Python 无法发射子弹,程序关闭
我是Python初学者,正在开发一款太空入侵者游戏。我想让飞船发射子弹,但当我按下发射键时,没有子弹被发射。多次按下后,程序关闭 AlienGame.pyPython 无法发射子弹,程序关闭,python,pygame,Python,Pygame,我是Python初学者,正在开发一款太空入侵者游戏。我想让飞船发射子弹,但当我按下发射键时,没有子弹被发射。多次按下后,程序关闭 AlienGame.py import sys import pygame from pygame.sprite import Group from settings import Settings from ship import Ship import game_functions as gf def run_game(): pygame.init()
import sys
import pygame
from pygame.sprite import Group
from settings import Settings
from ship import Ship
import game_functions as gf
def run_game():
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("TemplAReeb's First Game")
ship = Ship(ai_settings, screen)
bullets = Group()
bg_color = (230, 230, 230)
while True:
gf.check_events(ship, bullets)
ship.update()
bullets.update()
gf.update_screen(ai_settings, screen, ship, bullets)
screen.fill(bg_color)
ship.blitme()
pygame.display.flip()
for event in pygame.event.get():
if event.type==pygame.QUIT:
sys.exit()
screen.fill(bg_color)
ship.blitme()
pygame.display.flip()
run_game()
gamefunctions.py
import sys
import pygame
from bullet import Bullet
def check_keydown_events (event, bullets):
if event.key == pygame.K_SPACE:
new_bullet = Bullet(ai_settings, screen, ship)
bullets.add(new_bullet)
def check_events(ship, bullets):
keys = pygame.key.get_pressed()
ship.moving_right = keys[pygame.K_RIGHT]
ship.moving_left = keys[pygame.K_LEFT]
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
check_keydown_events(event, bullets)
def update_screen(ai_settings, screen, ship, bullets):
bg_color = (230, 230, 230)
screen.fill(bg_color)
ship.blitme()
for bullet in bullets.sprites():
bullet.draw_bullet()
pygame.display.flip()
我得到一个错误,ai_设置没有定义
Traceback (most recent call last):
File "C:/Users/Areeb Irfan/.PyCharmCE2018.3/config/scratches/AlienGame.py", line 32, in <module>
run_game()
File "C:/Users/Areeb Irfan/.PyCharmCE2018.3/config/scratches/AlienGame.py", line 19, in run_game
gf.check_events(ship, bullets)
File "C:\Users\Areeb Irfan\.PyCharmCE2018.3\config\scratches\game_functions.py", line 16, in check_events
check_keydown_events(event, bullets)
File "C:\Users\Areeb Irfan\.PyCharmCE2018.3\config\scratches\game_functions.py", line 7, in check_keydown_events
new_bullet = Bullet(ai_settings, screen, ship)
NameError: name 'ai_settings' is not defined
回溯(最近一次呼叫最后一次):
文件“C:/Users/Areeb Irfan/.PyCharmCE2018.3/config/scratches/AlienGame.py”,第32行,在
运行游戏()
文件“C:/Users/Areeb Irfan/.PyCharmCE2018.3/config/scratches/AlienGame.py”,第19行,在run_游戏中
gf.检查事件(船舶、子弹)
文件“C:\Users\Areeb Irfan\.PyCharmCE2018.3\config\scratches\game\u functions.py”,第16行,在check\u事件中
检查按键事件(事件、项目符号)
文件“C:\Users\Areeb Irfan\.PyCharmCE2018.3\config\scratches\game\u functions.py”,第7行,在check\u keydown\u事件中
新建项目符号=项目符号(ai设置、屏幕、发货)
名称错误:未定义名称“ai_设置”
您的错误来自检查按键事件中的这一行:
new_bullet = Bullet(ai_settings, screen, ship)
您正试图将ai\u设置
传递给Bullet
构造函数,但它未在当前check\u keydown\u事件
函数的命名空间中定义。与update\u screen
不同,您没有将ai\u设置作为参数传入
你可能需要解决这个问题。您已经知道如何操作了,因为您已经将ai\u设置
传递到update\u屏幕
(在当前未使用的地方,您是否将其添加到了错误的位置?)。您只需要将其扩展到检查事件
和检查按键事件
您能将问题包含到异常的完整回溯中吗?