印出球员总数,而不是一份名单……如果我们想在名单上打印,我们应该打印出来,但不要打印brakets
self.player.hand.append(DeckofCards.deal(self.deck))
对于self.player.hand中的卡:
a=卡
打印('你刚才画的卡片是:'+str(a))
#打印(Game.getto(self.player.hand))
点击=输入('您想点击吗?')
如果命中==“是”:
(self.player.hand.append(DeckofCards.deal(self.deck)))#更改
self.player.inout==True#
其他:
(self.player.hand)#更改
self.player.inout==False#已更改
如果self.player.blackjack==真:
打印(self.player.name+“有21点”)
如果命中==‘否’:
打印(self.player.hand.getto())
def playdealer(自身):
游戏时。gettot(self.dealer.hand)21:
总数+=1
其他:
总数+=11
如果x==卡片('D','A'):
b=总计+x
如果b>21:
总数+=1
其他:
总数+=11
如果x==卡片('S','A'):
b=总计+x
如果b>21:
总数+=1
其他:
总数+=11
如果x==卡片('C','A'):
b=总计+x#已更改
如果b>21:
总数+=1
其他:
总数+=11
其他:
总数+=x
报税表(总数)
def游戏(自我):
play=“是”
while(play.lower()=“是”):
self.firstround()
self.playturn()
如果self.player.blackjack==True:
打印(self.player.name+“获得21点!”)
self.player.money+=self.player.bid*1.5
打印(self.player.name+“现在有”+str(self.player.money))
打印(“\n”)
self.player.inout=False
如果self.player.score>21:
打印(self.player.name+“丢失,总计”+str(self.player.score))
self.player.money-=self.player.bid
打印(self.player.name+“现在有”+str(self.player.money))
打印(“\n\n”)
self.player.inout=False
self.playdaler()
如果self.dealer.blackjack==真:
打印(“经销商获得21点,经销商获胜\n”)
self.player.money-=self.player.bid
打印(“圆形\n”)
打印(“\t”,self.dealer)
打印(“\t”,self.player)
打印(“\t经销商有”+str(self.Dealer.score)+“,“+self.player.name+”有”+str(self.player.score))
elif self.player.inout==真:
打印(“圆形\n”)
打印(“\t”,self.dealer)
打印(“\t”,self.player)
打印(“\n\t经销商有”+str(self.Dealer.sc
str(self.player.hand)
str(self.player)
print(self.player.name + ' , your hand has:' + str(self.player.hand))
print(self.player.name + ' , your hand has:' + [str(card) for card in self.player.hand])
print(self.player.name + ' , your hand has:' + 
      ' '.join(str(card) for card in self.player.hand))
for y in range(len(self.hand)):
    x +=self.hand[y].face + self.hand[y].suit + " "
for card in self.hand:
    x += str(card) + " "
x += " ".join(str(card) for card in self.hand) + " "
def str_hand(hand):
    return " ".join(str(card) for card in self.hand)