Ios 标签值不变
我正在用Objective C编写一个程序,它使用两个不同的视图来输入数据。一个视图仅显示视图(PSACurrentGame),另一个视图输入数据(PSAEnterScores)。我正在使用“prepareforsegue”方法将数据从PSAEnterScores传递到PSACurrentGame。问题是标签没有改变。知道为什么吗 PSACurrentGame.m:Ios 标签值不变,ios,objective-c,uilabel,uistoryboardsegue,Ios,Objective C,Uilabel,Uistoryboardsegue,我正在用Objective C编写一个程序,它使用两个不同的视图来输入数据。一个视图仅显示视图(PSACurrentGame),另一个视图输入数据(PSAEnterScores)。我正在使用“prepareforsegue”方法将数据从PSAEnterScores传递到PSACurrentGame。问题是标签没有改变。知道为什么吗 PSACurrentGame.m: #import "PSACurrentGame.h" #import "PSAGlobal.h" @interface PSAC
#import "PSACurrentGame.h"
#import "PSAGlobal.h"
@interface PSACurrentGame ()
@end
@implementation PSACurrentGame
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view
PSAGlobal *global = [PSAGlobal getInstance];
self.player1.text = global.player1Name;
self.player2.text = global.player2Name;
self.player3.text = global.player3Name;
self.player4.text = global.player4Name;
self.player5.text = global.player5Name;
self.player6.text = global.player6Name;
if ([self.player3.text isEqual: @""]) {
self.player3.hidden = YES;
self.R1P3Phase.hidden = YES;
self.R1P3Score.hidden=YES;
self.R2P3Phase.hidden = YES;
self.R2P3Score.hidden=YES;
self.R3P3Phase.hidden = YES;
self.R3P3Score.hidden=YES;
self.ToP3Phase.hidden = YES;
self.ToP3Score.hidden=YES;
}
if ([self.player4.text isEqual: @""]) {
self.player4.hidden = YES;
self.R1P4Phase.hidden = YES;
self.R1P4Score.hidden=YES;
self.R2P4Phase.hidden = YES;
self.R2P4Score.hidden=YES;
self.R3P4Phase.hidden = YES;
self.R3P4Score.hidden=YES;
self.ToP4Phase.hidden = YES;
self.ToP4Score.hidden=YES;
}
if ([self.player5.text isEqual: @""]) {
self.player5.hidden = YES;
self.R1P5Phase.hidden = YES;
self.R1P5Score.hidden=YES;
self.R2P5Phase.hidden = YES;
self.R2P5Score.hidden=YES;
self.R3P5Phase.hidden = YES;
self.R3P5Score.hidden=YES;
self.ToP5Phase.hidden = YES;
self.ToP5Score.hidden=YES;
}
if ([self.player6.text isEqual: @""]) {
self.player6.hidden = YES;
self.R1P6Phase.hidden = YES;
self.R1P6Score.hidden=YES;
self.R2P6Phase.hidden = YES;
self.R2P6Score.hidden=YES;
self.R3P6Phase.hidden = YES;
self.R3P6Score.hidden=YES;
self.ToP6Phase.hidden = YES;
self.ToP6Score.hidden=YES;
}
if ([self.player4.text isEqual: @""] && [self.player5.text isEqual:@""] && [self.player6.text isEqual:@""]) {
self.R1List2.hidden = YES;
self.R2List2.hidden = YES;
self.R3List2.hidden = YES;
self.ToList2.hidden = YES;
}
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
- (void)viewDidLoad
{
[super viewDidLoad];
// set text to your label
R3P1Score.text=gameName;
}
PSACurrentGame.h:
#import <UIKit/UIKit.h>
@interface PSACurrentGame : UIViewController
@property (strong, nonatomic) IBOutlet UILabel *player1;
@property (strong, nonatomic) IBOutlet UILabel *player2;
@property (strong, nonatomic) IBOutlet UILabel *player3;
@property (strong, nonatomic) IBOutlet UILabel *player4;
@property (strong, nonatomic) IBOutlet UILabel *player5;
@property (strong, nonatomic) IBOutlet UILabel *player6;
@property (strong, nonatomic) IBOutlet UILabel *R1P1Score;
@property (strong, nonatomic) IBOutlet UILabel *R1P1Phase;
@property (strong, nonatomic) IBOutlet UILabel *R2P1Score;
@property (strong, nonatomic) IBOutlet UILabel *R2P1Phase;
@property (strong, nonatomic) IBOutlet UILabel *R3P1Score;
@property (strong, nonatomic) IBOutlet UILabel *R3P1Phase;
@property (strong, nonatomic) IBOutlet UILabel *ToP1Score;
@property (strong, nonatomic) IBOutlet UILabel *ToP1Phase;
@property (strong, nonatomic) IBOutlet UILabel *R1P2Score;
@property (strong, nonatomic) IBOutlet UILabel *R1P2Phase;
@property (strong, nonatomic) IBOutlet UILabel *R2P2Score;
@property (strong, nonatomic) IBOutlet UILabel *R2P2Phase;
@property (strong, nonatomic) IBOutlet UILabel *R3P2Score;
@property (strong, nonatomic) IBOutlet UILabel *R3P2Phase;
@property (strong, nonatomic) IBOutlet UILabel *ToP2Score;
@property (strong, nonatomic) IBOutlet UILabel *ToP2Phase;
@property (strong, nonatomic) IBOutlet UILabel *R1P3Score;
@property (strong, nonatomic) IBOutlet UILabel *R1P3Phase;
@property (strong, nonatomic) IBOutlet UILabel *R2P3Score;
@property (strong, nonatomic) IBOutlet UILabel *R2P3Phase;
@property (strong, nonatomic) IBOutlet UILabel *R3P3Score;
@property (strong, nonatomic) IBOutlet UILabel *R3P3Phase;
@property (strong, nonatomic) IBOutlet UILabel *ToP3Score;
@property (strong, nonatomic) IBOutlet UILabel *ToP3Phase;
@property (strong, nonatomic) IBOutlet UILabel *R1P4Score;
@property (strong, nonatomic) IBOutlet UILabel *R1P4Phase;
@property (strong, nonatomic) IBOutlet UILabel *R2P4Score;
@property (strong, nonatomic) IBOutlet UILabel *R2P4Phase;
@property (strong, nonatomic) IBOutlet UILabel *R3P4Score;
@property (strong, nonatomic) IBOutlet UILabel *R3P4Phase;
@property (strong, nonatomic) IBOutlet UILabel *ToP4Score;
@property (strong, nonatomic) IBOutlet UILabel *ToP4Phase;
@property (strong, nonatomic) IBOutlet UILabel *R1P5Score;
@property (strong, nonatomic) IBOutlet UILabel *R1P5Phase;
@property (strong, nonatomic) IBOutlet UILabel *R2P5Score;
@property (strong, nonatomic) IBOutlet UILabel *R2P5Phase;
@property (strong, nonatomic) IBOutlet UILabel *R3P5Score;
@property (strong, nonatomic) IBOutlet UILabel *R3P5Phase;
@property (strong, nonatomic) IBOutlet UILabel *ToP5Score;
@property (strong, nonatomic) IBOutlet UILabel *ToP5Phase;
@property (strong, nonatomic) IBOutlet UILabel *R1P6Score;
@property (strong, nonatomic) IBOutlet UILabel *R1P6Phase;
@property (strong, nonatomic) IBOutlet UILabel *R2P6Score;
@property (strong, nonatomic) IBOutlet UILabel *R2P6Phase;
@property (strong, nonatomic) IBOutlet UILabel *R3P6Score;
@property (strong, nonatomic) IBOutlet UILabel *R3P6Phase;
@property (strong, nonatomic) IBOutlet UILabel *ToP6Score;
@property (strong, nonatomic) IBOutlet UILabel *ToP6Phase;
@property (strong, nonatomic) IBOutlet UILabel *R1List2;
@property (strong, nonatomic) IBOutlet UILabel *R2List2;
@property (strong, nonatomic) IBOutlet UILabel *R3List2;
@property (strong, nonatomic) IBOutlet UILabel *ToList2;
@end
PSA.h:
#import <UIKit/UIKit.h>
@interface PSAEnterScores : UIViewController
@property (weak, nonatomic) IBOutlet UITextField *player1txt;
@property (weak, nonatomic) IBOutlet UITextField *player2txt;
@property (weak, nonatomic) IBOutlet UITextField *player3txt;
@property (weak, nonatomic) IBOutlet UITextField *player4txt;
@property (weak, nonatomic) IBOutlet UITextField *player5txt;
@property (weak, nonatomic) IBOutlet UITextField *player6txt;
@property (weak, nonatomic) IBOutlet UILabel *player1Name;
@property (weak, nonatomic) IBOutlet UILabel *player2Name;
@property (weak, nonatomic) IBOutlet UILabel *player3Name;
@property (weak, nonatomic) IBOutlet UILabel *player4Name;
@property (weak, nonatomic) IBOutlet UILabel *player5Name;
@property (weak, nonatomic) IBOutlet UILabel *player6Name;
@end
#导入
@接口:UIViewController
@属性(弱、非原子)IBOutlet UITextField*player1txt;
@属性(弱、非原子)IBOutlet UITextField*Player2Text;
@属性(弱、非原子)IBOutlet UITextField*player3txt;
@属性(弱、非原子)IBOutlet UITextField*Player4Text;
@属性(弱、非原子)IBOutlet UITextField*player5txt;
@属性(弱、非原子)IBOutlet UITextField*player6txt;
@属性(弱、非原子)IBUILabel*player1Name;
@属性(弱、非原子)IBUILabel*player2Name;
@属性(弱、非原子)IBUILabel*player3Name;
@属性(弱、非原子)IBUILabel*player4Name;
@属性(弱、非原子)IBUILabel*player5Name;
@属性(弱、非原子)IBUILabel*player6Name;
@结束
一次输入数据后记录:
2013-11-25 19:04:08.810第10阶段评分应用[34601:11303]接口生成器文件中的未知等级PSA。
2013-11-25 19:08:11.607第10阶段评分应用[34601:11303]P1ToScore的值:(空)
(课程名称为第10阶段评分申请)
我不知道它为什么在Interface Builder文件中显示未知类PSA。我没有名为“PSA”的类,它只是我的类的前缀。prepareForSegue:在
viewDidLoad:
之前调用,因此您的IBOutlet
将为零。尝试将传入值设置为NSString
,然后使用该字符串填充UIlabel
上的viewDidLoad:
比如说
在游戏中。h:
//创建属性
@属性(非原子,强)NSString*gameName
m:修改你的分数
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
PSACurrentGame *pass = (PSACurrentGame *)segue.destinationViewController;
pass.gameName=[NSString alloc]initWithString:pass.R2P1Score.text]
}
在游戏中。m:
#import "PSACurrentGame.h"
#import "PSAGlobal.h"
@interface PSACurrentGame ()
@end
@implementation PSACurrentGame
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view
PSAGlobal *global = [PSAGlobal getInstance];
self.player1.text = global.player1Name;
self.player2.text = global.player2Name;
self.player3.text = global.player3Name;
self.player4.text = global.player4Name;
self.player5.text = global.player5Name;
self.player6.text = global.player6Name;
if ([self.player3.text isEqual: @""]) {
self.player3.hidden = YES;
self.R1P3Phase.hidden = YES;
self.R1P3Score.hidden=YES;
self.R2P3Phase.hidden = YES;
self.R2P3Score.hidden=YES;
self.R3P3Phase.hidden = YES;
self.R3P3Score.hidden=YES;
self.ToP3Phase.hidden = YES;
self.ToP3Score.hidden=YES;
}
if ([self.player4.text isEqual: @""]) {
self.player4.hidden = YES;
self.R1P4Phase.hidden = YES;
self.R1P4Score.hidden=YES;
self.R2P4Phase.hidden = YES;
self.R2P4Score.hidden=YES;
self.R3P4Phase.hidden = YES;
self.R3P4Score.hidden=YES;
self.ToP4Phase.hidden = YES;
self.ToP4Score.hidden=YES;
}
if ([self.player5.text isEqual: @""]) {
self.player5.hidden = YES;
self.R1P5Phase.hidden = YES;
self.R1P5Score.hidden=YES;
self.R2P5Phase.hidden = YES;
self.R2P5Score.hidden=YES;
self.R3P5Phase.hidden = YES;
self.R3P5Score.hidden=YES;
self.ToP5Phase.hidden = YES;
self.ToP5Score.hidden=YES;
}
if ([self.player6.text isEqual: @""]) {
self.player6.hidden = YES;
self.R1P6Phase.hidden = YES;
self.R1P6Score.hidden=YES;
self.R2P6Phase.hidden = YES;
self.R2P6Score.hidden=YES;
self.R3P6Phase.hidden = YES;
self.R3P6Score.hidden=YES;
self.ToP6Phase.hidden = YES;
self.ToP6Score.hidden=YES;
}
if ([self.player4.text isEqual: @""] && [self.player5.text isEqual:@""] && [self.player6.text isEqual:@""]) {
self.R1List2.hidden = YES;
self.R2List2.hidden = YES;
self.R3List2.hidden = YES;
self.ToList2.hidden = YES;
}
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
- (void)viewDidLoad
{
[super viewDidLoad];
// set text to your label
R3P1Score.text=gameName;
}
抱歉,我应该如何解决在viewDidLoad之前调用prepareForSegue的问题?我有点困惑。谢谢你!成功了!最后,我一直在寻找这个问题的答案。这是我在这个问题上问的第二个问题(我之前的一个问题解决了问题的另一个方面)!