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Iphone 同一委托上的多个UIActionSheet_Iphone_Objective C_Ios_Delegates_Uiactionsheet - Fatal编程技术网

Iphone 同一委托上的多个UIActionSheet

Iphone 同一委托上的多个UIActionSheet,iphone,objective-c,ios,delegates,uiactionsheet,Iphone,Objective C,Ios,Delegates,Uiactionsheet,我在写一个益智游戏。当用户按下check按钮时,我查看他们输入的解决方案是否正确。根据结果,我将为他们呈现两张行动表中的一张。目前,我只有一些NSLog语句来确保调用了这些内容,但其中只有一个工作表似乎工作正常 当我单击淋浴RorsActionSheet中的按钮时,不会调用任何内容。行动表从屏幕上消失,但日志永远不会打印 我怀疑这与向同一个代理(self)声明两个操作表有关 应该调用的方法有: - (void) levelCompleteActionSheet:(UIActionSheet *)

我在写一个益智游戏。当用户按下check按钮时,我查看他们输入的解决方案是否正确。根据结果,我将为他们呈现两张行动表中的一张。目前,我只有一些NSLog语句来确保调用了这些内容,但其中只有一个工作表似乎工作正常

当我单击淋浴RorsActionSheet中的按钮时,不会调用任何内容。行动表从屏幕上消失,但日志永远不会打印

我怀疑这与向同一个代理(self)声明两个操作表有关

应该调用的方法有:

- (void) levelCompleteActionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger)buttonIndex {
    if (buttonIndex != [actionSheet cancelButtonIndex]) {
        NSLog(@"return to levelSelect");
        //pushViewController:levelSelect
    }
    else {
        NSLog(@"continue to examine solution");
    }
}


- (void) showErrorsActionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger)buttonIndex {
    if (buttonIndex != [actionSheet cancelButtonIndex]) {
        NSLog(@"show errors in red");
    }
    else {
        NSLog(@"continue to try");
    }
}
我在接口文件中声明了UIActionSheet协议,如下所示:

@interface GamePlay : UIViewController <UIActionSheetDelegate> {
@界面游戏性:UIViewController{

UIActionSheet将在其委托上调用的方法是UIActionSheet委托协议中列出的方法


若要调用,您的方法必须是这些方法之一。我没有看到该协议中列出的
levelCompleteActionSheet
showErrorsActionSheet
:)您的方法必须命名为
actionSheet:ClickedButtonIndex:
,而不是您用整块布拼凑的某个名称。

为每个actionSheet设置一个标记,然后使用switch语句

指定标记 UIActionSheet代表
这一点同样适用于此类中的任何其他地方,包括
levelCompleteTactionSheet:
showErrorsActionSheet:
。唯一的区别是,您需要为每个actionSheet创建一个iVar,而不是在
checkSolution
中使用标记来创建它们解决此问题

levelCompleteActionSheet.tag=100

淋浴RorsActionSheet.tag=101

- (void) levelCompleteActionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger)buttonIndex {

  if(actionSheet.tag == 100){

     // levelCompleteActionSheet implement your required function

     }
  else if(actionSheet.tag == 101){

     // showErrorsActionSheet implement your required function

   } 
}
- (void)checkSolution
{
    if (allCorrect) 
    {
        UIActionSheet *levelCompleteActionSheet = [[UIActionSheet alloc] initWithTitle:@"Congratulations! You Have Finished the Level!" delegate:self cancelButtonTitle:@"Review my work" destructiveButtonTitle:@"Choose next puzzle" otherButtonTitles:nil, nil];

        [levelCompleteActionSheet setTag: 0];

        [levelCompleteActionSheet showInView:self.view];
        [levelCompleteActionSheet release];
    }
    else
    {    
        UIActionSheet *showErrorsActionSheet = [[UIActionSheet alloc] initWithTitle:@"Sorry, thats not right. Show errors in red?" delegate:self cancelButtonTitle:@"No Thanks, I'll keep trying" destructiveButtonTitle:@"Yes please, I'm stuck!" otherButtonTitles:nil, nil];

        [showErrorsActionSheet setTag: 1];

        [showErrorsActionSheet showInView:self.view];
        [showErrorsActionSheet release];
    }
}
- (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex 
{
    switch ( actionSheet.tag )
    {
        case 0: /* levelCompleteActionSheet */
        {
            switch ( buttonIndex )
            {
                case 0: /* 1st button*/
                    break;
                case 1: /* 2nd button */
                    break;
            }
        }
            break;
        case 1: /* showErrorsActionSheet */
            break;
    }
}
- (void) levelCompleteActionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger)buttonIndex {

  if(actionSheet.tag == 100){

     // levelCompleteActionSheet implement your required function

     }
  else if(actionSheet.tag == 101){

     // showErrorsActionSheet implement your required function

   } 
}