C 使用堆栈标记连接元件
我只是用递归编码连接的组件标签 但是我想要使用堆栈和结构的非递归版本C 使用堆栈标记连接元件,c,C,我只是用递归编码连接的组件标签 但是我想要使用堆栈和结构的非递归版本 typedef struct _node{ int Xpos; int Ypos; int dir; }node; node *stack[MAX]; node *push(node *t) { stack[++top] = t; return t; } node *pop() { return stack[top--]; } 结构组件确实有X位置、Y位置和方向。 ex) 如果(t->dir==1){t-
typedef struct _node{
int Xpos;
int Ypos;
int dir;
}node;
node *stack[MAX];
node *push(node *t) {
stack[++top] = t;
return t;
}
node *pop() {
return stack[top--];
}
结构组件确实有X位置、Y位置和方向。
ex)
如果(t->dir==1){t->Xpos=++t->Xpos,t->Ypos=--t->Ypos};
8-邻域标记
我真的需要帮助!
//编辑
//编辑
这是我通过递归得到的结果
#define MAP_SIZE 15
#define INILBCNT 10
int cnt = 1;
int input_map[MAP_SIZE][MAP_SIZE] =
{ {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0},
{0,1,1,1,1,1,1,0,0,0,0,0,1,1,0},
{0,1,0,0,0,0,1,0,0,0,1,1,0,1,0},
{0,1,0,1,1,0,1,0,1,1,1,0,0,1,0},
{0,1,0,0,1,0,1,0,1,0,0,0,0,1,0},
{0,1,1,0,1,0,1,0,1,0,0,1,0,1,0},
{0,0,0,1,1,0,1,0,1,0,1,1,0,1,0},
{0,1,0,1,1,0,1,0,1,0,1,0,0,1,0},
{0,1,0,0,0,0,0,0,1,0,1,0,0,1,0},
{0,1,0,0,0,0,0,1,1,0,1,0,0,1,0},
{0,1,1,1,1,1,0,1,0,0,1,1,0,1,0},
{0,0,0,0,0,1,0,1,0,1,0,0,0,1,0},
{0,1,1,1,0,1,0,1,0,0,0,0,0,1,0},
{0,1,0,0,0,1,0,1,1,1,1,1,1,1,0},
{0,1,1,1,1,1,0,0,0,0,0,0,0,1,0}
};
void PrintMap()
{
system("cls");
for (int j = 0; j < MAP_SIZE; j++)
{
for (int i = 0; i < MAP_SIZE; i++)
{
printf("%d ", input_map[j][i]);
}
printf("\n"); } }
void glassFire(int mask_Y, int mask_X)
{
if (input_map[mask_Y][mask_X] != 1)
return;
else
if (input_map[mask_Y][mask_X] == 1)
{
input_map[mask_Y][mask_X] = cnt;
glassFire(mask_Y, mask_X + 1);
glassFire(mask_Y + 1, mask_X);
glassFire(mask_Y + 1, mask_X + 1);
glassFire(mask_Y + 1, mask_X - 1);
glassFire(mask_Y - 1, mask_X + 1);
glassFire(mask_Y - 1, mask_X);
glassFire(mask_Y - 1, mask_X + 1);
glassFire(mask_Y, mask_X - 1); }}
void Serching()
{
PrintMap();
for (int i = 0; i < MAP_SIZE; i++)
{
for (int j = 0; j < MAP_SIZE; j++)
{
if (input_map[j][i] == 1)
{
cnt++;
glassFire(j, i);}
}
}
}
#定义地图尺寸15
#定义INILBCNT 10
int-cnt=1;
int input_map[map_SIZE][map_SIZE]=
{ {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0},
{0,1,1,1,1,1,1,0,0,0,0,0,1,1,0},
{0,1,0,0,0,0,1,0,0,0,1,1,0,1,0},
{0,1,0,1,1,0,1,0,1,1,1,0,0,1,0},
{0,1,0,0,1,0,1,0,1,0,0,0,0,1,0},
{0,1,1,0,1,0,1,0,1,0,0,1,0,1,0},
{0,0,0,1,1,0,1,0,1,0,1,1,0,1,0},
{0,1,0,1,1,0,1,0,1,0,1,0,0,1,0},
{0,1,0,0,0,0,0,0,1,0,1,0,0,1,0},
{0,1,0,0,0,0,0,1,1,0,1,0,0,1,0},
{0,1,1,1,1,1,0,1,0,0,1,1,0,1,0},
{0,0,0,0,0,1,0,1,0,1,0,0,0,1,0},
{0,1,1,1,0,1,0,1,0,0,0,0,0,1,0},
{0,1,0,0,0,1,0,1,1,1,1,1,1,1,0},
{0,1,1,1,1,1,0,0,0,0,0,0,0,1,0}
};
void PrintMap()
{
系统(“cls”);
对于(int j=0;j
这段代码运行得很好
这段代码运行得很好
否,此代码具有未定义的行为,因为您使用mask\u Y
和/或mask\u X
值-1和/或15读取/写入input\u map
,因为递归调用将1添加/删除到mask\u Y
/mask\u X
在
第一个if是无用的,但您必须检查索引,可以是:
void glassFire(int mask_Y, int mask_X)
{
if ((mask_Y >= 0) && (mask_X >= 0) &&
(mask_Y < MAP_SIZE) && (mask_X < MAP_SIZE) &&
(input_map[mask_Y][mask_X] == 1))
{
...
}
}
您可以使用循环(这将有助于手动管理递归,更改更少的代码):
使用typedef结构YX{inty;intx;}YX代码>
要删除递归调用,包含方向的结构是不合适的,因为递归调用可以执行其他递归调用等,您只需保存稍后必须管理的索引
请注意,幸运的是,结果并不取决于递归调用的顺序
解决方案可以是:
void glassFire(int mask_Y, int mask_X)
{
YX * stack = NULL;
size_t sz = 0;
size_t deep = 0;
for (;;) {
if (input_map[mask_Y][mask_X] == 1) /* need to check, can be false now */
{
input_map[mask_Y][mask_X] = cnt;
static const YX offset[] = {
{0,1}, {1,0}, {1,1}, {1,-1}, {-1,1}, {-1,0}, {-1,-1}, {0,-1}
};
/* up to 8 positions to save */
if ((deep + 8) > sz) {
sz += 8;
stack = realloc(stack, sz * sizeof(YX));
}
for (int dir = 0; dir != 8; ++dir) {
int ny = mask_Y + offset[dir].y;
int nx = mask_X + offset[dir].x;
if ((ny >= 0) && (nx >= 0) &&
(ny < MAP_SIZE) && (nx < MAP_SIZE) &&
(input_map[ny][nx] == 1))
{
stack[deep].y = ny;
stack[deep].x = nx;
deep += 1;
}
}
}
if (deep == 0)
/* empty */
break;
deep -= 1;
mask_Y = stack[deep].y;
mask_X = stack[deep].x;
}
free(stack);
}
我让cnt
和input\u map
全局,但它们可以是局部的,并在参数中提供给glassFire。全局变量越少越好
注意:我的代码产生的结果与您的(对更正进行模化)相同,但我不知道您的代码是否正确,因为我不知道它真正需要做什么;-)
glassFire(mask_Y, mask_X + 1);
glassFire(mask_Y + 1, mask_X);
glassFire(mask_Y + 1, mask_X + 1);
glassFire(mask_Y + 1, mask_X - 1);
glassFire(mask_Y - 1, mask_X + 1);
glassFire(mask_Y - 1, mask_X);
glassFire(mask_Y - 1, mask_X - 1); /* modified */
glassFire(mask_Y, mask_X - 1); }}
static const YX offset[] = {
{0,1}, {1,0}, {1,1}, {1,-1}, {-1,1}, {-1,0}, {-1,-1}, {0,-1}
};
for (int dir = 0; dir != 8; ++dir)
glassFire(mask_Y + offset[dir].y, mask_X + offset[dir].x);
void glassFire(int mask_Y, int mask_X)
{
YX * stack = NULL;
size_t sz = 0;
size_t deep = 0;
for (;;) {
if (input_map[mask_Y][mask_X] == 1) /* need to check, can be false now */
{
input_map[mask_Y][mask_X] = cnt;
static const YX offset[] = {
{0,1}, {1,0}, {1,1}, {1,-1}, {-1,1}, {-1,0}, {-1,-1}, {0,-1}
};
/* up to 8 positions to save */
if ((deep + 8) > sz) {
sz += 8;
stack = realloc(stack, sz * sizeof(YX));
}
for (int dir = 0; dir != 8; ++dir) {
int ny = mask_Y + offset[dir].y;
int nx = mask_X + offset[dir].x;
if ((ny >= 0) && (nx >= 0) &&
(ny < MAP_SIZE) && (nx < MAP_SIZE) &&
(input_map[ny][nx] == 1))
{
stack[deep].y = ny;
stack[deep].x = nx;
deep += 1;
}
}
}
if (deep == 0)
/* empty */
break;
deep -= 1;
mask_Y = stack[deep].y;
mask_X = stack[deep].x;
}
free(stack);
}
#include <stdio.h>
#include <stdlib.h>
#define MAP_SIZE 15
int cnt = 1;
int input_map[MAP_SIZE][MAP_SIZE] =
{ {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0},
{0,1,1,1,1,1,1,0,0,0,0,0,1,1,0},
{0,1,0,0,0,0,1,0,0,0,1,1,0,1,0},
{0,1,0,1,1,0,1,0,1,1,1,0,0,1,0},
{0,1,0,0,1,0,1,0,1,0,0,0,0,1,0},
{0,1,1,0,1,0,1,0,1,0,0,1,0,1,0},
{0,0,0,1,1,0,1,0,1,0,1,1,0,1,0},
{0,1,0,1,1,0,1,0,1,0,1,0,0,1,0},
{0,1,0,0,0,0,0,0,1,0,1,0,0,1,0},
{0,1,0,0,0,0,0,1,1,0,1,0,0,1,0},
{0,1,1,1,1,1,0,1,0,0,1,1,0,1,0},
{0,0,0,0,0,1,0,1,0,1,0,0,0,1,0},
{0,1,1,1,0,1,0,1,0,0,0,0,0,1,0},
{0,1,0,0,0,1,0,1,1,1,1,1,1,1,0},
{0,1,1,1,1,1,0,0,0,0,0,0,0,1,0}
};
void PrintMap()
{
for (int j = 0; j < MAP_SIZE; j++)
{
for (int i = 0; i < MAP_SIZE; i++)
{
printf("%d ", input_map[j][i]);
}
putchar('\n');
}
}
typedef struct YX { int y; int x; } YX;
void glassFire(int mask_Y, int mask_X)
{
YX * stack = NULL;
size_t sz = 0;
size_t deep = 0;
for (;;) {
if (input_map[mask_Y][mask_X] == 1)
{
input_map[mask_Y][mask_X] = cnt;
static const YX offset[] = {
{0,1}, {1,0}, {1,1}, {1,-1}, {-1,1}, {-1,0}, {-1,-1}, {0,-1}
};
/* 8 positions to save */
if ((deep + 8) > sz) {
sz += 8;
stack = realloc(stack, sz * sizeof(YX));
}
for (int dir = 0; dir != 8; ++dir) {
int ny = mask_Y + offset[dir].y;
int nx = mask_X + offset[dir].x;
if ((ny >= 0) && (nx >= 0) &&
(ny < MAP_SIZE) && (nx < MAP_SIZE) &&
(input_map[ny][nx] == 1))
{
stack[deep].y = ny;
stack[deep].x = nx;
deep += 1;
}
}
}
if (deep == 0)
/* empty */
break;
deep -= 1;
mask_Y = stack[deep].y;
mask_X = stack[deep].x;
}
free(stack);
}
void Serching() /* probably searching */
{
PrintMap();
for (int i = 0; i < MAP_SIZE; i++)
{
for (int j = 0; j < MAP_SIZE; j++)
{
if (input_map[j][i] == 1)
{
cnt++;
glassFire(j, i);}
}
}
}
int main()
{
Serching();
putchar('\n');
PrintMap();
}
pi@raspberrypi:~ $ gcc -pedantic -Wall -Wextra c.c
pi@raspberrypi:~ $ ./a.out
0 0 0 0 0 0 0 0 0 0 0 0 1 1 0
0 1 1 1 1 1 1 0 0 0 0 0 1 1 0
0 1 0 0 0 0 1 0 0 0 1 1 0 1 0
0 1 0 1 1 0 1 0 1 1 1 0 0 1 0
0 1 0 0 1 0 1 0 1 0 0 0 0 1 0
0 1 1 0 1 0 1 0 1 0 0 1 0 1 0
0 0 0 1 1 0 1 0 1 0 1 1 0 1 0
0 1 0 1 1 0 1 0 1 0 1 0 0 1 0
0 1 0 0 0 0 0 0 1 0 1 0 0 1 0
0 1 0 0 0 0 0 1 1 0 1 0 0 1 0
0 1 1 1 1 1 0 1 0 0 1 1 0 1 0
0 0 0 0 0 1 0 1 0 1 0 0 0 1 0
0 1 1 1 0 1 0 1 0 0 0 0 0 1 0
0 1 0 0 0 1 0 1 1 1 1 1 1 1 0
0 1 1 1 1 1 0 0 0 0 0 0 0 1 0
0 0 0 0 0 0 0 0 0 0 0 0 4 4 0
0 2 2 2 2 2 2 0 0 0 0 0 4 4 0
0 2 0 0 0 0 2 0 0 0 4 4 0 4 0
0 2 0 2 2 0 2 0 4 4 4 0 0 4 0
0 2 0 0 2 0 2 0 4 0 0 0 0 4 0
0 2 2 0 2 0 2 0 4 0 0 5 0 4 0
0 0 0 2 2 0 2 0 4 0 5 5 0 4 0
0 3 0 2 2 0 2 0 4 0 5 0 0 4 0
0 3 0 0 0 0 0 0 4 0 5 0 0 4 0
0 3 0 0 0 0 0 4 4 0 5 0 0 4 0
0 3 3 3 3 3 0 4 0 0 5 5 0 4 0
0 0 0 0 0 3 0 4 0 5 0 0 0 4 0
0 3 3 3 0 3 0 4 0 0 0 0 0 4 0
0 3 0 0 0 3 0 4 4 4 4 4 4 4 0
0 3 3 3 3 3 0 0 0 0 0 0 0 4 0