C++ C++;引导序列化会导致分段错误

C++ C++;引导序列化会导致分段错误,c++,c++11,boost,boost-serialization,C++,C++11,Boost,Boost Serialization,我有这两个类,我正在尝试使用boost反序列化它们 class WorldItem { private: friend class boost::serialization::access; template <class Archive> void serialize(Archive &ar, const unsigned int version) { ar &foreground; ar &b

我有这两个类,我正在尝试使用boost反序列化它们

class WorldItem
{
private:
    friend class boost::serialization::access;
    template <class Archive>
    void serialize(Archive &ar, const unsigned int version)
    {
        ar &foreground;
        ar &background;
        ar &breakLevel;
        ar &breakTime;
        ar &water;
        ar &fire;
        ar &glue;
        ar &red;
        ar &green;
        ar &blue;
    }

public:
    int foreground = 0;
    int background = 0;
    int breakLevel = 0;
    long long int breakTime = 0;
    bool water = false;
    bool fire = false;
    bool glue = false;
    bool red = false;
    bool green = false;
    bool blue = false;
};

class Worlds
{
private:
    friend class boost::serialization::access;
    template <class Archive>
    void serialize(Archive &ar, const unsigned int version)
    {
        ar &width;
        ar &height;
        ar &name;
        for (int i = 0; i < 100 * 60; i++)
        {
            ar &items[i];
        }
        ar &owner;
        ar &weather;
        ar &isPublic;
        ar &isNuked;
    }

public:
    int width;
    int height;
    string name;
    WorldItem *items;
    string owner = "";
    int weather = 0;
    bool isPublic = false;
    bool isNuked = false;
};
这里我用这个函数来序列化世界

std::stringstream serialize_world(Worlds world)
{
    std::stringstream str;
    {
        boost::archive::binary_oarchive oa(str);
        oa << world;
    }
    return str;
}
我得到了一个分割错误(核心转储),我不知道是什么问题


谢谢。

看起来您永远不会从
generateWorld
返回值

我的编译器对此发出警告。尝试启用编译器的诊断。我通常启用了
-Wall-Wextra-pedantic

此外,在
反序列化
中,您从不将
初始化为任何内容。这将导致一场灾难

大多数编译器也可以对此进行诊断(
-fsanize=address,undefined
有帮助,尽管这会降低编译和运行时的速度)。还有像Valgrind这样的外部工具可以实现这些功能

最后,我不知道blobdata发生了什么,所以我将忽略它,但它看起来也错了

不使用原始新建/删除 另见例如

只需使用std::array,然后就可以开心了:

#include <boost/archive/binary_iarchive.hpp>
#include <boost/archive/binary_oarchive.hpp>
#include <boost/serialization/serialization.hpp>
#include <boost/serialization/array.hpp>
#include <array>
#include <iostream>
#include <sstream>

class WorldItem {
  private:
    friend class boost::serialization::access;
    template <class Ar> void serialize(Ar& ar, unsigned) {
        ar& foreground& background& breakLevel& breakTime& water& fire& glue&
            red& green& blue;
    }

  public:
    int foreground          = 0;
    int background          = 0;
    int breakLevel          = 0;
    long long int breakTime = 0;
    bool water              = false;
    bool fire               = false;
    bool glue               = false;
    bool red                = false;
    bool green              = false;
    bool blue               = false;

    auto operator<=>(WorldItem const&) const = default;
};

class Worlds
{
  private:
    friend class boost::serialization::access;
    template <class Ar> void serialize(Ar& ar, unsigned) {
        ar& width& height& name& items& owner& weather& isPublic& isNuked;
    }

  public:
    int width;
    int height;
    std::string name;

    std::array<WorldItem, 100 * 60> items;
    std::string owner = "";
    int weather       = 0;
    bool isPublic     = false;
    bool isNuked      = false;

    auto operator<=>(Worlds const&) const = default;
};
//So here im creating a world in this way

Worlds generateWorld(std::string name, int width, int height) {
    Worlds world;
    world.name   = name;
    world.width = width;
    world.height = height;
    return world;
}

std::string serialize_world(Worlds const& world) {
    std::stringstream str;
    {
        boost::archive::binary_oarchive oa(str);
        oa << world;
    }
    return str.str();
}

Worlds deserialize(std::string world) {
    Worlds wld;
    std::istringstream blobdata(world);
    {
        boost::archive::binary_iarchive ia(blobdata);
        ia >> wld;
    }
    return wld;
}

int main() {
    Worlds w = generateWorld("test", 6, 6);

    Worlds clone = deserialize(serialize_world(w));

    std::cout << "Worlds equal? " << std::boolalpha << (w == clone) << "\n";
}

我使用了你发送给我的std::array实际上帮助了我,但由于某种原因,我仍然收到了这个错误,在抛出“boost::archive::archive\u exception”what()的实例后调用了terminate:输入流错误中止(内核转储)在反序列化更新之后,它起了作用。非常感谢你对我的帮助,我真的很感激it@cmdocmd干杯欢迎光临。也请考虑解决问题的答案。添加了一些关于如何自己查找此类问题的注释
Worlds deserialize(std::string world)
{

    Worlds wld;
    std::istream *blobdata = WORLD_DATA(world);
    {
    boost::archive::binary_iarchive ia(*blobdata);
    ia >> wld;
    }
    return wld;
}
#include <boost/archive/binary_iarchive.hpp>
#include <boost/archive/binary_oarchive.hpp>
#include <boost/serialization/serialization.hpp>
#include <boost/serialization/array.hpp>
#include <array>
#include <iostream>
#include <sstream>

class WorldItem {
  private:
    friend class boost::serialization::access;
    template <class Ar> void serialize(Ar& ar, unsigned) {
        ar& foreground& background& breakLevel& breakTime& water& fire& glue&
            red& green& blue;
    }

  public:
    int foreground          = 0;
    int background          = 0;
    int breakLevel          = 0;
    long long int breakTime = 0;
    bool water              = false;
    bool fire               = false;
    bool glue               = false;
    bool red                = false;
    bool green              = false;
    bool blue               = false;

    auto operator<=>(WorldItem const&) const = default;
};

class Worlds
{
  private:
    friend class boost::serialization::access;
    template <class Ar> void serialize(Ar& ar, unsigned) {
        ar& width& height& name& items& owner& weather& isPublic& isNuked;
    }

  public:
    int width;
    int height;
    std::string name;

    std::array<WorldItem, 100 * 60> items;
    std::string owner = "";
    int weather       = 0;
    bool isPublic     = false;
    bool isNuked      = false;

    auto operator<=>(Worlds const&) const = default;
};
//So here im creating a world in this way

Worlds generateWorld(std::string name, int width, int height) {
    Worlds world;
    world.name   = name;
    world.width = width;
    world.height = height;
    return world;
}

std::string serialize_world(Worlds const& world) {
    std::stringstream str;
    {
        boost::archive::binary_oarchive oa(str);
        oa << world;
    }
    return str.str();
}

Worlds deserialize(std::string world) {
    Worlds wld;
    std::istringstream blobdata(world);
    {
        boost::archive::binary_iarchive ia(blobdata);
        ia >> wld;
    }
    return wld;
}

int main() {
    Worlds w = generateWorld("test", 6, 6);

    Worlds clone = deserialize(serialize_world(w));

    std::cout << "Worlds equal? " << std::boolalpha << (w == clone) << "\n";
}
Worlds equal? true