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使用XCODE 4.2构建FireBReath插件时出现内部错误_Xcode_Macos_Npapi_Firebreath - Fatal编程技术网

使用XCODE 4.2构建FireBReath插件时出现内部错误

使用XCODE 4.2构建FireBReath插件时出现内部错误,xcode,macos,npapi,firebreath,Xcode,Macos,Npapi,Firebreath,您好最近我重新安装了mac os x机器我有以下配置: 1.Mac Os x雪豹10.6.8 2.Xcode 4.2 4C199适用于带有sdk 10.6的雪豹 3.Firebreath项目1.6 4.CMAKE 2.8-8 我已经创建了一个插件测试项目,在运行prepmac.sh命令之后,一切都正常了。最后,我用XCODE打开它并开始构建过程 10分钟后,在该过程中会产生崩溃错误 出现一条消息:内部错误,XCODE遇到内部逻辑错误 ASSERTION FAILURE in /SourceCac

您好最近我重新安装了mac os x机器我有以下配置: 1.Mac Os x雪豹10.6.8 2.Xcode 4.2 4C199适用于带有sdk 10.6的雪豹 3.Firebreath项目1.6 4.CMAKE 2.8-8

我已经创建了一个插件测试项目,在运行prepmac.sh命令之后,一切都正常了。最后,我用XCODE打开它并开始构建过程

10分钟后,在该过程中会产生崩溃错误

出现一条消息:内部错误,XCODE遇到内部逻辑错误

ASSERTION FAILURE in /SourceCache/IDEXcode3ProjectSupport/IDEXcode3ProjectSupport-   928/Xcode3Sources/XcodeIDE/Frameworks/DevToolsBase/pbxcore/Target.subproj/PBXTarget.m:4146
Details:  target 'azTest' has been asked for its build context but it does not belong to a project
Object:   <PBXNativeTarget: 0x200f62f00>
Method:   -targetBuildContext
Thread:   <NSThread: 0x2019f6fa0>{name = (null), num = 25}
Hints:   None

    Backtrace:
  0  0x00000001009e6646 -[IDEAssertionHandler handleFailureInMethod:object:fileName:lineNumber:messageFormat:arguments:] (in IDEKit)
  1  0x000000010006aaa4 _DVTAssertionFailureHandler (in DVTFoundation)
  2  0x0000000116655973 -[PBXTarget targetBuildContext] (in DevToolsCore)
  3  0x000000011665908d -[PBXTarget(XCBuildables) buildDidFinishWithBuildLogRecorder:] (in DevToolsCore)
  4  0x00000001167e0222 -[Xcode3TargetBuildableSnapshot buildForBuilderDidFinish:] (in DevToolsCore)
  5  0x000000010068997a -[IDEBuildableSnapshot performBuildForBuilder:buildCommand:buildOnlyTheseFiles:] (in IDEFoundation)
  6  0x00000001005c3753 -[IDEBuilder main] (in IDEFoundation)
  7  0x00007fff83a75dd0 -[__NSOperationInternal start] (in Foundation)
  8  0x00007fff83b53bd5 ____NSOQSchedule_block_invoke_2 (in Foundation)
  9  0x00007fff81d47d64 _dispatch_call_block_and_release (in libSystem.B.dylib)
 10  0x00007fff81d262d1 _dispatch_worker_thread2 (in libSystem.B.dylib)
 11  0x00007fff81d25c08 _pthread_wqthread (in libSystem.B.dylib)
 12  0x00007fff81d25aa5 start_wqthread (in libSystem.B.dylib)

 if  I choose continue XCODE Finally crash with this detail:


objc[2341]: garbage collection is ON
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFArray initWithObjects:count:]: attempt to insert nil object at objects[0]'
*** Call stack at first throw:
(
    0   CoreFoundation                      0x00007fff8628a784 __exceptionPreprocess + 180
    1   libobjc.A.dylib                     0x00007fff80bd1f03 objc_exception_throw + 45
    2   CoreFoundation                      0x00007fff862344d7 -[__NSPlaceholderArray initWithObjects:count:] + 407
    3   CoreFoundation                      0x00007fff862408e1 +[NSArray arrayWithObject:] + 49
    4   DevToolsCore                        0x000000011663a72e -[PBXTarget filePathForBuildableProductFileMapForWorkspaceArenaSnapshot:] + 79
    5   DevToolsCore                        0x000000011664f0b7 -[PBXTarget(XCBuildables) buildDidFinishWithBuildLogRecorder:] + 79
    6   DevToolsCore                        0x00000001167d6222 -[Xcode3TargetBuildableSnapshot buildForBuilderDidFinish:] + 99
    7   IDEFoundation                       0x000000010068997a -[IDEBuildableSnapshot performBuildForBuilder:buildCommand:buildOnlyTheseFiles:] + 1397
    8   IDEFoundation                       0x00000001005c3753 -[IDEBuilder main] + 1136
    9   Foundation                          0x00007fff83a75dd0 -[__NSOperationInternal start] + 681
    10  Foundation                          0x00007fff83b53bd5 ____NSOQSchedule_block_invoke_2 + 129
    11  libSystem.B.dylib                   0x00007fff81d47d64 _dispatch_call_block_and_release + 15
    12  libSystem.B.dylib                   0x00007fff81d262d1 _dispatch_worker_thread2 + 239
    13  libSystem.B.dylib                   0x00007fff81d25c08 _pthread_wqthread + 353
    14  libSystem.B.dylib                   0x00007fff81d25aa5 start_wqthread + 13
)
我不知道建造过程是否正常。所以我决定在这里发帖寻求帮助。
我必须提到,我在另一台装有MAC OS X Lion的机器上测试了同一个项目,它工作得非常完美。

这不是一个答案,而是一个解决办法;XCode 4似乎在任何使用boost(包括FireBreath项目)的项目上使用了难以置信的大量内存。尝试使用以下命令行从命令行生成:

cmake --build path/to/build/

看看这是否有效。

这不是一个答案,而是一个解决办法;XCode 4似乎在任何使用boost(包括FireBreath项目)的项目上使用了难以置信的大量内存。尝试使用以下命令行从命令行生成:

cmake --build path/to/build/
看看这是否有效