Java 从数组创建toString
我正在尝试创建一个toString来打印数组的细节。我可以通过执行for循环并在toString中使用print line with,让它以我希望的方式打印出来,但是当我想在代码的主要部分使用它时,它显然不起作用 对于上下文,这是我的卡片:Java 从数组创建toString,java,arrays,tostring,Java,Arrays,Tostring,我正在尝试创建一个toString来打印数组的细节。我可以通过执行for循环并在toString中使用print line with,让它以我希望的方式打印出来,但是当我想在代码的主要部分使用它时,它显然不起作用 对于上下文,这是我的卡片: /** * Constructor for the card. If damageDone and mana are negative they are replaced by 1 * (not the best solution but the g
/**
* Constructor for the card. If damageDone and mana are negative they are replaced by 1
* (not the best solution but the good enough until we cover exception handling later in the
* semester). <br>
* My solution length: 8 lines
* @param manaCost - The amount of mana this spell costs to cast
* @param damageDone - The amount of damage done by this card
* @param name - the name of this card
*/
public Card(int manaCost, int damageDone, java.lang.String name) {
if (damageDone < 0) {
this.damageDone = 1;}
else {this.damageDone = damageDone;}
if (manaCost < 0) {
this.manaCost = 1;}
else {this.manaCost = manaCost;}
this.name = name;}
/**
*卡的构造函数。如果伤害完成和法力值为负,则替换为1
*(不是最好的解决方案,但已经足够好了,直到我们在本章后面介绍异常处理
*学期)
*我的解决方案长度:8行
*@param manaCost-此法术所需的法力值
*@param damageDone-此卡造成的伤害量
*@param name-此卡的名称
*/
公共卡(int manaCost、int damageDone、java.lang.String名称){
如果(损坏程度<0){
this.damageDone=1;}
else{this.damageDone=damageDone;}
如果(成本<0){
this.manaCost=1;}
else{this.manaCost=manaCost;}
this.name=name;}
这是我的例子,这段代码按照我想要的样子工作,但实际上没有带来任何结果:
public java.lang.String toString(){
int count = 0;
for (int index = 0; index < card.length; index++) {
count++;
System.out.println(count + ": " + card[index]);
}
return "";}
public java.lang.String toString(){
整数计数=0;
对于(int index=0;index
所以我试图构建一个string方法,但它没有带来任何结果,我很困惑。有人知道我哪里出错了吗
@Override
public java.lang.String toString(){
String output = "";
for (int index = 0; index < card.length; index++) {
output = output + card[index];
}
return output;}
@覆盖
public java.lang.String-toString()文件{
字符串输出=”;
对于(int index=0;index
下面是我正在学习的全部课程,我在其他方面仍有问题:
public class Deck {
private Card[] card = new Card[100];
private int cardsRunning = 100;
static int DECKSIZE = 100;
static java.lang.String emailID = "MITNY013";
private boolean random = true;
/**
* Constructor for the Deck. Adds the following cards to the deck in the following order
* 4x Super Lucky Strike, Damage 100, Mana 2
* 6x Mega Santa Hit, Damage 80, Mana 2
* 10x Critical Hit, Damage 50, Mana 5
* 10x Massive Strike, Damage 40, Mana 7
* 15x Wrong Way Down A One Way Street, Damage 30, Mana 10
* 15x Bender Rules Here, Damage 15, Mana 10
* 40x Trade, Damage 5, Mana 5 <br>
* My solution length: 16 lines (space lines not included)
* @param random - Whether to turn on random features
*/
public Deck(boolean random) {
for (int index = 0; index <= 3; index++) {
card[index] = new Card( 2, 100, "Lucky Strike");
}
for (int index = 4; index <= 10; index++) {
card[index] = new Card( 2, 80, "Santa Hit");
}
for (int index = 11; index <= 20; index++) {
card[index] = new Card( 5, 50, "Critical Hit");
}
for (int index = 21; index <= 30; index++) {
card[index] = new Card ( 7, 40, "Massive Strike");
}
for (int index = 31; index <= 45; index++) {
card[index] = new Card( 10, 30, "Wrong Way Down A One Way Street");
}
for (int index = 46; index <= 60; index++) {
card[index] = new Card( 10, 15, "Bender Rules Here");
}
for (int index = 61; index <= 99; index++) {
card[index] = new Card( 5, 5, "Trade");
}
}
/**
* Returns a string representation of the entire deck in the format
* Deck [ 1:Card [name=Super Lucky Strike, manaCost=2, damageDone=100]
* 2:Card [name=Super Lucky Strike, manaCost=2, damageDone=100]
* 3:Card [name=Super Lucky Strike, manaCost=2, damageDone=100]
* 4:Card [name=Super Lucky Strike, manaCost=2, damageDone=100]] <br>
* My solution length: 7 lines
* @overrides - toString in class java.lang.Object
*/
@Override
public java.lang.String toString(){
String output = "";
for (int index = 0; index < card.length; index++) {
output = output + card[index];
}
return output;}
/**
* Uses a random number generator to get a card from the deck somewhere then swaps the
* last card in the deck to that position and reduces the cardsRemaining by one.
* This is important. if the random flag is false you should always get the card at
* position 0. When you swap the card out you should also set the old position to null
* for safety. <br>
* My solution length: 10 lines
* @return - the card drawn or null if no cards left in deck
*/
public Card getRandomCard() {
// use random number generator
Random rand = new Random();
int randomCardNo = rand.nextInt(getCardsRemaining());
removeCard(randomCardNo);
return card[randomCardNo];
}
/**
* Return the number of cards remaining in the deck.
* My solution length: 6 lines
* @return - the total cards remaining
*/
public int getCardsRemaining() {
int temp = 100;
for (int index = 0; index < card.length; index++) {
if ((card[index] == null) ) {
temp = temp -1;
}}
cardsRunning = temp;
return cardsRunning;}
/**
* BONUS Method
* My solution length: XXX
* @return - shuffle cards in deck
*/
public void shuffle(Card[] card) {
int index;
Card temp;
Random random = new Random();
for (int i = card.length - 1; i > 0; i--){
index = random.nextInt(i + 1);
temp = card[index];
card[index] = card[i];
card[i] = temp;}}
private void removeCard(int no) {
int size = card.length;
Card[] newCard = new Card[size];
int index = 0;
for (int i = 0; i < size; i++) {
if (card[i] != null) {
newCard[index++] = card[i];
}
}
}
}
公共类甲板{
私人卡[]卡=新卡[100];
私人int卡运行=100;
静态尺寸=100;
静态java.lang.String emailID=“MITNY013”;
私有布尔随机=真;
/**
*牌组的构造函数。按以下顺序将以下牌组添加到牌组中
*4次超级幸运一击,伤害100,法力2
*6倍巨型圣诞老人命中,伤害80,法力2
*10倍暴击,伤害50,法力5
*10倍大规模打击,伤害40,法力7
*在单行道上错开15次,伤害30,法力10
*15倍弯曲规则,伤害15,法力10
*40倍交易,5点伤害,5点法力
*我的解决方案长度:16行(不包括空格行)
*@param random-是否启用随机功能
*/
公共甲板(布尔随机){
对于(int index=0;index来说,知道卡是什么会很好。也就是说,一个非常简单的方法是使用数组#toString
public java.lang.String toString(){
返回数组。toString(卡);
}
您需要覆盖卡
和卡
类中的toString
方法,如下所示:
public class Card {
int manaCost;
int damageDone;
String name;
public Card(int manaCost, int damageDone, String name) {
if (damageDone < 0) {
this.damageDone = 1;
} else {
this.damageDone = damageDone;
}
if (manaCost < 0) {
this.manaCost = 1;
} else {
this.manaCost = manaCost;
}
this.name = name;
}
// ...
@Override
public String toString() {
return "Card [manaCost=" + manaCost + ", damageDone=" + damageDone + ", name=" + name + "]";
}
}
public class Deck {
private Card[] cards;
public void setCards(Card[] cards) {
this.cards = cards;
}
// ...
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
for (int i = 0; i < cards.length; i++) {
sb.append(cards[i].toString() + "\n");
}
return sb.toString();
}
}
输出:
public class Main {
public static void main(String[] args) {
Card[] cards= {
new Card( 2, 100, "Lucky Strike"),
new Card( 2, 80, "Santa Hit"),
new Card( 5, 50, "Critical Hit")
};
Deck deck1 = new Deck();
deck1.setCards(cards);
System.out.println(deck1);
}
}
Card [manaCost=2, damageDone=100, name=Lucky Strike]
Card [manaCost=2, damageDone=80, name=Santa Hit]
Card [manaCost=5, damageDone=50, name=Critical Hit]
使用System.out.println()
用于第二种方法。如果card.lenght>0
,则应返回一些内容。请在代码上发布一条注释:java.lang.String
可以简化为String
。java.lang
包总是隐式导入的。您能发布一些代码吗在一张卡片上写的是我的原始信息谢谢Arvind,这有助于谢谢你。现在我可以开始讨论我的get random和get cards出了什么问题remaining@Nico-不要忘记接受答案,以便未来的访问者也可以自信地使用解决方案。检查以了解如何使用。如果有任何疑问/问题,请随时发表评论。