Javascript ActionScript 3 If/Else If语句
我正是按照这个教程上 Youtube: 这一概念是制作一个避免er游戏,其中3个物体垂直下落,其中一个将增加分数,另外两个将结束游戏 我在一个数组中创建了4个对象,如下所示:Javascript ActionScript 3 If/Else If语句,javascript,arrays,actionscript-3,flash,Javascript,Arrays,Actionscript 3,Flash,我正是按照这个教程上 Youtube: 这一概念是制作一个避免er游戏,其中3个物体垂直下落,其中一个将增加分数,另外两个将结束游戏 我在一个数组中创建了4个对象,如下所示: var:objects数组=[new BlueBird()、new RedBird()、new Goomba()、new Ham()] //objects[0]=是一只跳到场景3(“死亡场景”)的蓝色小鸟 //objects[1]=是一只跳到场景3(“死亡场景”)的红色小鸟 //objects[2]=是一个跳转到场景3(
var:objects数组=[new BlueBird()、new RedBird()、new Goomba()、new Ham()]
//objects[0]=是一只跳到场景3(“死亡场景”)的蓝色小鸟
//objects[1]=是一只跳到场景3(“死亡场景”)的红色小鸟
//objects[2]=是一个跳转到场景3(“死亡场景”)的Goomba
//objects[3]=是一块添加点的火腿
这是我有困难的陈述。我无法获取对象[3],即一块火腿,来测试else if语句。我在&&objectsIndex==3中编码,但它不起作用:
if((Pig.hit).hitTestObject(objects[objectsIndex]))
{
// Reset objects to y positions
objects[objectsIndex].x = randomRange(0,3) * 50
objects[objectsIndex].y = -50;
stage.removeEventListener(KeyboardEvent.KEY_DOWN,pressedButton);
stage.removeEventListener(Event.ENTER_FRAME,CollisionSensor);
stage.frameRate = 24;
gotoAndStop(1,"GG WP");
//trace ("you died!");
}
else if((Pig.hit).hitTestObject(objects[objectsIndex]) && objectsIndex == 3)
{
score = score + 1; //increase score by 1 point
text1.text = String(score); // Score is now a string value
// Since text1 is a text box, it must be denotated as a string
// Reset the objects to y positions
objects[objectsIndex].x = randomRange(0,3) * 50;
objects[objectsIndex].y = -50
}
以下是整个项目代码供参考:
stop();
import flash.events.Event;
stage.focus = this;
stage.addEventListener(KeyboardEvent.KEY_DOWN, pressedButton);
stage.addEventListener(Event.ENTER_FRAME, CollisionSensor);
var score:Number = 0; //Player Score
var enemy_velocity:Number = 5;
var objects:Array = [new RedBird(),new Goomba,new BlueBird(),new Ham()];
// objects[0] is a RedBird
// objects[1] is a Goomba
// objects[2] is a BlueBird
// objects[3] is an piece of Ham
var objectsIndex:Number = randomRange(0,3); //Randomizer
//Picks a random array value
for (var i:int=0; i<objects.length; i++)
{
objects[i].x = randomRange(0,3) * 50;
objects[i].y = -50;
//Brings objects to stage
stage.addChild(objects[i]);
}
//Generate a ranodom number from minNum to maxNum including the endpoints
function randomRange(minNum:Number, maxNum:Number):Number
{
return (Math.floor(Math.random() * (maxNum - minNum + 1)) + minNum);
}
function CollisionSensor(e:Event)
{
objects[objectsIndex].y = objects[objectsIndex].y + enemy_velocity;
// check if enemy objects have gone past the bottom of the game screen
if (objects[objectsIndex].y > stage.stageHeight)
{
objects[objectsIndex].y = -50; //Resets objects in array and parameters
// To enter frame in a repeated loop
//Randomizes a random x position for Objects
var num:Number = randomRange(0,3);
//This creates 4 random x positions - 0,50,100,150 To randomly place
//The array objects in
objects[objectsIndex].x = num * 50;
// now pick a random object
objectsIndex = randomRange(0,3);
// objects[0] is a RedBird
// objects[1] is a Goomba
// objects[2] is a BlueBird
// objects[3] is an piece of Ham
if(stage.frameRate <= 60)
{
stage.frameRate = stage.frameRate + 5;
}
else
{
stage.frameRate = 60;
if (enemy_velocity <= 25)
{
enemy_velocity += 1;
}
else
{
enemy_velocity = 25;
}
}
}
//check contanct with enemy objects
if((Pig.hit).hitTestObject(objects[objectsIndex]))
{
// Reset objects to y positions
objects[objectsIndex].x = randomRange(0,3) * 50
objects[objectsIndex].y = -50;
stage.removeEventListener(KeyboardEvent.KEY_DOWN,pressedButton);
stage.removeEventListener(Event.ENTER_FRAME,CollisionSensor);
stage.frameRate = 24;
gotoAndStop(1,"GG WP");
//trace ("you died!");
}
else if((Pig.hit).hitTestObject(objects[objectsIndex]) && objectsIndex == 3)
{
score = score + 1;
//increase score by 1 point
`text1.text = String(score);` // Score is now a string value
// Since text1 is a text box, it must be denotated as a string
// Reset the objects to y positions
objects[objectsIndex].x = randomRange(0,3) * 50;
objects[objectsIndex].y = -50
}
}
function pressedButton(event:KeyboardEvent):void
{
if (event.keyCode == Keyboard.LEFT && Pig.x >= 0)
{
Pig.x = Pig.x - 50;
}
else if (event.keyCode == Keyboard.RIGHT && Pig.x <= 150)
{
Pig.x = Pig.x + 50;
}
}
stop();
导入flash.events.Event;
stage.focus=这个;
stage.addEventListener(KeyboardEvent.KEY_向下,按下按钮);
stage.addEventListener(Event.ENTER_帧,碰撞传感器);
var得分:数字=0//球员得分
速度:数值=5;
var对象:数组=[new RedBird(),new Goomba,new BlueBird(),new Ham()];
//对象[0]是一只红鸟
//objects[1]是一个Goomba
//对象[2]是一只蓝知更鸟
//物体[3]是一块火腿
var objectsIndex:Number=randomRange(0,3)//随机发生器
//选择一个随机数组值
对于(变量i:int=0;i阶段高度)
{
对象[objectsIndex].y=-50;//重置数组中的对象和参数
//在重复循环中输入帧
//将对象的随机x位置随机化
var num:Number=randomRange(0,3);
//这将创建4个随机x位置-0,50100150以随机放置
//中的数组对象
对象[objectsIndex].x=num*50;
//现在选择一个随机对象
objectsIndex=随机范围(0,3);
//对象[0]是一只红鸟
//objects[1]是一个Goomba
//对象[2]是一只蓝知更鸟
//物体[3]是一块火腿
如果(stage.frameRate您的代码可能有其他问题,但这看起来是正确的
if((Pig.hit).hitTestObject(objects[objectsIndex]))
应该是
if((Pig).hitTestObject(objects[0]))
其中,objects[0]
将是数组中用于测试的索引。但这甚至可能有问题,因此获取您在后台添加的内容的具体名称,在向后台添加对象的for循环中尝试此操作
//Brings objects to stage
stage.addChild(objects[i]);
trace ("added object name : " + objects[i] );
无论你有什么名字,都是你测试的对象。if((Pig).hitTestObject(namehere))
如果你不解释问题是什么,我们将很难解决问题trace(“Ham”:+objects[3])if((Pig).hitTestObject(Ham))~类似这样的问题?