C 屏幕截图WinAPI-可用内存
一两天前我已经问了一个非常类似的问题,但我的问题不是很清楚,所以我尝试在这里重新表述: 我想做一个屏幕截图,为此我搜索并找到以下代码:C 屏幕截图WinAPI-可用内存,c,winapi,memory-leaks,screenshot,C,Winapi,Memory Leaks,Screenshot,一两天前我已经问了一个非常类似的问题,但我的问题不是很清楚,所以我尝试在这里重新表述: 我想做一个屏幕截图,为此我搜索并找到以下代码: #include <windows.h> #include <stdio.h> inline int GetFilePointer(HANDLE FileHandle) { return SetFilePointer(FileHandle, 0, 0, FILE_CURRENT); } extern _Bool SaveBMP
#include <windows.h>
#include <stdio.h>
inline int GetFilePointer(HANDLE FileHandle)
{
return SetFilePointer(FileHandle, 0, 0, FILE_CURRENT);
}
extern _Bool SaveBMPFile(char* filePath, HBITMAP bitmap, HDC bitmapDC, int width, int height)
{
_Bool Success = 0;
HDC SurfDC = NULL; // GDI-compatible device context for the surface
HBITMAP OffscrBmp = NULL; // bitmap that is converted to a DIB
HDC OffscrDC = NULL; // offscreen DC that we can select OffscrBmp into
LPBITMAPINFO lpbi = NULL; // bitmap format info; used by GetDIBits
LPVOID lpvBits = NULL; // pointer to bitmap bits array
HANDLE BmpFile = INVALID_HANDLE_VALUE; // destination .bmp file
BITMAPFILEHEADER bmfh; // .bmp file header
// We need an HBITMAP to convert it to a DIB:
if ((OffscrBmp = CreateCompatibleBitmap(bitmapDC, width, height)) == NULL)
return 0;
// The bitmap is empty, so let's copy the contents of the surface to it.
// For that we need to select it into a device context. We create one.
if ((OffscrDC = CreateCompatibleDC(bitmapDC)) == NULL)
return 0;
// Select OffscrBmp into OffscrDC:
HBITMAP OldBmp = (HBITMAP)SelectObject(OffscrDC, OffscrBmp);
// Now we can copy the contents of the surface to the offscreen bitmap:
BitBlt(OffscrDC, 0, 0, width, height, bitmapDC, 0, 0, SRCCOPY);
// GetDIBits requires format info about the bitmap. We can have GetDIBits
// fill a structure with that info if we pass a NULL pointer for lpvBits:
// Reserve memory for bitmap info (BITMAPINFOHEADER + largest possible
// palette):
if ((lpbi = (LPBITMAPINFO)malloc(sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD))) == NULL)
return 0;
ZeroMemory(&lpbi->bmiHeader, sizeof(BITMAPINFOHEADER));
lpbi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
// Get info but first de-select OffscrBmp because GetDIBits requires it:
SelectObject(OffscrDC, OldBmp);
if (!GetDIBits(OffscrDC, OffscrBmp, 0, height, NULL, lpbi, DIB_RGB_COLORS))
return 0;
// Reserve memory for bitmap bits:
if ((lpvBits = malloc(lpbi->bmiHeader.biSizeImage)) == NULL)
return 0;
// Have GetDIBits convert OffscrBmp to a DIB (device-independent bitmap):
if (!GetDIBits(OffscrDC, OffscrBmp, 0, height, lpvBits, lpbi, DIB_RGB_COLORS))
return 0;
//ANSI->Unicode
LPCSTR szAnsi = filePath;
int Size = MultiByteToWideChar(CP_ACP, 0, szAnsi, -1, NULL, 0);
LPWSTR filename = malloc(sizeof(LPWSTR) * Size);
MultiByteToWideChar(CP_ACP, 0, szAnsi, -1, filename, Size);
// Create a file to save the DIB to:
if ((BmpFile = CreateFile(filename,
GENERIC_WRITE,
0, NULL,
CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL,
NULL)) == INVALID_HANDLE_VALUE)
return 0;
DWORD Written; // number of bytes written by WriteFile
// Write a file header to the file:
bmfh.bfType = 19778; // 'BM'
// bmfh.bfSize = ??? // we'll write that later
bmfh.bfReserved1 = bmfh.bfReserved2 = 0;
// bmfh.bfOffBits = ??? // we'll write that later
if (!WriteFile(BmpFile, &bmfh, sizeof(bmfh), &Written, NULL))
return 0;
if (Written < sizeof(bmfh))
return 0;
// Write BITMAPINFOHEADER to the file:
if (!WriteFile(BmpFile, &lpbi->bmiHeader, sizeof(BITMAPINFOHEADER), &Written, NULL))
return 0;
if (Written < sizeof(BITMAPINFOHEADER))
return 0;
// Calculate size of palette:
int PalEntries;
// 16-bit or 32-bit bitmaps require bit masks:
if (lpbi->bmiHeader.biCompression == BI_BITFIELDS)
PalEntries = 3;
else
// bitmap is palettized?
PalEntries = (lpbi->bmiHeader.biBitCount <= 8) ?
// 2^biBitCount palette entries max.:
(int)(1 << lpbi->bmiHeader.biBitCount)
// bitmap is TrueColor -> no palette:
: 0;
// If biClrUsed use only biClrUsed palette entries:
if (lpbi->bmiHeader.biClrUsed)
PalEntries = lpbi->bmiHeader.biClrUsed;
// Write palette to the file:
if (PalEntries) {
if (!WriteFile(BmpFile, &lpbi->bmiColors, PalEntries * sizeof(RGBQUAD), &Written, NULL))
return 0;
if (Written < PalEntries * sizeof(RGBQUAD))
return 0;
}
// The current position in the file (at the beginning of the bitmap bits)
// will be saved to the BITMAPFILEHEADER:
bmfh.bfOffBits = GetFilePointer(BmpFile);
// Write bitmap bits to the file:
if (!WriteFile(BmpFile, lpvBits, lpbi->bmiHeader.biSizeImage, &Written, NULL))
return 0;
if (Written < lpbi->bmiHeader.biSizeImage)
return 0;
// The current pos. in the file is the final file size and will be saved:
bmfh.bfSize = GetFilePointer(BmpFile);
// We have all the info for the file header. Save the updated version:
SetFilePointer(BmpFile, 0, 0, FILE_BEGIN);
if (!WriteFile(BmpFile, &bmfh, sizeof(bmfh), &Written, NULL))
return 0;
if (Written < sizeof(bmfh))
return 0;
return 1;
}
_Bool ScreenCapture(char* filePath, int xStart, int yStart, int width, int height)
{
// get a DC compat. w/ the screen
HDC hDc = CreateCompatibleDC(0);
// make a bmp in memory to store the capture in
HBITMAP hBmp = CreateCompatibleBitmap(GetDC(0), width, height);
// join em up
SelectObject(hDc, hBmp);
// copy from the screen to my bitmap
BitBlt(hDc, 0, 0, width, height, GetDC(0), xStart, yStart, SRCCOPY);
// save my bitmap
_Bool ret = SaveBMPFile(filePath, hBmp, hDc, width, height);
// free the bitmap memory
DeleteObject(hBmp);
return ret;
}
main()
{
ScreenCapture("screenshot.bmp", 0, 0, 1920, 1080);
FILE* Screen = NULL;
Screen = fopen("screenshot.bmp", "r"); //Error, the image is "used" somewhere...
return 0;
}
#包括
#包括
内联int GetFilePointer(句柄FileHandle)
{
返回SetFilePointer(文件句柄,0,0,当前文件);
}
extern\u Bool SaveBMPFile(字符*文件路径、HBITMAP位图、HDC位图、整数宽度、整数高度)
{
_布尔成功=0;
HDC SurfDC=NULL;//曲面的GDI兼容设备上下文
HBITMAP OffscrBmp=NULL;//转换为DIB的位图
HDC OffscrDC=NULL;//我们可以选择OffscrBmp进入的屏幕外DC
LPBITMAPINFO lpbi=NULL;//位图格式信息;由GetDIBits使用
LPVOID lpvBits=NULL;//指向位图位数组的指针
HANDLE BmpFile=无效的\u HANDLE\u值;//destination.bmp文件
BITMAPFILEHEADER bmfh;//.bmp文件头
//我们需要HBITMAP将其转换为DIB:
if((OffscrBmp=CreateCompatibleBitmap(位图、宽度、高度))==NULL)
返回0;
//位图是空的,所以让我们将曲面的内容复制到它。
//为此,我们需要将其选择到设备上下文中。我们创建一个。
if((OffscrDC=CreateCompatibleDC(bitmapDC))==NULL)
返回0;
//将OffscrBmp选择到OffscrDC中:
HBITMAP OldBmp=(HBITMAP)选择对象(OffscrDC,OffscrBmp);
//现在,我们可以将曲面的内容复制到屏幕外位图:
BitBlt(OffscrDC,0,0,宽度,高度,bitmapDC,0,0,SRCCOPY);
//GetDIBits需要有关位图的格式信息。我们可以使用GetDIBits
//如果我们为lpvBits传递空指针,则用该信息填充结构:
//为位图信息保留内存(BitMapInfo头+最大值)
//调色板):
if((lpbi=(LPBITMAPINFO)malloc(sizeof(BitMapInfo头)+256*sizeof(RGBQUAD))==NULL)
返回0;
零内存(&lpbi->bmiHeader,sizeof(BitMapInfo头));
lpbi->bmiHeader.biSize=sizeof(BitMapInfo头文件);
//获取信息,但首先取消选择OffscrBmp,因为GetDIBits需要它:
选择对象(OffscrDC、OldBmp);
if(!GetDIBits(OffscrDC、OffscrBmp、0、高度、NULL、lpbi、DIB_RGB_颜色))
返回0;
//为位图位保留内存:
if((lpvBits=malloc(lpbi->bmiHeader.biSizeImage))==NULL)
返回0;
//让GetDIBits将OffscrBmp转换为DIB(独立于设备的位图):
如果(!GetDIBits(OffscrDC、OffscrBmp、0、高度、lpvBits、lpbi、DIB_RGB_颜色))
返回0;
//ANSI->Unicode
LPCSTR szAnsi=文件路径;
int Size=MultiByteToWideChar(CP_ACP,0,szAnsi,-1,NULL,0);
LPWSTR文件名=malloc(sizeof(LPWSTR)*大小);
MultiByteToWideChar(CP_ACP,0,szAnsi,-1,文件名,大小);
//创建要将DIB保存到的文件:
如果((BmpFile=CreateFile)(文件名,
你写什么,
0,空,
永远创造你,
文件\u属性\u正常,
NULL))==无效的\u句柄\u值)
返回0;
DWORD WRITED;//WriteFile写入的字节数
//将文件头写入文件:
bmfh.bfType=19778;/“BM”
//bmfh.bfSize=???//我们稍后再写
bmfh.bfReserved1=bmfh.bfReserved2=0;
//bmfh.bfOffBits=???//我们稍后再写
if(!WriteFile(BmpFile,&bmfh,sizeof(bmfh),&writed,NULL))
返回0;
如果(书写bmiHeader,sizeof(BitMapInfo Header),&writed,NULL))
返回0;
if(写入bmiHeader.biCompression==BI\u位字段)
帕伦蒂斯=3;
其他的
//位图是调色板吗?
PalEntries=(lpbi->bmiHeader.biBitCount无调色板:
: 0;
//如果使用BICLRUSE,请仅使用BICLRUSE调色板条目:
if(lpbi->bmiHeader.biClrUsed)
PalEntries=lpbi->bmiHeader.biClrUsed;
//将调色板写入文件:
国际单项体育联合会(帕伦特里){
如果(!WriteFile(BmpFile,&lpbi->bmiColors,PalEntries*sizeof(RGBQUAD),&writed,NULL))
返回0;
if(书面bmiHeader.biSizeImage,&writed,NULL))
返回0;
如果(写入bmiHeader.biSizeImage)
返回0;
//文件中的当前位置是最终文件大小,将保存:
bmfh.bfSize=GetFilePointer(BmpFile);
//我们有文件头的所有信息。保存更新版本:
SetFilePointer(BmpFile,0,0,FILE_BEGIN);
if(!WriteFile(BmpFile,&bmfh,sizeof(bmfh),&writed,NULL))
返回0;
如果(书写#include <windows.h>
#include <stdio.h>
// Helper function to retrieve current position of file pointer:
inline int GetFilePointer(HANDLE FileHandle)
{
return SetFilePointer(FileHandle, 0, 0, FILE_CURRENT);
}
//---------------------------------------------------------------------------
// Screenshot
// -> FileName: Name of file to save screenshot to
// -> lpDDS: DirectDraw surface to capture
// <- Result: Success
//
extern _Bool SaveBMPFile(char* filePath, HBITMAP bitmap, HDC bitmapDC, int width, int height)
{
_Bool Success = 0;
HBITMAP OffscrBmp = NULL; // bitmap that is converted to a DIB
HDC OffscrDC = NULL; // offscreen DC that we can select OffscrBmp into
LPBITMAPINFO lpbi = NULL; // bitmap format info; used by GetDIBits
LPVOID lpvBits = NULL; // pointer to bitmap bits array
HANDLE BmpFile = INVALID_HANDLE_VALUE; // destination .bmp file
BITMAPFILEHEADER bmfh; // .bmp file header
// We need an HBITMAP to convert it to a DIB:
if ((OffscrBmp = CreateCompatibleBitmap(bitmapDC, width, height)) == NULL)
return 0;
// The bitmap is empty, so let's copy the contents of the surface to it.
// For that we need to select it into a device context. We create one.
if ((OffscrDC = CreateCompatibleDC(bitmapDC)) == NULL)
return 0;
// Select OffscrBmp into OffscrDC:
HBITMAP OldBmp = (HBITMAP)SelectObject(OffscrDC, OffscrBmp);
// Now we can copy the contents of the surface to the offscreen bitmap:
BitBlt(OffscrDC, 0, 0, width, height, bitmapDC, 0, 0, SRCCOPY);
// GetDIBits requires format info about the bitmap. We can have GetDIBits
// fill a structure with that info if we pass a NULL pointer for lpvBits:
// Reserve memory for bitmap info (BITMAPINFOHEADER + largest possible
// palette):
if ((lpbi = (LPBITMAPINFO)malloc(sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD))) == NULL)
return 0;
ZeroMemory(&lpbi->bmiHeader, sizeof(BITMAPINFOHEADER));
lpbi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
// Get info but first de-select OffscrBmp because GetDIBits requires it:
SelectObject(OffscrDC, OldBmp);
if (!GetDIBits(OffscrDC, OffscrBmp, 0, height, NULL, lpbi, DIB_RGB_COLORS))
return 0;
// Reserve memory for bitmap bits:
if ((lpvBits = malloc(lpbi->bmiHeader.biSizeImage)) == NULL)
return 0;
// Have GetDIBits convert OffscrBmp to a DIB (device-independent bitmap):
if (!GetDIBits(OffscrDC, OffscrBmp, 0, height, lpvBits, lpbi, DIB_RGB_COLORS))
return 0;
//ANSI->Unicode
LPCSTR szAnsi = filePath;
int Size = MultiByteToWideChar(CP_ACP, 0, szAnsi, -1, NULL, 0);
LPWSTR filename = malloc(sizeof(LPWSTR) * Size);
MultiByteToWideChar(CP_ACP, 0, szAnsi, -1, filename, Size);
// Create a file to save the DIB to:
if ((BmpFile = CreateFile(filename,
GENERIC_WRITE,
0, NULL,
CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL,
NULL)) == INVALID_HANDLE_VALUE)
return 0;
DWORD Written; // number of bytes written by WriteFile
// Write a file header to the file:
bmfh.bfType = 19778; // 'BM'
// bmfh.bfSize = ??? // we'll write that later
bmfh.bfReserved1 = bmfh.bfReserved2 = 0;
// bmfh.bfOffBits = ??? // we'll write that later
if (!WriteFile(BmpFile, &bmfh, sizeof(bmfh), &Written, NULL))
return 0;
if (Written < sizeof(bmfh))
return 0;
// Write BITMAPINFOHEADER to the file:
if (!WriteFile(BmpFile, &lpbi->bmiHeader, sizeof(BITMAPINFOHEADER), &Written, NULL))
return 0;
if (Written < sizeof(BITMAPINFOHEADER))
return 0;
// Calculate size of palette:
int PalEntries;
// 16-bit or 32-bit bitmaps require bit masks:
if (lpbi->bmiHeader.biCompression == BI_BITFIELDS)
PalEntries = 3;
else
// bitmap is palettized?
PalEntries = (lpbi->bmiHeader.biBitCount <= 8) ?
// 2^biBitCount palette entries max.:
(int)(1 << lpbi->bmiHeader.biBitCount)
// bitmap is TrueColor -> no palette:
: 0;
// If biClrUsed use only biClrUsed palette entries:
if (lpbi->bmiHeader.biClrUsed)
PalEntries = lpbi->bmiHeader.biClrUsed;
// Write palette to the file:
if (PalEntries) {
if (!WriteFile(BmpFile, &lpbi->bmiColors, PalEntries * sizeof(RGBQUAD), &Written, NULL))
return 0;
if (Written < PalEntries * sizeof(RGBQUAD))
return 0;
}
// The current position in the file (at the beginning of the bitmap bits)
// will be saved to the BITMAPFILEHEADER:
bmfh.bfOffBits = GetFilePointer(BmpFile);
// Write bitmap bits to the file:
if (!WriteFile(BmpFile, lpvBits, lpbi->bmiHeader.biSizeImage, &Written, NULL))
return 0;
if (Written < lpbi->bmiHeader.biSizeImage)
return 0;
// The current pos. in the file is the final file size and will be saved:
bmfh.bfSize = GetFilePointer(BmpFile);
// We have all the info for the file header. Save the updated version:
SetFilePointer(BmpFile, 0, 0, FILE_BEGIN);
if (!WriteFile(BmpFile, &bmfh, sizeof(bmfh), &Written, NULL))
return 0;
if (Written < sizeof(bmfh))
return 0;
DeleteObject(OffscrBmp);
DeleteObject(OldBmp);
DeleteDC(OffscrDC);
CloseHandle(BmpFile);
free(lpbi);
free(lpvBits);
free(filename);
return 1;
}
_Bool ScreenCapture(char* filePath, int xStart, int yStart, int width, int height)
{
// get a DC compat. w/ the screen
HDC hDc = CreateCompatibleDC(0);
// make a bmp in memory to store the capture in
HBITMAP hBmp = CreateCompatibleBitmap(GetDC(0), width, height);
// join em up
SelectObject(hDc, hBmp);
// copy from the screen to my bitmap
BitBlt(hDc, 0, 0, width, height, GetDC(0), xStart, yStart, SRCCOPY);
// save my bitmap
_Bool ret = SaveBMPFile(filePath, hBmp, hDc, width, height);
// free the bitmap memory
DeleteObject(hBmp);
DeleteDC(hDc);
return ret;
}
main()
{
ScreenCapture("screenshot.png", 0, 0, 1920, 1080);
return 0;
}
HDC hdc_desktop = GetDC(HWND_DESKTOP);
HBITMAP hBmp = CreateCompatibleBitmap(hdc_desktop, width, height);
...
ReleaseDC(HWND_DESKTOP, hdc_desktop);
extern _Bool SaveBMPFile(const wchar_t* filePath,
HDC memdc, HBITMAP hbitmap, int width, int height)
{
_Bool success = 0;
WORD bpp = 24; //or 32 for 32-bit bitmap
DWORD size = ((width * bpp + 31) / 32) * 4 * height;
BITMAPFILEHEADER filehdr = { 0 };
filehdr.bfType = 19778;
filehdr.bfSize = 54 + size;
filehdr.bfOffBits = 54;
//54 = 14 + 40, sizeof BITMAPFILEHEADER & BITMAPINFOHEADER
BITMAPINFOHEADER infohdr = { sizeof(infohdr) };
infohdr.biWidth = width;
infohdr.biHeight = height;
infohdr.biPlanes = 1;
infohdr.biBitCount = bpp;
BYTE *bits = malloc(size);
GetDIBits(memdc, hbitmap, 0, height, bits, (BITMAPINFO*)&infohdr, DIB_RGB_COLORS);
HANDLE hfile = CreateFileW(filePath,
GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if(hfile != INVALID_HANDLE_VALUE)
{
DWORD temp;
WriteFile(hfile, &filehdr, 14, &temp, NULL);
WriteFile(hfile, &infohdr, 40, &temp, NULL);
WriteFile(hfile, bits, size, &temp, NULL);
CloseHandle(hfile);
success = 1;
}
free(bits);
return success;
}
_Bool ScreenCapture(const wchar_t* filePath, int x, int y, int width, int height)
{
HDC hdc = GetDC(HWND_DESKTOP);
HDC memdc = CreateCompatibleDC(hdc);
HBITMAP hbitmap = CreateCompatibleBitmap(hdc, width, height);
HBITMAP oldbitmap = SelectObject(memdc, hbitmap);
BitBlt(memdc, 0, 0, width, height, hdc, x, y, SRCCOPY);
SelectObject(memdc, oldbitmap);
_Bool ret = SaveBMPFile(filePath, memdc, hbitmap, width, height);
DeleteObject(hbitmap);
DeleteDC(memdc);
ReleaseDC(HWND_DESKTOP, hdc);
return ret;
}
int main(void)
{
ScreenCapture(L"screenshot.bmp", 0, 0,
GetSystemMetrics(SM_CXFULLSCREEN), GetSystemMetrics(SM_CYFULLSCREEN));
return 0;
}