Architecture 无法在所选目标上运行--切换到支持该体系结构的目标以运行所选软件

Architecture 无法在所选目标上运行--切换到支持该体系结构的目标以运行所选软件,architecture,cocos2d-iphone,cocosbuilder,Architecture,Cocos2d Iphone,Cocosbuilder,因此,我目前在我的项目中使用CocosBuilder,因此必须导入CCBReader。我在我的应用程序委托中推送了main menu.ccbi文件——该项目可以编译,但甚至没有运行。我得到一个错误:无法在选定的目标上运行--切换到支持该体系结构的目标以运行选定的软件 我相信我正确地实现了CCBReader和cocosbuilder。是吗?你知道为什么它不起作用吗 这是我的应用程序代理代码: - (BOOL)application:(UIApplication *)application did

因此,我目前在我的项目中使用CocosBuilder,因此必须导入CCBReader。我在我的应用程序委托中推送了main menu.ccbi文件——该项目可以编译,但甚至没有运行。我得到一个错误:无法在选定的目标上运行--切换到支持该体系结构的目标以运行选定的软件

我相信我正确地实现了CCBReader和cocosbuilder。是吗?你知道为什么它不起作用吗

这是我的应用程序代理代码:

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    // Create the main window
    window_ = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];


    // Create an CCGLView with a RGB565 color buffer, and a depth buffer of 0-bits
    CCGLView *glView = [CCGLView viewWithFrame:[window_ bounds]
                                   pixelFormat:kEAGLColorFormatRGB565   //kEAGLColorFormatRGBA8
                                   depthFormat:0    //GL_DEPTH_COMPONENT24_OES
                            preserveBackbuffer:NO
                                    sharegroup:nil
                                 multiSampling:NO
                               numberOfSamples:0];

    // Enable multiple touches
    [glView setMultipleTouchEnabled:YES];

    director_ = (CCDirectorIOS*) [CCDirector sharedDirector];

    director_.wantsFullScreenLayout = YES;

    // Display FSP and SPF
    [director_ setDisplayStats:YES];

    // set FPS at 60
    [director_ setAnimationInterval:1.0/60];

    // attach the openglView to the director
    [director_ setView:glView];

    // for rotation and other messages
    [director_ setDelegate:self];

    // 2D projection
    [director_ setProjection:kCCDirectorProjection2D];
    //  [director setProjection:kCCDirectorProjection3D];

    // Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices
    if( ! [director_ enableRetinaDisplay:YES] )
        CCLOG(@"Retina Display Not supported");

    // Default texture format for PNG/BMP/TIFF/JPEG/GIF images
    // It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
    // You can change anytime.
    [CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];

    // If the 1st suffix is not found and if fallback is enabled then fallback suffixes are going to searched. If none is found, it will try with the name without suffix.
    // On iPad HD  : "-ipadhd", "-ipad",  "-hd"
    // On iPad     : "-ipad", "-hd"
    // On iPhone HD: "-hd"
    CCFileUtils *sharedFileUtils = [CCFileUtils sharedFileUtils];
    [sharedFileUtils setEnableFallbackSuffixes:NO];             // Default: NO. No fallback suffixes are going to be used
    [sharedFileUtils setiPhoneRetinaDisplaySuffix:@"-hd"];      // Default on iPhone RetinaDisplay is "-hd"
    [sharedFileUtils setiPadSuffix:@"-ipad"];                   // Default on iPad is "ipad"
    [sharedFileUtils setiPadRetinaDisplaySuffix:@"-ipadhd"];    // Default on iPad RetinaDisplay is "-ipadhd"

    // Assume that PVR images have premultiplied alpha
    [CCTexture2D PVRImagesHavePremultipliedAlpha:YES];

    // and add the scene to the stack. The director will run it when it automatically when the view is displayed.
    CCScene* mainScene = [CCBReader sceneWithNodeGraphFromFile:@"mainmenu.ccbi"];
    [director_ pushScene: mainScene];


    // Create a Navigation Controller with the Director
    navController_ = [[UINavigationController alloc] initWithRootViewController:director_];
    navController_.navigationBarHidden = YES;

    // set the Navigation Controller as the root view controller
//  [window_ addSubview:navController_.view];   // Generates flicker.
    [window_ setRootViewController:navController_];

    // make main window visible
    [window_ makeKeyAndVisible];

    return YES;
}

这是为iPhone模拟器设计的

什么目的地?装置?模拟器?ios版本?cocos版本?“推”码是什么?如果你想得到答案,请不要让我们猜那么多…对不起:(对不起,是的,ios iPhone模拟器。我补充了我的问题。我认为Cocos Builder在代码中的集成是正确的?但我确实集成了它,正如我在互联网上研究发现的那样。CB不是问题。检查“仅构建活动架构”设置(应为否)以及支持的体系结构的类型。确保支持的体系结构设置为默认值(armv7 armv7s)。设置为否,体系结构为默认值。我只是在添加Cocos Builders ccbi文件后才发现这些错误:/n不确定为什么不加载这些文件。