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Syntax 最后一行的语法错误问题_Syntax - Fatal编程技术网

Syntax 最后一行的语法错误问题

Syntax 最后一行的语法错误问题,syntax,Syntax,我在游戏设计课上做一个叫Buzzwire的游戏的合作伙伴作业。我已经多次检查了10页的代码,虽然我发现了很多错误,但没有一个能消除语法错误,我在最后一行说GOTO TITLE。我最近错过了一天,这开始让我回到一个甚至在空闲时间都找不到的地步。任何帮助都将不胜感激。我很清楚这需要看很多代码,但我不知道如何捕获错误*内置程序黑暗的基本专业 set window on show window randomize timer() set display mode 800,600,16 se

我在游戏设计课上做一个叫Buzzwire的游戏的合作伙伴作业。我已经多次检查了10页的代码,虽然我发现了很多错误,但没有一个能消除语法错误,我在最后一行说GOTO TITLE。我最近错过了一天,这开始让我回到一个甚至在空闲时间都找不到的地步。任何帮助都将不胜感激。我很清楚这需要看很多代码,但我不知道如何捕获错误*内置程序黑暗的基本专业

    set window on
show window 

randomize timer()

set display mode 800,600,16
set window size 480,600

sync on
sync rate 0

hide mouse

cls rgb(0,0,0)
draw to front

dim wirex(100000)
dim wirey(100000)
dim wireshow(100000)

start: 
load image "graphics/title.bmp",1
for t = 1 to 8
load image "graphics/wiretool.bmp",11
load image "graphics/toolother.bmp",12
load image "graphics/shock.bmp",13
load image "graphics/shock.bmp",14
load image "graphics/shock.bmp",15
load image "graphics/tooldetect.bmp",16
load image "graphics/chances.bmp",17
load image "graphics/base1.bmp",50
load image "graphics/base2.bmp",51

load image "graphics/title.bmp",52

load sound "sounds/buzzer.wav",1

load music "sounds/title.mid",1
load music "sounds/music1.mid", 2
load music "sounds/music2.mid",3
load music "sounds/music4.mid",4
load music "sounds/music5.mid",5
load music "sounds/music6.mid",6
load music "sounds/gameover.mid",7
load music "sounds/complete.mid",8

TITLE:

level=0

for t=1 to 8
if music playing(t)=1 then stop music t
next t

play music 1

buzz=0 
loop sound 1

titlex:
for t=1 to 1000
if sprite exist(t)= 1 then delete sprite t
next t

cls rgb(0,0,0)
paste image 52,320,75,0
set window title "**** Welcome to Buzz Wire****"

set text font "Westminster"
set text to bold

set text size 32

ink rgb(255,255,0),rgb(255,255,0)
text 220,275,"<Space Bar> Start a New Game"

set text size 28

ink rgb(255,255,255),rgb(255,255,255)

text 150,350,"Welcome to Buzz Wire, programmed for the PC by"
text 150,380,"Austin Taylor"

ink rgb(0,250,0),rgb(0,255,0)
text 150,465,"<Mouse> Controls Buzzer During Game,"
text 150,495,"<Enter> Exit Game..."

if mouseclick()=1 or inkey$()=" " then stop sound 1:goto 1
if inkey$()=chr$(13) then end

buzz=buzz+1
if buzz>20 then buzz=20
if buzz=20 then STOP sound 1

ink rgb(255,255,255),rgb(255,255,255)

ty=100
for t=1 to 4
for tx=0 to 800 step 20
td=ty
ty=ty-rnd(20)+rnd(20)
if ty<80 then ty=80
if ty>120 then ty=120
line tx-20,td,tx,ty
next tx
next t

sync 
goto titlex

1:

for t=1 to 1000
if sprite exist(t)=1 then delete sprite t
next t

for t=1 to 8
if sprite exist(t)=1 then stop music t
next t

scrx=0:scry=0

no=0
nox=20
noxx=20
x=0:y=0
xx=0:yy=0
detext=0
leveltype=0

cl=2
clx=2
tmrgo=0

for t= 1 to 100000
wirex(t)=0
wirey(t)=0
wireshow(t)=0
next t

chance=15

levelx=0

level=level+1
if level=1 then lvltype=1:levelx=0:stop music 1:play music 2
if level=2 then lvltype=1:levelx=0:chance=14:stop music 2:play music 3
if level=3 then lvltype=1:levelx=0:chance=12:stop music 2:play music 3
if level=4 then lvltype=1:levelx=0:chance=10:stop music 3:play music 4
if level=5 then lvltype=2:levelx=1:chance=8:stop music 3:play music 4
if level=6 then lvltype=2:levelx=1:chance=5:stop music 4:play music 5
if level=7 then lvltype=2:levelx=1:chance=5:stop music 4:play music 5
if level=8 then lvltype=2:levelx=1:chance=4:stop music 5:play music 6
if level=9 then goto complete

for ty=580 to 250 step -5
no=no+1
wirex(no)=150
wirey(no)=ty
next ty
tx=150
ty=250
si=0:sii=1

game1:

if rnd(20)=0 then si=rnd(1)

if ty<150 then si=1
if ty>450 then si=0
if si=0 then tx=tx+5:ty=ty-5
if si=1 then tx=tx+5:ty=ty+5

if tx>875 then goto game2
no=no+1
wirex(no)=tx
wirey(no)=ty

if levelx=1 then if rnd(100)=0 and tx>100 then gosub wire

goto game1
wire:

tspi=0:tspii=-5
tgo=0
tmr=0

wirex:
tmr=tmr+1:if tmr=2 then tmr=0
if tmr=0 then if rnd(20)=0 then tspi=-5+rnd(10)
rem if tmr=0 then if rnd(50)=0 then tspii=-5+rnd(10)

ty=ty+tspi
tx=tx+tspii
if tx<50 then goto wirex2

tmr=tmr+1:if tmr>50+rnd(100) then si=rnd(1):goto wirex2

no=no+1
wirex(no)=tx
wirey(no)=ty
goto wirex

wirex1:
tmr=tmr+1:if tmr=2 then tmr=0:tii=tii+1
tx=tx+tii
if ti=0 then ty=ty-5
if ti=1 then ty=ty+5
if tii>0 then goto wirex2
no=no+1
wirex(no)=tx
wirey(no)=ty

GOTO WIREX1

WIREX2:

RETURN 

GAME2:

FOR TYY = TY TO 580 STEP 5
NO = NO + 1

WIREX(NO) = TX
WIREY(NO) = TYY
NEXT TYY

WIRESPR = 1 + LEVEL

XX = WIREX(20) - 18
YY = WIREY(20)

SHOCK = 0 

2:
CLS RGB(0,0,0)

S = XX:D=YY

X = MOUSEMOVEX()
Y = MOUSEMOVEY()

XX=XX+X
YY=YY+Y

SCRX = 380 - XX
SCRY = 250 - YY

IF SCRX>0 THEN SCRX = 0
IF SCRX<-225 THEN SCRX = -225

IF SCRY<-100 THEN SCRY = -100

SET WINDOW TITLE "BUZZ WIRE LEVEL :- "+STR$(LEVEL)+" CHANCES :- "+STR$(CHANCE) 

IF LEVELX=0 THEN PASTE IMAGE 50,SCRX+2,SCRY+500,0
IF LEVELX=1 THEN PASTE IMAGE 51,SCRX+110,SCRY+562,0
IF OK = 1 THEN SPRITE NO + 12,-500,-500,11
IF OK = 0 THEN SPRITE NO + 12,-500,-500,13+RND(2)
PASTE SPRITE NO + 12,SCRX+XX,SCRY+YY

OK = 0
SPR = 10
OKGO = 0
CL = 2

TMRGO = TMRGO+1

IF TMRGO = 2 THEN TMRGO = 0:CLX=CLX+1:IF CLX=9 THEN CLX=2
CL = CLX

FOR T = 1 TO NO
SPR = SPR + 1

IF LVLTYPE = 2 THEN CL = CL-1:IF CL = 1 THEN CL = 8

IF LVLTYPE = 0 THEN SPRITE SPR,SCRX+WIREX(T),SCRY+WIREY(T),WIRESPR
IF LVLTYPE = 1 THEN SPRITE SPR,SCRX+WIREX(T),SCRY+WIREY(T),8
IF LVLTYPE = 2 THEN SPRITE SPR,SCRX+WIREX(T),SCRY+WIREY(T),CL
IF LVLTYPE = 1 OR LVLTYPE = 2 THEN IF SPR>NOXX THEN SPRITE SPR,SCRX+WIREX(T),SCRY+WIREY(T),WIRESPR

IF DETECT = SPR THEN NOX = SPR
IF NOX>NOXX AND NOX<NOXX+20 THEN NOXX=NOX

REM IF SPRITE COLLISION(NO+3,SPR) THEN OK = 1

NEXT T

REM NOXX=NOX

SPRITE NO+13,SCRX+XX,SCRY+YY,12
SPRITE NO+14,SCRX+XX+12,SCRY+YY+18,16
SET SPRITE NO + 14,1,1
HIDE SPRITE NO + 14

DETECT=SPRITE COLLISION(NO+14,0)

IF DETECT>0 AND DETECT<NO+10 THEN OK =1

IF OK = 0 THEN XX=S:YY=D
IF OK = 0 THEN IF SOUND PLAYING(1) = 0 THEN PLAY SOUND 1:CHANCE=CHANCE-1
IF CHANCE = 0 THEN GOTO GAMEOVER
REM IF OK = 1 THEN STOP SOUND 1

REM SPRITE NO + 2,XX,YY,12

REM IF OK = 0 THEN XX=S:YY=D

IF XX>WIREX(NO)-50 AND XX<WIREX(N0)+50 AND YY>WIREY(NO)-50 AND YY<WIREY(NO)+50 THEN GOTO LVL

FOR TX = 0 TO (CHANCE-1)*20 STEP 20
PASTE IMAGE 17,TX,0,0
NEXT TX

IF INKEY$()=CHR$(13) THEN END

SYNC
GOTO 2
LVL:
FOR T = 1 TO NO+14
IF SPRITE EXIST(T)=1 THEN DELETE SPRITE T
NEXT T
GOTO 1

GAMEOVER:
FOR T = 1 TO 1000
IF SPRITE EXIST(T) = 1 THEN DELETE SPRITE T
NEXT T
FOR T = 1 TO 8
IF MUSIC PLAYING(T)=1 THEN STOP MUSIC T
NEXT T
TMR = 0
PLAY MUSIC 7
GAMEOVERX:
CLS RGB(0,0,0)
SET TEXT FONT "WESTMINSTER"
SET TEXT SIZE 64
INK RGB(255,255,196),RGB(255,255,196)
CENTER TEXT  400,250,"GAME OVER!"
TMR = TMR + 1
IF MOUSECLICK() = 1 OR INKEY$()=" " THEN GOTO TITLE
SYNC
IF TMR<40 THEN GOTO GAMEOVERX
GOTO TITLE

COMPLETE:
FOR T = 1 TO 1000
IF SPRITE EXIST(T)=1 THEN DELETE SPRITE T
NEXT T
FOR T = 1 TO 8
IF MUSIC PLAYING(T) = 1 THEN STOP MUSIC T
NEXT T
TMR = 0
PLAY MUSIC 8
COMPLETEX:
CLS RGB(0,0,196)
TI = 20
TY = 480
INK RGB(255,255,255),RGB(255,255,255)
BOX 0,0,799,599
INK RGB(0,0,196),RGB(0,0,196)
BOX 2,2,794,594
INK RGB(0,255,0),RGB(0,255,0)
FOR T = 1 TO 20
TI=TI-1
TY=TY-TI
LINE 0,TY,800,TY
NEXT T
FOR TX=0 TO 900 STEP 20
LINE TX,280,TX-100,380
NEXT TX
SET TEXT FONT "WESTMINSTER"
SET TEXT SIZE 64
INK RGB(RND(255),RND(255),RND(255)),RGB(RND(255),RND(255),RND(255))
CENTER TEXT 400,250,"****CONGRATULATIONS!****"
INK RGB(RND(255),RND(255),RND(255)),RGB(RND(255),RND(255),RND(255))
IF RND(2)>0 THEN INK RGB(255,255,0),RGB(255,255,255)
CENTER TEXT 401,249,"****CONGRATULATIONS!****"
TY = 285
FOR T = 1 TO 4
FOR TX = 0 TO 800 STEP 20
TD = TY
TY = TY-RND(20)+RND(20)
IF TY<250 THEN TY = 250
IF TY>310 THEN TY = 310
LINE TX-20,TD,TX,TY
NEXT TX
NEXT T
TMR=TMR+1
SYNC
IF MOUSECLICK()=1 THEN PLAY SOUND 1:GOTO TITLE
IF TMR<200 THEN GOTO COMPLETEX
GOTO TITLE
打开设置窗口
橱窗
随机定时器()
设置显示模式800600,16
设置窗口大小480600
同步
同步速率0
隐藏鼠标
cls rgb(0,0,0)
引向前方
dim wirex(100000)
暗线(100000)
dim wireshow(100000)
开始:
加载图像“graphics/title.bmp”,1
对于t=1到8
加载图像“graphics/wiretool.bmp”,11
加载图像“graphics/toolother.bmp”,12
加载图像“graphics/shock.bmp”,13
加载图像“graphics/shock.bmp”,14
加载图像“graphics/shock.bmp”,15
加载图像“graphics/tooldetect.bmp”,16
加载图像“graphics/chancess.bmp”,17
加载图像“graphics/base1.bmp”,50
加载图像“graphics/base2.bmp”,51
加载图像“graphics/title.bmp”,52
加载声音“声音/蜂鸣器.wav”,1
加载音乐“sounds/title.mid”,1
加载音乐“声音/音乐1.mid”,2
加载音乐“声音/音乐2.mid”,3
加载音乐“声音/音乐4.mid”,4
加载音乐“声音/音乐5.mid”,5
加载音乐“声音/音乐6.mid”,6
加载音乐“sounds/gameover.mid”,7
加载音乐“sounds/complete.mid”,8
标题:
级别=0
对于t=1到8
如果音乐播放(t)=1,则停止音乐播放(t
下一个t
播放音乐1
嗡嗡声=0
环路声音1
标题:
对于t=1到1000
如果精灵存在(t)=1,则删除精灵t
下一个t
cls rgb(0,0,0)
粘贴图像52320,75,0
设置窗口标题“****欢迎使用热线****”
设置文本字体“威斯敏斯特”
将文本设置为粗体
设置文本大小32
墨水rgb(255255,0),rgb(255255,0)
文本220275,“开始新游戏”
设置文本大小28
墨水rgb(255255),rgb(255255)
文本150350,“欢迎使用Buzz Wire,通过为PC编程”
文本150380,“奥斯汀·泰勒”
墨水rgb(0250,0),rgb(0255,0)
文本150465,“游戏期间控制蜂鸣器,”
文本150495,“退出游戏…”
如果mouseclick()=1或inkey$()=“”则停止声音1:转到1
如果inkey$()=chr$(13),则结束
嗡嗡声=嗡嗡声+1
如果嗡嗡声>20,则嗡嗡声=20
如果嗡嗡声=20,则停止声音1
墨水rgb(255255),rgb(255255)
ty=100
对于t=1到4
对于tx=0至800步骤20
td=ty
ty=ty rnd(20)+rnd(20)
如果ty120,则ty=120
线路tx-20、td、tx、ty
下一个德克萨斯州
下一个t
同步
goto titlex
1:
对于t=1到1000
如果精灵存在(t)=1,则删除精灵t
下一个t
对于t=1到8
如果精灵存在(t)=1,则停止音乐t
下一个t
scrx=0:scry=0
否=0
氮氧化物=20
noxx=20
x=0:y=0
xx=0:yy=0
detext=0
leveltype=0
cl=2
clx=2
tmrgo=0
对于t=1至100000
wirex(t)=0
wirey(t)=0
有线电视节目(t)=0
下一个t
机会=15
levelx=0
级别=级别+1
如果level=1,则lvltype=1:levelx=0:停止音乐1:播放音乐2
如果级别=2,则lvltype=1:levelx=0:chance=14:停止音乐2:播放音乐3
如果级别=3,则lvltype=1:levelx=0:chance=12:停止音乐2:播放音乐3
如果级别=4,则lvltype=1:levelx=0:chance=10:停止音乐3:播放音乐4
如果级别=5,则lvltype=2:levelx=1:chance=8:停止音乐3:播放音乐4
如果级别=6,则lvltype=2:levelx=1:chance=5:停止音乐4:播放音乐5
如果级别=7,则lvltype=2:levelx=1:chance=5:停止音乐4:播放音乐5
如果级别=8,则lvltype=2:levelx=1:chance=4:停止音乐5:播放音乐6
如果级别=9,则转到完成
对于ty=580至250步骤-5
否=否+1
wirex(编号)=150
威利(否)=ty
下一个
tx=150
ty=250
si=0:sii=1
游戏1:
如果rnd(20)=0,则si=rnd(1)
如果为ty450,则si=0
如果si=0,则tx=tx+5:ty=ty-5
如果si=1,则tx=tx+5:ty=ty+5
如果tx>875,则转到第2场
否=否+1
wirex(no)=tx
威利(否)=ty
如果levelx=1,则如果rnd(100)=0且tx>100,则gosub导线
转到游戏1
电线:
tspi=0:tspii=-5
tgo=0
tmr=0
wirex:
tmr=tmr+1:如果tmr=2,则tmr=0
如果tmr=0,则如果rnd(20)=0,则tspi=-5+rnd(10)
如果tmr=0,则rem;如果rnd(50)=0,则tspii=-5+rnd(10)
ty=ty+tspi
tx=tx+tspii
如果tx50+rnd(100),则si=rnd(1):转到Wire2
否=否+1
wirex(no)=tx
威利(否)=ty
转到wirex
wirex1:
tmr=tmr+1:如果tmr=2,则tmr=0:tii=tii+1
tx=tx+tii
如果ti=0,则ty=ty-5
如果ti=1,则ty=ty+5
如果tii>0,则转到Wire2
否=否+1
wirex(no)=tx
威利(否)=ty
转到WIREX1
Wire2:
返回
游戏2:
对于TYY=TY至580步骤5
否=否+1
WIREX(NO)=TX
WIREY(NO)=TYY
下一代
导线SPR=1+电平
XX=WIREX(20)-18
YY=WIREY(20)
冲击=0
2:
CLS RGB(0,0,0)
S=XX:D=YY
X=鼠标凸面()
Y=鼠标移动()
XX=XX+X
YY=YY+Y
SCRX=380-XX
SCRY=250-YY
如果SCRX>0,则SCRX=0

如果SCRXNOXX和NOX0以及DETECTWIREX(NO)-50和XXWIREY(NO)-50和YY以前从未见过黑暗基本面

但请快速浏览一下维基百科


显示以END结尾的代码…

很遗憾,我已经尝试过了,但它只是将语法错误移到了END,而不是Goto Title。我被告知纸面上的代码有效,因此我假设不会添加新行。根据此线程,不可见字符有一个问题…将代码复制到新文件似乎可以解决这个问题。下次有机会我会尝试一下。