C# 如何从嵌套类或结构以json格式编写
将嵌套json文件的结构作为嵌套类,当我写入json时,json总是空的C# 如何从嵌套类或结构以json格式编写,c#,json,unity3d,C#,Json,Unity3d,将嵌套json文件的结构作为嵌套类,当我写入json时,json总是空的 public class Class1 { public int level; public float timeElapsed; public string playerName; public Class2 subClass; } public class Class2 { public int age; } 我得到{“等级”:1,“时间流逝”:47.5,“玩家名称”:
public class Class1
{
public int level;
public float timeElapsed;
public string playerName;
public Class2 subClass;
}
public class Class2
{
public int age;
}
我得到{“等级”:1,“时间流逝”:47.5,“玩家名称”:“弗朗西斯”},年龄在哪里
using System;
using UnityEngine;
public class Example : MonoBehaviour
{
private void Start()
{
Class2 class2 = new Class2();
class2.age = 99;
Class1 myObject = new Class1();
myObject.level = 1;
myObject.timeElapsed = 47.5f;
myObject.playerName = "Francis";
myObject.subClass = class2;
var jsonString = JsonUtility.ToJson(myObject);
print(jsonString);
}
}
[Serializable]
public class Class1
{
public int level;
public float timeElapsed;
public string playerName;
public Class2 subClass;
}
[Serializable]
public class Class2
{
public int age;
}
结果是{“level”:1,“timeappeased”:47.5,“playerName”:“Francis”,“subClass”:{“age”:99}我不做Unity,但我发现这表明类需要
[Serializable]
属性。
using System;
using UnityEngine;
public class Example : MonoBehaviour
{
private void Start()
{
Class2 class2 = new Class2();
class2.age = 99;
Class1 myObject = new Class1();
myObject.level = 1;
myObject.timeElapsed = 47.5f;
myObject.playerName = "Francis";
myObject.subClass = class2;
var jsonString = JsonUtility.ToJson(myObject);
print(jsonString);
}
}
[Serializable]
public class Class1
{
public int level;
public float timeElapsed;
public string playerName;
public Class2 subClass;
}
[Serializable]
public class Class2
{
public int age;
}