Iphone 如何在键盘弹出后将聚焦文本字段移动到视图的中间

Iphone 如何在键盘弹出后将聚焦文本字段移动到视图的中间,iphone,objective-c,uitableview,uiscrollview,custom-cell,Iphone,Objective C,Uitableview,Uiscrollview,Custom Cell,在我的iPad中,我正在创建SplitView应用程序。我有一个包含多行的UITableVewtable,每行/单元格有三个UITextField 当我点击UITextField时,一些字段被键盘隐藏 因此,我使用了TPKeyboardAvoidingScrollView框架,但它不适用于ios5.0+。 有时无法滚动表格上的滚动视图 所以我每次都想把聚焦单元移到键盘的中间/正上方 我应该用什么 提前感谢。试试这段代码。将其放入.h文件中: CGFloat animatedDistance;

在我的iPad中,我正在创建
SplitView
应用程序。我有一个包含多行的
UITableVewtable
,每行/单元格有三个
UITextField

当我点击
UITextField
时,一些字段被键盘隐藏

因此,我使用了TPKeyboardAvoidingScrollView框架,但它不适用于
ios5.0+。

有时无法滚动表格上的滚动视图

所以我每次都想把聚焦单元移到键盘的中间/正上方

我应该用什么


提前感谢。

试试这段代码。将其放入.h文件中:

CGFloat animatedDistance;
在.m文件中:

static const CGFloat KEYBOARD_ANIMATION_DURATION = 0.3;
static const CGFloat MINIMUM_SCROLL_FRACTION = 0.2;
static const CGFloat MAXIMUM_SCROLL_FRACTION = 0.8;
static const CGFloat PORTRAIT_KEYBOARD_HEIGHT = 264;
static const CGFloat LANDSCAPE_KEYBOARD_HEIGHT = 352;
在@interface myclass()之前添加这个静态常量。您可以根据需要更改上面的键盘高度值。然后添加以下代码:

- (void)textFieldDidBeginEditing:(UITextField *)textField
{

    CGRect textFieldRect =
    [self.view.window convertRect:textField.bounds fromView:textField];
    CGRect viewRect =
    [self.view.window convertRect:self.view.bounds fromView:self.view];

    CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height;

    CGFloat numerator = midline - viewRect.origin.y - MINIMUM_SCROLL_FRACTION * viewRect.size. height;

    CGFloat denominator =
    (MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION) * viewRect.size.height;

    CGFloat heightFraction = numerator / denominator;

    if (heightFraction < 0.0)
    {
        heightFraction = 0.0;
    }
    else if (heightFraction > 1.0)
    {
        heightFraction = 1.0;
    }

    UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];

    if (orientation == UIInterfaceOrientationPortrait ||
        orientation == UIInterfaceOrientationPortraitUpsideDown)
    {
        animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction);
    }
    else
    {
        animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction);
    }

    CGRect viewFrame = self.view.frame;
    viewFrame.origin.y -= animatedDistance;

    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationBeginsFromCurrentState:YES];
    [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];

    [self.view setFrame:viewFrame];

    [UIView commitAnimations];
}

- (void)textFieldDidEndEditing:(UITextField *)textField
{
    CGRect viewFrame = self.view.frame;
    viewFrame.origin.y += animatedDistance;

    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationBeginsFromCurrentState:YES];
    [UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];

    [self.view setFrame:viewFrame];

    [UIView commitAnimations];
}
-(void)textFieldDidBeginEditing:(UITextField*)textField
{
CGRect textFieldRect=
[self.view.window convertRect:textField.bounds fromView:textField];
CGRect viewRect=
[self.view.window convertRect:self.view.fromView:self.view];
CGFloat midline=textFieldRect.origin.y+0.5*textFieldRect.size.height;
CGFloat分子=中线-viewRect.origin.y-最小滚动分数*viewRect.size.height;
浮点分母=
(最大滚动分数-最小滚动分数)*viewRect.size.height;
CGFloat heightFraction=分子/分母;
如果(高度分数<0.0)
{
高度分数=0.0;
}
否则如果(高度分数>1.0)
{
高度分数=1.0;
}
UIInterfaceOrientation方向=[[UIApplication sharedApplication]statusBarOrientation];
如果(方向==UIInterfaceOrientationParative||
方向==UIInterfaceOrientationGraphitalUpsideDown)
{
动画距离=地板(纵向\键盘\高度*高度分数);
}
其他的
{
动画距离=地板(横向键盘高度*高度分数);
}
CGRect viewFrame=self.view.frame;
viewFrame.origin.y-=动画距离;
[UIView beginAnimations:nil上下文:NULL];
[UIView setAnimationBeginsFromCurrentState:是];
[UIView设置动画持续时间:键盘动画持续时间];
[self.view setFrame:viewFrame];
[UIView委员会];
}
-(void)textfielddidediting:(UITextField*)textField
{
CGRect viewFrame=self.view.frame;
viewFrame.origin.y+=动画距离;
[UIView beginAnimations:nil上下文:NULL];
[UIView setAnimationBeginsFromCurrentState:是];
[UIView设置动画持续时间:键盘动画持续时间];
[self.view setFrame:viewFrame];
[UIView委员会];
}

您想要的是设置视图的动画,例如当您触摸文本字段时,它应该向上,当您结束键入时,它应该向下。您可以通过实现两个
uitextfield
delegate方法和一些小动画来实现这一点,如下所示:

- (void)textFieldDidEndEditing:(UITextField *)textField
{
    [self startAnimatingTextField: textField up: NO];
}

- (void)textFieldDidBeginEditing:(UITextField *)textField
{
    [self startAnimatingTextField: textField up: YES];

    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationBeginsFromCurrentState:YES];
    [UIView setAnimationDuration:0.1];
    [UIView setAnimationCurve: UIViewAnimationCurveLinear];

    [UIView commitAnimations];
}

-(void)startAnimatingTextField:(UITextField *) textField up: (BOOL) up
{
    const int distance = 120;   /* modify conform your needs */
    const float duration = 0.3f;                        

    int movement = (up ? -movementDistance : movementDistance);

    [UIView beginAnimations: @"anim" context: nil];
    [UIView setAnimationBeginsFromCurrentState: YES];
    [UIView setAnimationDuration: movementDuration];

    self.view.frame = CGRectOffset(self.view.frame, 0, movement);

    [UIView commitAnimations];
}

希望这有帮助

首先打开xib文件并将内容插入(在Scrollview大小中)设置为200

现在在.m文件中更新以下两种方法

- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
    static NSString *cell=@"Cell";        
    Cell *customCell= (Cell *)[tableView dequeueReusableCellWithIdentifier:cell];

    if (customCell==nil) {
        NSArray *bundle = [[NSBundle mainBundle] loadNibNamed:@"Cell" owner:self options:nil];
        for (id object in bundle) {
            if ([object isKindOfClass:[Cell class]])
            {
                customCell = (Cell *)object;
                break;
            }
        }
    }
    customCell.IBTxtfield.tag=indexPath.row;
return customCell;
}

- (void)textFieldDidBeginEditing:(UITextField *)textField{
    NSIndexPath *path=[NSIndexPath indexPathForRow:textField.tag inSection:0];
    [IBtblView scrollToRowAtIndexPath:path atScrollPosition:UITableViewScrollPositionTop animated:YES];
}