Javascript Vue.js向绑定对象添加属性
我有一张这样的单子Javascript Vue.js向绑定对象添加属性,javascript,vue.js,Javascript,Vue.js,我有一张这样的单子 <div class="list-group entity-list"> <a v-for="entity in master.data" :class="['entity list-group-item', entity.selected ? 'selected' : '']" @click="itemselect(entity)" > @{{entity.name}} </a>
<div class="list-group entity-list">
<a v-for="entity in master.data"
:class="['entity list-group-item', entity.selected ? 'selected' : '']"
@click="itemselect(entity)"
>
@{{entity.name}}
</a>
</div>
所示方法似乎不起作用/触发更改而不是更改您的主数据,使用
$index
跟踪模型中的选择,假设您不重新排序主数据
<div class="list-group entity-list">
<a v-for="entity in master.data"
:class="eClass[$index]"
@click="itemselect($index)"
>
@{{entity.name}}
</a>
</div>
methods: {
itemselect: function(idx) {
if ( 0 > this.selected.indexOf(idx) ) {
this.selected.push(idx)
}
}
}
computed : {
eClass : function () {
var r=[];
for (var i= 0;c=this.master.data[i];++i) {
r[i] = {'selected': -1 < this.selected.indexOf(i),'entity list-group-item':true};
}
return r;
}
}
假设不重新排序
主数据,则使用$index
跟踪模型中的选择,而不是更改主数据
<div class="list-group entity-list">
<a v-for="entity in master.data"
:class="eClass[$index]"
@click="itemselect($index)"
>
@{{entity.name}}
</a>
</div>
methods: {
itemselect: function(idx) {
if ( 0 > this.selected.indexOf(idx) ) {
this.selected.push(idx)
}
}
}
computed : {
eClass : function () {
var r=[];
for (var i= 0;c=this.master.data[i];++i) {
r[i] = {'selected': -1 < this.selected.indexOf(i),'entity list-group-item':true};
}
return r;
}
}
如果要修改道具传入的数据,则需要复制该数据,如果您试图直接修改道具,vue将发出警告。我可能会这样做:
new Vue({
el: '#app',
created() {
// Assume this is passed in by a prop
var myData = {master: {
data: [{
name: 'foo'
}, {
name: 'bar'
}, {
name: 'baz'
}]
}};
// Copy data from prop
myData.master.data.forEach(el => {
var obj = {
name: el.name,
selected: false
};
this.master.data.push(obj);
});
},
methods: {
itemselect(item) {
this.master.data.forEach(el => {
// if this element is selected set to true
el['selected'] = (el.name == item.name);
});
}
},
data() {
return {
master: {
data: []
}
}
}
});
我只是模拟了输入的实际数据,但显然这会将其添加到一个道具中,并像往常一样将其传递给组件。下面是JSFIDLE:如果您想要修改道具传入的数据,那么您需要复制它,如果您试图直接修改道具,vue将抛出警告。我可能会这样做:
new Vue({
el: '#app',
created() {
// Assume this is passed in by a prop
var myData = {master: {
data: [{
name: 'foo'
}, {
name: 'bar'
}, {
name: 'baz'
}]
}};
// Copy data from prop
myData.master.data.forEach(el => {
var obj = {
name: el.name,
selected: false
};
this.master.data.push(obj);
});
},
methods: {
itemselect(item) {
this.master.data.forEach(el => {
// if this element is selected set to true
el['selected'] = (el.name == item.name);
});
}
},
data() {
return {
master: {
data: []
}
}
}
});
我只是模拟了输入的实际数据,但显然这会将其添加到一个道具中,并像往常一样将其传递给组件。以下是JSFIDLE:
new Vue({
el: '#app',
created() {
// Assume this is passed in by a prop
var myData = {master: {
data: [{
name: 'foo'
}, {
name: 'bar'
}, {
name: 'baz'
}]
}};
// Copy data from prop
myData.master.data.forEach(el => {
var obj = {
name: el.name,
selected: false
};
this.master.data.push(obj);
});
},
methods: {
itemselect(item) {
this.master.data.forEach(el => {
// if this element is selected set to true
el['selected'] = (el.name == item.name);
});
}
},
data() {
return {
master: {
data: []
}
}
}
});