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Android Unity3d与Eclipse的集成。错误在哪里?_Android_Eclipse_Unity3d - Fatal编程技术网

Android Unity3d与Eclipse的集成。错误在哪里?

Android Unity3d与Eclipse的集成。错误在哪里?,android,eclipse,unity3d,Android,Eclipse,Unity3d,我读了很多关于Unity integration Eclipse的指南。但我这里有个问题。我做了向导的所有步骤 这是参考页= 我的程序包括这些 视窗8 EclipseAndroid开发工具构建:v22.0.1-685705 Unity版本4.1.3f3(免费Verison) (Eclipse,配置为与Android一起使用。我还有用于Eclipse的SDK和NDK) 到目前为止还没有问题 这是我的方式请检查此图像的进度 package com.thecodemakerz.cube; imp

我读了很多关于Unity integration Eclipse的指南。但我这里有个问题。我做了向导的所有步骤

这是参考页=

我的程序包括这些

  • 视窗8
  • EclipseAndroid开发工具构建:v22.0.1-685705
  • Unity版本4.1.3f3(免费Verison)
  • (Eclipse,配置为与Android一起使用。我还有用于Eclipse的SDK和NDK)
到目前为止还没有问题

这是我的方式请检查此图像的进度

package com.thecodemakerz.cube;

import android.R;
import android.os.Bundle;
import android.view.Menu;

import com.unity3d.player.UnityPlayerActivity;

public class MainActivity extends UnityPlayerActivity   {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

    }
}
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="preferExternal" android:theme="@android:style/Theme.NoTitleBar" package="com.thecodemakerz.cube" android:versionName="1.0" android:versionCode="1">
  <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
  <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="false">
    <activity android:name="com.unity3d.player.UnityPlayerProxyActivity" android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout" android:screenOrientation="portrait">
      <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
      </intent-filter>
    </activity>
    <activity android:name="com.unity3d.player.UnityPlayerActivity" android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout" android:screenOrientation="portrait">
    </activity>
    <activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout" android:screenOrientation="portrait">
      <meta-data android:name="android.app.lib_name" android:value="unity" />
      <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
    </activity>
  </application>
  <uses-feature android:glEsVersion="0x00020000" />
  <uses-feature android:name="android.hardware.sensor.accelerometer" />
  <uses-feature android:name="android.hardware.touchscreen" />
  <uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
  <uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
  <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="17" />
</manifest>

这是最后一步的错误消息; “无法启动Android库项目”

我怎样才能解决这个问题?有什么想法吗

这里是主Java类

package com.thecodemakerz.cube;

import android.R;
import android.os.Bundle;
import android.view.Menu;

import com.unity3d.player.UnityPlayerActivity;

public class MainActivity extends UnityPlayerActivity   {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

    }
}
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="preferExternal" android:theme="@android:style/Theme.NoTitleBar" package="com.thecodemakerz.cube" android:versionName="1.0" android:versionCode="1">
  <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
  <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="false">
    <activity android:name="com.unity3d.player.UnityPlayerProxyActivity" android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout" android:screenOrientation="portrait">
      <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
      </intent-filter>
    </activity>
    <activity android:name="com.unity3d.player.UnityPlayerActivity" android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout" android:screenOrientation="portrait">
    </activity>
    <activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout" android:screenOrientation="portrait">
      <meta-data android:name="android.app.lib_name" android:value="unity" />
      <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
    </activity>
  </application>
  <uses-feature android:glEsVersion="0x00020000" />
  <uses-feature android:name="android.hardware.sensor.accelerometer" />
  <uses-feature android:name="android.hardware.touchscreen" />
  <uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
  <uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
  <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="17" />
</manifest>
Java类的Android清单在这里

package com.thecodemakerz.cube;

import android.R;
import android.os.Bundle;
import android.view.Menu;

import com.unity3d.player.UnityPlayerActivity;

public class MainActivity extends UnityPlayerActivity   {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

    }
}
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="preferExternal" android:theme="@android:style/Theme.NoTitleBar" package="com.thecodemakerz.cube" android:versionName="1.0" android:versionCode="1">
  <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
  <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="false">
    <activity android:name="com.unity3d.player.UnityPlayerProxyActivity" android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout" android:screenOrientation="portrait">
      <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
      </intent-filter>
    </activity>
    <activity android:name="com.unity3d.player.UnityPlayerActivity" android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout" android:screenOrientation="portrait">
    </activity>
    <activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout" android:screenOrientation="portrait">
      <meta-data android:name="android.app.lib_name" android:value="unity" />
      <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
    </activity>
  </application>
  <uses-feature android:glEsVersion="0x00020000" />
  <uses-feature android:name="android.hardware.sensor.accelerometer" />
  <uses-feature android:name="android.hardware.touchscreen" />
  <uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
  <uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
  <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="17" />
</manifest>


UnityLibrary项目和UnityJava项目具有相同的Android清单

这些是我为集成所做的步骤。区别在于我将UnityLibrary导出为一个Jar,然后在我的项目中使用

  • 在Eclipse中选择Unity项目作为库之前,请执行所有操作
  • 相反,将项目导出为jar文件。导出时,删除AndroidManifest.xml(根文件夹上)和libs文件夹(其中是libmono、libunit和classes.jar)
  • 现在转到Android应用程序项目中的libs文件夹。在此文件夹中添加Unity导出项目中libs文件夹的所有内容(其中包括libunit、libmono和classes.jar)。将导出的jar文件也添加到此文件夹中
  • 现在你可以像以前一样扩展你的活动了。一切都会好起来的
  • 如果遇到更多问题,不要忘记查看并发布日志