播放Iphone音频时出现问题
我只是想让一个简单的mp3播放器工作。我犯了一个我不太明白的错误 我在我的h文件中声明了一个AVAudioPlayer实例,并在我的.m文件中合成了它播放Iphone音频时出现问题,iphone,objective-c,avaudioplayer,Iphone,Objective C,Avaudioplayer,我只是想让一个简单的mp3播放器工作。我犯了一个我不太明白的错误 我在我的h文件中声明了一个AVAudioPlayer实例,并在我的.m文件中合成了它 Undefined symbols: ".objc_class_name_AVAudioPlayer", referenced from: literal-pointer@__OBJC@__cls_refs@AVAudioPlayer in PromoTabOptionHome.o ld: symbol(s) not found
Undefined symbols:
".objc_class_name_AVAudioPlayer", referenced from:
literal-pointer@__OBJC@__cls_refs@AVAudioPlayer in PromoTabOptionHome.o
ld: symbol(s) not found
collect2: ld returned 1 exit status
我的h文件定义如下
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
@interface PromoTabOptionHome : UIViewController {
UIButton *playPause;
AVAudioPlayer* audioPlayer;
NSMutableString *audioPath;
BOOL playing;
}
@property(nonatomic,retain)UIButton *playPause;
@property(nonatomic,retain)NSMutableString *audioPath;
@property(nonatomic,retain)AVAudioPlayer *audioPlayer;
-(id)initWithTabBar;
@end
#import "PromoTabOptionHome.h"
@implementation PromoTabOptionHome
@synthesize playPause;
@synthesize audioPath;
@synthesize audioPlayer;
-(id) initWithTabBar {
if ([self init]) {
self.tabBarItem.image = [UIImage imageNamed:@"home.png"];
// set the long name shown in the navigation bar
self.navigationItem.title=@"Nav Title";
}
return self;
}
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
playPause = [UIButton buttonWithType:UIButtonTypeCustom];
playPause.frame = CGRectMake(-20,280, 100,100);
[playPause setImage:[UIImage imageNamed:@"play.png"] forState:UIControlStateNormal];
[playPause addTarget:self action:@selector(buttonPushed:)
forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:playPause];
playing=NO;
NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:audioPath, [[NSBundle mainBundle] resourcePath]]];
NSError *error;
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
//audioPlayer.numberOfLoops = -1;
if (audioPlayer == nil)
NSLog([error description]);
else
[audioPlayer play];
}
- (void) buttonPushed:(id)sender
{
NSLog(@"It works!");
switch (playing) {
case NO:
playing=YES;
[playPause setImage:[UIImage imageNamed:@"pause.png"] forState:UIControlStateNormal];
break;
case YES:
playing=NO;
[playPause setImage:[UIImage imageNamed:@"play.png"] forState:UIControlStateNormal];
break;
default:
break;
}
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[super dealloc];
}
@end
您是否将
AVFoundation
框架添加到您的项目中
通过右键单击Frameworks组并单击Add>Existing Framework来执行此操作,您可能会在项目中缺少对AVFoundation.Framework的引用。默认情况下,不会添加此引用。您需要手动添加
AVFoundation.framework
这将解决您的问题。它对我很有用。我试过了,但它在系统>库>框架中不存在。我想我正在寻找一个名为avfoundation.framework的东西,我在这里找到了它/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/System/Library/Frameworks/UIKit.framework奇怪的是,默认情况下x-code没有显示正确的位置?如果在顶部选择all,框架应该出现在下拉列表中。