Warning: file_get_contents(/data/phpspider/zhask/data//catemap/9/javascript/393.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181
javascript三个控件:双击对象_Javascript_Three.js_Double Click - Fatal编程技术网

javascript三个控件:双击对象

javascript三个控件:双击对象,javascript,three.js,double-click,Javascript,Three.js,Double Click,我正在使用THREE.js和OrbitControls.js。我想双击一个对象,然后做一些事情。 这是我正在使用的代码。cube1是我要双击的对象 var projector = new THREE.Projector(); document.addEventListener('dblclick', ondblclick, false); function ondblclick(event) { var vector = new THREE.Vector

我正在使用THREE.js和OrbitControls.js。我想双击一个对象,然后做一些事情。 这是我正在使用的代码。cube1是我要双击的对象

var projector = new THREE.Projector();

document.addEventListener('dblclick', ondblclick, false);

function ondblclick(event)
{               
    var vector = new THREE.Vector3(
    ( event.clientX / window.innerWidth ) * 2 - 1,
    - ( event.clientY / window.innerHeight ) * 2 + 1,
    0.5);
    projector.unprojectVector( vector, camera );

    var ray = new THREE.Ray( camera.position, 
                     vector.subSelf( camera.position ).normalize() );

    var intersects = ray.intersectObjects( cube1 );

    if ( intersects.length > 0 )
    {
        alert("hit");
    }
}
不幸的是,代码不起作用。 谢谢你的帮助。 这是我正在使用的相机:

var camera = new THREE.PerspectiveCamera( 45, WIDTH/HEIGHT, 0.1, 10000 );
        camera.position.z = 1500;
        camera.position.y = -1800;
        scene.add(camera);
这就是轨道控制:

var controls = new THREE.OrbitControls(camera, renderer.domElement);

我刚刚更正了ondblclick函数

function ondblclick(event) {
    x = (event.clientX / window.innerWidth) * 2 - 1;
    y = -(event.clientY / window.innerHeight) * 2 + 1;
    dir = new THREE.Vector3(x, y, -1)
    dir.unproject(camera)

    ray = new THREE.Raycaster(camera.position, dir.sub(camera.position).normalize())
    var intersects = ray.intersectObject(sphere);
    if ( intersects.length > 0 )
    {
        alert("hit");
    }
}

这是工作示例:

我刚刚更正了ondblclick函数

function ondblclick(event) {
    x = (event.clientX / window.innerWidth) * 2 - 1;
    y = -(event.clientY / window.innerHeight) * 2 + 1;
    dir = new THREE.Vector3(x, y, -1)
    dir.unproject(camera)

    ray = new THREE.Raycaster(camera.position, dir.sub(camera.position).normalize())
    var intersects = ray.intersectObject(sphere);
    if ( intersects.length > 0 )
    {
        alert("hit");
    }
}
以下是工作示例:

注意,这是使用
THREE.Raycaster()
双击的一个示例。请注意,这是使用
THREE.Raycaster()
双击的一个示例。