Flutter 参数类型';未来<&燃气轮机';can';不能分配给参数类型'';

Flutter 参数类型';未来<&燃气轮机';can';不能分配给参数类型'';,flutter,future,sqflite,flutter-change-notifier,Flutter,Future,Sqflite,Flutter Change Notifier,我正在尝试建立一个GridView列表。当我创建一个简单的“玩家”列表时,这一切都会起作用,但现在我试图使用sqflite持久化数据,我得到了一个错误: 错误:参数类型“Future”无法分配给参数类型“int” 这是我的列表生成器小部件: class PlayerList extends StatelessWidget { @override Widget build(BuildContext context) { return Consumer<PlayerData&g

我正在尝试建立一个GridView列表。当我创建一个简单的“玩家”列表时,这一切都会起作用,但现在我试图使用sqflite持久化数据,我得到了一个错误:

错误:参数类型“Future”无法分配给参数类型“int”

这是我的列表生成器小部件:

class PlayerList extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Consumer<PlayerData>(
      builder: (context, playerData, child) {
        return GridView.builder(
            gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
              crossAxisCount: 2,
              mainAxisSpacing: 20,
              crossAxisSpacing: 20,
            ),
            itemCount: playerData.playerCount,
            itemBuilder: (BuildContext context, int index) {
              final player = playerData.players[index];
              return RawMaterialButton(
                  fillColor: Color(0x991c5597),
                  elevation: 20,
                  shape: RoundedRectangleBorder(
                    borderRadius: BorderRadius.circular(10),
                  ),
                  child: Padding(
                    padding: const EdgeInsets.all(10.0),
                    child: Column(
                      crossAxisAlignment: CrossAxisAlignment.center,
                      mainAxisAlignment: MainAxisAlignment.spaceEvenly,
                      children: <Widget>[
                        CircleAvatar(
                          backgroundColor: Colors.tealAccent,
                          radius: 30,
                          child: Icon(
                            Icons.star,
                            color: Color(0xFF16377a),
                            size: 30,
                          ),
                        ),
                        Text(player.name, style: smallTitleText),
                      ],
                    ),
                  ),
                  onPressed: () {
                    playerData.makeActive(player.name);
                    playerData.printList();
                    Navigator.pushNamed(context, PlayScreen.id);
                  });
            });
      },
    );
  }
}
class PlayerList扩展了无状态小部件{
@凌驾
小部件构建(构建上下文){
退货消费者(
生成器:(上下文、玩家数据、子对象){
返回GridView.builder(
gridDelegate:SliverGridDelegateWithFixedCrossAxisCount(
交叉轴计数:2,
平均间距:20,
横轴间距:20,
),
itemCount:playerData.playerCount,
itemBuilder:(构建上下文,int索引){
最终玩家=玩家数据。玩家[索引];
返回原材料按钮(
填充颜色:颜色(0x991c5597),
海拔:20,
形状:圆形矩形边框(
边界半径:边界半径。圆形(10),
),
孩子:填充(
填充:常数边集全部(10.0),
子:列(
crossAxisAlignment:crossAxisAlignment.center,
mainAxisAlignment:mainAxisAlignment.space,
儿童:[
圆形(
背景颜色:Colors.tealacent,
半径:30,
子:图标(
明星,
颜色:颜色(0xFF16377a),
尺码:30,
),
),
文本(player.name,样式:smallTitleText),
],
),
),
已按下:(){
playerData.makeActive(player.name);
playerData.printList();
Navigator.pushName(上下文,PlayScreen.id);
});
});
},
);
}
}
以下是我获取列表计数的方式:

Future<int> get playerCount async {
  final Database db = await getDBConnector();
  final List<Map<String, dynamic>> maps = await db.query('players');
  if (maps.length != null) {
    return maps.length;
  } else { return 0;}
}
Future get playerCount async{
final Database db=wait getDBConnector();
最终列表映射=等待db.query('players');
if(maps.length!=null){
返回映射长度;
}else{return 0;}
}

出现错误是因为playerCount没有返回int,而是返回Future。首先,您必须将类更改为有状态小部件并加载数据,如下所示



class PlayerList extends StatefulWidget {
  @override
  _PlayerListState createState() => _PlayerListState();
}

class _PlayerListState extends State<PlayerList> {
  int count;

  @override
  void initState() {
    super.initState();
    loadPlayerCount();
  }

  @override
  Widget build(BuildContext context) {
    return Consumer<PlayerData>(
      builder: (context, playerData, child) {
        return GridView.builder(
            gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
              crossAxisCount: 2,
              mainAxisSpacing: 20,
              crossAxisSpacing: 20,
            ),
            itemCount: count??0,
            itemBuilder: (BuildContext context, int index) {
              final player = playerData.players[index];
              return RawMaterialButton(
                  fillColor: Color(0x991c5597),
                  elevation: 20,
                  shape: RoundedRectangleBorder(
                    borderRadius: BorderRadius.circular(10),
                  ),
                  child: Padding(
                    padding: const EdgeInsets.all(10.0),
                    child: Column(
                      crossAxisAlignment: CrossAxisAlignment.center,
                      mainAxisAlignment: MainAxisAlignment.spaceEvenly,
                      children: <Widget>[
                        CircleAvatar(
                          backgroundColor: Colors.tealAccent,
                          radius: 30,
                          child: Icon(
                            Icons.star,
                            color: Color(0xFF16377a),
                            size: 30,
                          ),
                        ),
                        Text(player.name, style: smallTitleText),
                      ],
                    ),
                  ),
                  onPressed: () {
                    playerData.makeActive(player.name);
                    playerData.printList();
                    Navigator.pushNamed(context, PlayScreen.id);
                  });
            });
      },
    );
  }

  void loadPlayerCount() async{
    final Database db = await getDBConnector();
    final List<Map<String, dynamic>> maps = await db.query('players');
    if (maps.length != null) {
      setState(() {
        this.count = maps.length;
      });

    } else {
      setState(() {
        this.count = 0;
      });
    }
  }
}



类PlayerList扩展StatefulWidget{
@凌驾
_PlayerListState createState()=>PlayerListState();
}
类_PlayerListState扩展状态{
整数计数;
@凌驾
void initState(){
super.initState();
loadPlayerCount();
}
@凌驾
小部件构建(构建上下文){
退货消费者(
生成器:(上下文、玩家数据、子对象){
返回GridView.builder(
gridDelegate:SliverGridDelegateWithFixedCrossAxisCount(
交叉轴计数:2,
平均间距:20,
横轴间距:20,
),
itemCount:计数??0,
itemBuilder:(构建上下文,int索引){
最终玩家=玩家数据。玩家[索引];
返回原材料按钮(
填充颜色:颜色(0x991c5597),
海拔:20,
形状:圆形矩形边框(
边界半径:边界半径。圆形(10),
),
孩子:填充(
填充:常数边集全部(10.0),
子:列(
crossAxisAlignment:crossAxisAlignment.center,
mainAxisAlignment:mainAxisAlignment.space,
儿童:[
圆形(
背景颜色:Colors.tealacent,
半径:30,
子:图标(
明星,
颜色:颜色(0xFF16377a),
尺码:30,
),
),
文本(player.name,样式:smallTitleText),
],
),
),
已按下:(){
playerData.makeActive(player.name);
playerData.printList();
Navigator.pushName(上下文,PlayScreen.id);
});
});
},
);
}
void loadPlayerCount()异步{
final Database db=wait getDBConnector();
最终列表映射=等待db.query('players');
if(maps.length!=null){
设置状态(){
this.count=maps.length;
});
}否则{
设置状态(){
此值为0.count;
});
}
}
}

像这样的

return FutureBuilder(
       future: playerData.playerCount,
       builder : (context,snapshot){
         if(!(snapshot.hasData)){
          return Container();
         }
         else{
           return GridView.builder(
        gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
          crossAxisCount: 2,
          mainAxisSpacing: 20,
          crossAxisSpacing: 20,
        ),
        itemCount: snapshot.data,
        itemBuilder: (BuildContext context, int index) {
          final player = playerData.players[index];
          return RawMaterialButton(
              fillColor: Color(0x991c5597),
              elevation: 20,
              shape: RoundedRectangleBorder(
                borderRadius: BorderRadius.circular(10),
              ),
              child: Padding(
                padding: const EdgeInsets.all(10.0),
                child: Column(
                  crossAxisAlignment: CrossAxisAlignment.center,
                  mainAxisAlignment: MainAxisAlignment.spaceEvenly,
                  children: <Widget>[
                    CircleAvatar(
                      backgroundColor: Colors.tealAccent,
                      radius: 30,
                      child: Icon(
                        Icons.star,
                        color: Color(0xFF16377a),
                        size: 30,
                      ),
                    ),
                    Text(player.name, style: smallTitleText),
                  ],
                ),
              ),
              onPressed: () {
                playerData.makeActive(player.name);
                playerData.printList();
                Navigator.pushNamed(context, PlayScreen.id);
              });
         });
         },
       );
      }
    }
);
返回FutureBuilder(
未来:playerData.playerCount,
生成器:(上下文,快照){
如果(!(snapshot.hasData)){
返回容器();
}
否则{
返回GridView.builder(
gridDelegate:SliverGridDelegateWithFixedCrossAxisCount(
交叉轴计数:2,
平均间距:20,
横轴间距:20,
),
itemCount:snapshot.data,
itemBuilder:(构建上下文,int索引){
最终玩家=玩家数据。玩家[索引];
返回原材料按钮(
填充颜色:颜色(0x991c5597),
海拔:20,
形状:圆形矩形边框(
边界半径:边界半径。圆形(10),
),
孩子:填充(
填充:常数边集