Ios 创建一个随机音频声音发生器
谢谢你的回复 我正试图制作一个程序,当我按下一次按钮时,两个随机的声音将播放。我可以让随机声音播放,如果我按下按钮,但我看,如果我按下按钮,随机声音将发挥不同的每一次Ios 创建一个随机音频声音发生器,ios,swift,audio,random,Ios,Swift,Audio,Random,谢谢你的回复 我正试图制作一个程序,当我按下一次按钮时,两个随机的声音将播放。我可以让随机声音播放,如果我按下按钮,但我看,如果我按下按钮,随机声音将发挥不同的每一次 import UIKit import AVFoundation class ViewController: UIViewController { var player: AVAudioPlayer = AVAudioPlayer() var sounds = ["sound1", "sound2", "so
import UIKit
import AVFoundation
class ViewController: UIViewController {
var player: AVAudioPlayer = AVAudioPlayer()
var sounds = ["sound1", "sound2", "sound3"]
override func viewDidLoad() {
super.viewDidLoad()
}
override func motionEnded(_ motion: UIEventSubtype, with event: UIEvent?) {
if event!.subtype == UIEventSubtype.motionShake {
let randomNumber = Int(arc4random_uniform(UInt32(sounds.count)))
let fileLocation = Bundle.main.path(forResource: sounds[randomNumber], ofType: "mp3")
var error: NSError? = nil
do { try player = AVAudioPlayer(contentsOf: URL(fileURLWithPath: fileLocation!))
player.play()
} catch {}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
我可以将这些声音粘贴在一起,按照我想要的顺序来听,但我希望swift生成这些声音
我想到了AVqueplayer,使其成为一个播放列表。我在想,这可以像一个比喻中的一对骰子。例如,如果我掷骰子,随机的声音就会出现
我还是一个新手,我试着自己解决这个问题,因为它看起来很简单,但我现在没有选择了
这是我到目前为止得到的。当我每次按下按钮时,这将播放随机声音
import UIKit
import AVFoundation
class ViewController: UIViewController {
var player: AVAudioPlayer = AVAudioPlayer()
var sounds = ["sound1", "sound2", "sound3"]
override func viewDidLoad() {
super.viewDidLoad()
}
override func motionEnded(_ motion: UIEventSubtype, with event: UIEvent?) {
if event!.subtype == UIEventSubtype.motionShake {
let randomNumber = Int(arc4random_uniform(UInt32(sounds.count)))
let fileLocation = Bundle.main.path(forResource: sounds[randomNumber], ofType: "mp3")
var error: NSError? = nil
do { try player = AVAudioPlayer(contentsOf: URL(fileURLWithPath: fileLocation!))
player.play()
} catch {}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
使用相同的代码,并添加第二个具有匹配文件位置的随机数,将允许声音背靠背播放,两者都是随机的:
import UIKit
import AVFoundation
class ViewController: UIViewController {
var player: AVAudioPlayer = AVAudioPlayer()
var sounds = ["sound1", "sound2", "sound3"]
override func viewDidLoad() {
super.viewDidLoad()
}
override func motionEnded(_ motion: UIEventSubtype, with event: UIEvent?) {
if event!.subtype == UIEventSubtype.motionShake {
let randomNumber1 = Int(arc4random_uniform(UInt32(sounds.count)))
let randomNumber2 = Int(arc4random_uniform(UInt32(sounds.count)))
let fileLocation1 = Bundle.main.path(forResource: sounds[randomNumber1], ofType: "mp3")
let fileLocation2 = Bundle.main.path(forResource: sounds[randomNumber2], ofType: "mp3")
//var error: NSError? = nil
do {
try player = AVAudioPlayer(contentsOf: URL(fileURLWithPath: fileLocation1!))
player.play()
try player = AVAudioPlayer(contentsOf: URL(fileURLWithPath: fileLocation2!))
player.play()
} catch {}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
使用相同的代码,并添加第二个具有匹配文件位置的随机数,将允许声音背靠背播放,两者都是随机的:
import UIKit
import AVFoundation
class ViewController: UIViewController {
var player: AVAudioPlayer = AVAudioPlayer()
var sounds = ["sound1", "sound2", "sound3"]
override func viewDidLoad() {
super.viewDidLoad()
}
override func motionEnded(_ motion: UIEventSubtype, with event: UIEvent?) {
if event!.subtype == UIEventSubtype.motionShake {
let randomNumber1 = Int(arc4random_uniform(UInt32(sounds.count)))
let randomNumber2 = Int(arc4random_uniform(UInt32(sounds.count)))
let fileLocation1 = Bundle.main.path(forResource: sounds[randomNumber1], ofType: "mp3")
let fileLocation2 = Bundle.main.path(forResource: sounds[randomNumber2], ofType: "mp3")
//var error: NSError? = nil
do {
try player = AVAudioPlayer(contentsOf: URL(fileURLWithPath: fileLocation1!))
player.play()
try player = AVAudioPlayer(contentsOf: URL(fileURLWithPath: fileLocation2!))
player.play()
} catch {}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}