Xcode 这对我来说是全新的。谢谢,我将尝试研究核心动画。 for i in 0...G1-1 { G1Text = (G1Text ?? "") + playing[i] + " , " self.Gr1Text.text = G1Text} }
这对我来说是全新的。谢谢,我将尝试研究核心动画。Xcode 这对我来说是全新的。谢谢,我将尝试研究核心动画。 for i in 0...G1-1 { G1Text = (G1Text ?? "") + playing[i] + " , " self.Gr1Text.text = G1Text} } ,xcode,swift4,Xcode,Swift4,这对我来说是全新的。谢谢,我将尝试研究核心动画。 for i in 0...G1-1 { G1Text = (G1Text ?? "") + playing[i] + " , " self.Gr1Text.text = G1Text} } DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 1) {} func addNamesWithDelay(){ let friendsName = [
for i in 0...G1-1 {
G1Text = (G1Text ?? "") + playing[i] + " , "
self.Gr1Text.text = G1Text}
}
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 1) {}
func addNamesWithDelay(){
let friendsName = ["aaa","bbb","ccc","ddd","eee"]
var nameCnt = 0
var finalStr = "Group 1 has "
Timer.scheduledTimer(withTimeInterval: 2, repeats: true) { (timer) in
let randomNumber = Int.random(in: 0...4) // total 5 players
if nameCnt == 2 { // assuming one group has 3 players
timer.invalidate()
}
finalStr = finalStr + friendsName[randomNumber] + (nameCnt == 3 ? "" : " ,")
self.lbl.text = finalStr
nameCnt += 1
}
}