Events 从球拍中的按键事件中获得按键
我正在尝试使用下面的代码来拾取上/下/右/左键,并修改上面的示例 关键事件代码取自 但是,上/下/右/左键未正确识别,信息中仅显示“其他”。问题在哪里?如何纠正Events 从球拍中的按键事件中获得按键,events,keyboard,scheme,racket,Events,Keyboard,Scheme,Racket,我正在尝试使用下面的代码来拾取上/下/右/左键,并修改上面的示例 关键事件代码取自 但是,上/下/右/左键未正确识别,信息中仅显示“其他”。问题在哪里?如何纠正 将(相等?键事件)替换为(相等?(发送键事件获取键代码)) 将[stretchable width#t]添加到msg的初始化参数列表中,否则将无法看到输出 (define fr (new frame% [label "Testing"] [width 300] [height 300])) (define msg (new messag
(相等?键事件)
替换为(相等?(发送键事件获取键代码))
[stretchable width#t]
添加到msg
的初始化参数列表中,否则将无法看到输出(define fr (new frame% [label "Testing"] [width 300] [height 300]))
(define msg (new message% [parent fr] [label ""]))
(define my-canvas%
(class canvas%
(define/override (on-char key-event)
(cond
[(equal? key-event 'up) (send msg set-label "UP")]
[(equal? key-event 'down) (send msg set-label "DOWN")]
[(equal? key-event 'left) (send msg set-label "LEFT")]
[(equal? key-event 'right) (send msg set-label "RIGHT")]
[else (send msg set-label "Others")]))
(super-new)))
(new my-canvas% [parent fr]
[paint-callback
(lambda (canvas dc)
(send dc draw-ellipse 140 120 20 20))])
(send fr show #t)