Ios 使用进度循环动画更新uilabel百分比
我有一个圆圈,它正在为自己制作动画。它被赋予一个介于0.01和1.0之间的数字,然后在一个圆中设置动画 <>我在它的中间有一个标签叫做“代码> PraseStRels<代码>。我希望标签随着圆圈的动画一起计数。因此,如果该值为0.12,则标签应显示12% 以下是“我的圆”动画的代码:Ios 使用进度循环动画更新uilabel百分比,ios,swift,animation,uilabel,Ios,Swift,Animation,Uilabel,我有一个圆圈,它正在为自己制作动画。它被赋予一个介于0.01和1.0之间的数字,然后在一个圆中设置动画 我在它的中间有一个标签叫做“代码> PraseStRels。我希望标签随着圆圈的动画一起计数。因此,如果该值为0.12,则标签应显示12% 以下是“我的圆”动画的代码: func animateView(toValue: Double, strokeColor: UIColor) { let screenWidth = self.view.frame.size.width
func animateView(toValue: Double, strokeColor: UIColor) {
let screenWidth = self.view.frame.size.width
let screenHeight = self.view.frame.size.height
let circle = UIView(frame: CGRectMake((screenWidth / 2) - (150 / 2), (screenHeight / 2) - (150 / 2), 150, 150)) // viewProgress is a UIView
circle.backgroundColor = UIColor.clearColor()
view.addSubview(circle)
var progressCircle = CAShapeLayer()
var backgroundCircle = CAShapeLayer()
progressCircle.frame = view.bounds
backgroundCircle.frame = view.bounds
let lineWidth:CGFloat = 20
let rectFofOval = CGRectMake(lineWidth / 2, lineWidth / 2, circle.bounds.width - lineWidth, circle.bounds.height - lineWidth)
let circlePath = UIBezierPath(ovalInRect: rectFofOval)
progressCircle = CAShapeLayer ()
progressCircle.path = circlePath.CGPath
progressCircle.strokeColor = UIColor.whiteColor().CGColor
progressCircle.fillColor = UIColor.clearColor().CGColor
progressCircle.lineWidth = 20.0
progressCircle.frame = view.bounds
progressCircle.lineCap = "round"
backgroundCircle = CAShapeLayer ()
backgroundCircle.path = circlePath.CGPath
backgroundCircle.strokeColor = strokeColor.CGColor
backgroundCircle.fillColor = UIColor.clearColor().CGColor
backgroundCircle.lineWidth = 20.0
backgroundCircle.frame = view.bounds
backgroundCircle.lineCap = "round"
circle.layer.addSublayer(backgroundCircle)
circle.layer.addSublayer(progressCircle)
circle.transform = CGAffineTransformRotate(circle.transform, CGFloat(-M_PI_2))
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.fromValue = 0
animation.toValue = toValue
animation.duration = 1
animation.fillMode = kCAFillModeForwards
animation.removedOnCompletion = false
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseIn)
progressCircle.addAnimation(animation, forKey: nil)
}
我已经试过了,但是标签一直显示0.0%
var current: Double = 0.0
let i = current * 100
let max = 0.1 * 100
if i < max {
self.progressLabel.text = "\(current)%"
current += 0.01 * 100
}
var电流:双=0.0
设i=电流*100
设最大值=0.1*100
如果我
您应该检查表示层的值,以获取动画属性的当前值
func printValue() {
let currentLayer = progressCircle.presentation()
current = currentLayer?.value(forKeyPath: "strokeEnd") as? Float;
print("current \(current)")
let i = current! * 100
let max:Float = 100
if i < max {
self.progressLabel.text = "\(current! * 100)%"
}
}
func printValue(){
让currentLayer=progressCircle.presentation()
current=currentLayer?值(forKeyPath:“strokeEnd”)为?浮点;
打印(“当前\(当前)”)
设i=电流!*100
设max:Float=100
如果我
调用方法printValue,无论您想在何处显示当前值,代码在此部分中断:
current=currentLayer?.valueForKey(“strokeEnd”)as!浮动