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Java 在arcore中运行时更改渲染模型的纹理_Java_Android_Arcore - Fatal编程技术网

Java 在arcore中运行时更改渲染模型的纹理

Java 在arcore中运行时更改渲染模型的纹理,java,android,arcore,Java,Android,Arcore,找不到在运行时为arcore中的渲染模型更改纹理的方法。我设置的初始纹理似乎就是我所坚持的 ModelRenderable.builder() .setSource(this, Uri.parse("test.sfb")) .build() .thenAccept( modelRenderable -> { faceRegionsRenderabl

找不到在运行时为arcore中的渲染模型更改纹理的方法。我设置的初始纹理似乎就是我所坚持的

  ModelRenderable.builder()
          .setSource(this, Uri.parse("test.sfb"))
          .build()
          .thenAccept(
                  modelRenderable -> {
                      faceRegionsRenderable = modelRenderable;
                      modelRenderable.setShadowCaster(false);
                      modelRenderable.setShadowReceiver(false);
                  });

  Texture.builder()
          .setSource(this, R.drawable.test)
          .build()
          .thenAccept(texture -> faceMeshTexture = texture);
如何在第一次选择纹理后在运行时更改纹理