C++ C2371错误:重新定义;不同的基本类型
因此,我正在为我的大学做一个项目,我得到了标题中所述的错误。这是我的密码C++ C2371错误:重新定义;不同的基本类型,c++,compiler-errors,C++,Compiler Errors,因此,我正在为我的大学做一个项目,我得到了标题中所述的错误。这是我的密码 //components.h #ifndef COMPONENTS_H #define COMPONENTS_H #include <stdlib.h> #include <string> #include <iostream> #include <Windows.h> #define GRAY 8 #define BLUE 9 #define GREEN 10 #defi
//components.h
#ifndef COMPONENTS_H
#define COMPONENTS_H
#include <stdlib.h>
#include <string>
#include <iostream>
#include <Windows.h>
#define GRAY 8
#define BLUE 9
#define GREEN 10
#define CYAN 11
#define RED 12
#define PURPLE 13
#define YELLOW 14
#define WHITE 15
using namespace std;
template <class TYPE> class NODE
{
public:
NODE()
{
next = NULL;
prev = NULL;
}
TYPE data;
NODE<TYPE> *next, *prev; //next and previous nodes
};
template <class TYPE> class LIST {
private:
NODE<TYPE> *head, *tail;
public:
int count;
LIST()
{
head = NULL;
tail = NULL;
}
~LIST()
{
EmptyList();
}
NODE<TYPE>* GetElement(int n)//find nth element
{
if (n > count)
return NULL;
else
{
NODE<TYPE> *temp = NULL;
if (n < (count / 2))
{
temp = head;
for (int i = 0; i < (n - 1); i++) {
temp = temp->next;
}
}
else
{
temp = tail;
for (int i = 0; i < (count - n - 1); i++) {
temp = temp->prev
}
}
return temp;
}
}
void PushBack(TYPE data)
{
if (head == NULL)
{
head = new NODE<TYPE>();
head->data = data;
tail = head;
}
else
{
NODE<TYPE>* temp = new NODE<TYPE>();
temp->data = data;
temp->prev = tail;
tail->next = temp;
tail = tail->next;
}
count++;
}
void PopBack()
{
if (tail->prev != NULL)
{
tail = tail->prev;
delete tail->next;
tail->next = NULL;
}
else
{
delete tail;
head = NULL;
tail = NULL;
}
count--;
}
void EmptyList()
{
while (head != NULL)
PopBack();
}
};
class PARTICLE {
protected:
double mass;
float spin;
double electric_charge;
string statistics;
string name;
public:
double getElectricCharge()
{
return electric_charge;
}
void printMass() { cout <<name<<" mass: "<< mass <<"u"<<endl; }
void printSpin() { cout <<name<<" spin: "<< spin << endl; }
void printElectricCharge() { cout <<name<<" electric charge: "<< electric_charge <<"e"<<endl; }
void printStatistics() { cout <<name<<" statistics: " << statistics << endl;}
};
class ELECTRON : public PARTICLE {
public:
ELECTRON()
{
name = "Electron";
mass = 0.000548579909070;
spin = 0.5f;
electric_charge = -1;
statistics = "Fermi-Dirac";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), CYAN);
cout << "A(n) " << name << " has been constructed\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), WHITE);
}
~ELECTRON()
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), CYAN);
cout << "A(n) " << name << " will be destroyed\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), WHITE);
}
};
class GLUON : public PARTICLE {
public:
GLUON()
{
name = "Gluon";
electric_charge = 0;
spin = 1;
statistics = "Bose-Einstein";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), GRAY);
cout << "A(n) " << name << " has been constructed\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), WHITE);
}
~GLUON()
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), GRAY);
cout << "A(n) " << name << " will be destroyed\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), WHITE);
}
};
class UP_QUARK : public PARTICLE{
public:
UP_QUARK()
{
name = "Up Quark";
electric_charge = 2.0/3.0;
mass = 2.01;
spin = 0.5f;
statistics = "Fermi-Dirac";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), GREEN);
cout << "A(n) " << name << " has been constructed\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), WHITE);
}
~UP_QUARK()
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), GREEN);
cout << "A(n) " << name << " will be destroyed\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), WHITE);
}
void printQuarkMass()
{
cout << name << " mass: " << mass <<" MeV/(c^2)"<<endl;
}
};
class DOWN_QUARK : public PARTICLE {
public:
DOWN_QUARK()
{
name = "Down Quark";
electric_charge = -(1.0 / 3.0);
mass = 4.7;
spin = 0.5f;
statistics = "Fermi-Dirac";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), PURPLE);
cout << "A(n) " << name << " has been constructed\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), WHITE);
}
~DOWN_QUARK()
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), PURPLE);
cout << "A(n) " << name << " will be destroyed\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), WHITE);
}
void printQuarkMass()
{
cout << name << " mass: " << mass << " MeV/(c^2)" << endl;
}
};
class PROTON : public PARTICLE{
private:
LIST<DOWN_QUARK*> dqList;//1
LIST<UP_QUARK*> uqList;//2
LIST<GLUON*> gList;//3
public:
PROTON()
{
dqList.PushBack(new DOWN_QUARK);
uqList.PushBack(new UP_QUARK);
uqList.PushBack(new UP_QUARK);
gList.PushBack(new GLUON);
gList.PushBack(new GLUON);
gList.PushBack(new GLUON);
name = "Proton";
mass = 1.007;
electric_charge = 1;
spin = 0.5f;
statistics = "Fermi-Dirac";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
cout << "A(n) " << name << " has been constructed\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), WHITE);
}
~PROTON()
{
dqList.EmptyList();
uqList.EmptyList();
gList.EmptyList();
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
cout << "A(n) " << name << " will be destroyed\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), WHITE);
}
};
class NEUTRON : public PARTICLE{
public:
LIST<DOWN_QUARK*> dqList;//2
LIST<UP_QUARK*> uqList;//1
LIST<GLUON*> gList;//3
NEUTRON()
{
dqList.PushBack(new DOWN_QUARK);
dqList.PushBack(new DOWN_QUARK);
uqList.PushBack(new UP_QUARK);
gList.PushBack(new GLUON);
gList.PushBack(new GLUON);
gList.PushBack(new GLUON);
name = "Neutron";
mass = 1.0085;
spin = 0.5f;
electric_charge = 0;
statistics = "Fermi-Dirac";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BLUE);
cout << "A(n) " << name << " has been constructed\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), WHITE);
}
~NEUTRON()
{
dqList.EmptyList();
uqList.EmptyList();
gList.EmptyList();
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), BLUE);
cout << "A(n) " << name << " will be destroyed\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), WHITE);
}
};
class NUCLEUS {
public:
NUCLEUS();
~NUCLEUS();
LIST<PROTON*> pList;
LIST<NEUTRON*> nList;
};
class ATOM { //<================ ERROR APPEARS HERE
public:
ATOM();
~ATOM()
{
nList.EmptyList();
eList.EmptyList();
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), RED);
cout << "An Atom has been destroyed\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), WHITE);
}
int getMassNumber();
void printMassNumber();
int getAtomicNumber();
void printAtomicNumber();
double getElectricCharge();
void printElectricCharge();
LIST<NUCLEUS*> nList;
LIST<ELECTRON*> eList;
private:
int mass_number;
int atomic_number;
double electric_charge;
};
#endif
//components.h
#ifndef组件
#定义组件
#包括
#包括
#包括
#包括
#定义灰色8
#定义蓝色9
#定义绿色10
#定义青色11
#定义红色12
#定义紫色13
#定义黄色14
#定义白色15
使用名称空间std;
模板类节点
{
公众:
节点()
{
next=NULL;
prev=NULL;
}
类型数据;
NODE*next,*prev;//下一个和上一个节点
};
模板类列表{
私人:
节点*头,*尾;
公众:
整数计数;
列表()
{
head=NULL;
tail=NULL;
}
~LIST()
{
空列表();
}
NODE*GetElement(int n)//查找第n个元素
{
如果(n>计数)
返回NULL;
其他的
{
节点*temp=NULL;
如果(n<(计数/2))
{
温度=水头;
对于(int i=0;i<(n-1);i++){
温度=温度->下一步;
}
}
其他的
{
温度=尾部;
对于(int i=0;i<(计数-n-1);i++){
温度=温度->上一个
}
}
返回温度;
}
}
无效回推(类型数据)
{
if(head==NULL)
{
头=新节点();
头部->数据=数据;
尾=头;
}
其他的
{
NODE*temp=新节点();
温度->数据=数据;
温度->上一个=尾部;
尾部->下一步=温度;
tail=tail->next;
}
计数++;
}
void PopBack()
{
如果(尾部->上一个!=NULL)
{
tail=tail->prev;
删除尾部->下一步;
tail->next=NULL;
}
其他的
{
删除尾部;
head=NULL;
tail=NULL;
}
计数--;
}
void-EmptyList()
{
while(head!=NULL)
弹回();
}
};
类粒子{
受保护的:
双质量;
浮子自旋;
双电荷;
字符串统计;
字符串名;
公众:
双电荷
{
回电;
}
void printMass(){coutWindows API中已经有一个类型,因此WindowsATOM
类型与您自己的ATOM
类之间存在冲突
有两种可能的解决方案。首先,您可以重命名您的类。这将避免与Windows API冲突,并允许您的代码进行编译,但这可能不太理想
另一种解决方案是将类包装在一个文件中。这将允许您保留当前名称,同时避免与Windows冲突。例如:
namespace MyNamespace
{
class ATOM { //<================ SHOULD COMPILE
public:
ATOM();
~ATOM()
{
nList.EmptyList();
eList.EmptyList();
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), RED);
cout << "An Atom has been destroyed\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), WHITE);
}
int getMassNumber();
void printMassNumber();
int getAtomicNumber();
void printAtomicNumber();
double getElectricCharge();
void printElectricCharge();
LIST<NUCLEUS*> nList;
LIST<ELECTRON*> eList;
private:
int mass_number;
int atomic_number;
double electric_charge;
};
}
作为个人规则,我倾向于将我自己的所有代码放在名称空间中,因为这样可以减少此类冲突的可能性,我建议您将自己的所有类放在自己的名称空间中。ATOM
显然是win32 api中的一种类型,我想只需将其重命名为类似于ATOM
?请您的问题需要提供一个。有错误的行会很好。
MyNamespace::ATOM myAtom;