调整窗口大小与移动窗口非常相似(Android)
调整窗口大小与移动窗口非常相似,您可以使用与我们在移动窗口文章中介绍的相同的DragableTouchListener。只需更改x和y的宽度和高度。 这是真的吗?如果我将x和y替换为宽度和高度,那么它实际上会调整大小而不是移动可绘制的吗?如果没有,有没有简单的方法来增加kotlin的宽度和高度?与移动设备相同的活动调整窗口大小与移动窗口非常相似(Android),android,visual-studio,kotlin,touch-event,Android,Visual Studio,Kotlin,Touch Event,调整窗口大小与移动窗口非常相似,您可以使用与我们在移动窗口文章中介绍的相同的DragableTouchListener。只需更改x和y的宽度和高度。 这是真的吗?如果我将x和y替换为宽度和高度,那么它实际上会调整大小而不是移动可绘制的吗?如果没有,有没有简单的方法来增加kotlin的宽度和高度?与移动设备相同的活动 private var lastX: Int = 0 private var lastY: Int = 0 private var firstX: Int = 0 private
private var lastX: Int = 0
private var lastY: Int = 0
private var firstX: Int = 0
private var firstY: Int = 0
private var lastWidth: Int = 0
private var lastHeight: Int = 0
private var firstWidth: Int = 0
private var firstHeight: Int = 0
private var isShowing = false
private var touchConsumedByMove = false
private val onTouchListener = View.OnTouchListener { view, event ->
val totalDeltaX = lastX - firstX
val totalDeltaY = lastY - firstY
when (event.actionMasked) {
MotionEvent.ACTION_DOWN -> {
lastX = event.rawX.toInt()
lastY = event.rawY.toInt()
firstX = lastX
firstY = lastY
firstWidth = lastWidth
firstHeight = lastHeight
}
MotionEvent.ACTION_UP -> {
view.performClick()
}
MotionEvent.ACTION_MOVE -> {
val deltaX = event.rawX.toInt() - lastX
val deltaY = event.rawY.toInt() - lastY
lastX = event.rawX.toInt()
lastY = event.rawY.toInt()
if (abs(totalDeltaX) >= 5 || abs(totalDeltaY) >= 5) {
if (event.pointerCount == 1) {
layoutParams.x += deltaX
layoutParams.y += deltaY
touchConsumedByMove = true
windowManager?.apply {
updateViewLayout(floatView, layoutParams)
}
} else {
touchConsumedByMove = false
}
} else {
touchConsumedByMove = false
}
}
else -> {
}
}
touchConsumedByMove
}
init {
with(floatView) {
closeImageButton.setOnClickListener { dismiss() }
}
floatView.setOnTouchListener(onTouchListener)
layoutParams = WindowManager.LayoutParams().apply {
format = PixelFormat.TRANSLUCENT
flags = WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE
@Suppress("DEPRECATION")
type = when {
Build.VERSION.SDK_INT >= Build.VERSION_CODES.O ->
WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY
else -> WindowManager.LayoutParams.TYPE_TOAST
}
gravity = Gravity.CENTER
width = WindowManager.LayoutParams.WRAP_CONTENT
height = WindowManager.LayoutParams.WRAP_CONTENT
}
}