Javascript document.addEventListener仅适用于1个键代码

Javascript document.addEventListener仅适用于1个键代码,javascript,Javascript,我有一个简单的程序,这只是一个片段 window.onload = function() { var canvas = document.getElementById("paper"); var player = canvas.getContext("2d"); var background = canvas.getContext("2d"); var platform = canvas.getContext("2d"); var background

我有一个简单的程序,这只是一个片段

window.onload = function() {
    var canvas = document.getElementById("paper");

    var player = canvas.getContext("2d");
    var background = canvas.getContext("2d");
    var platform = canvas.getContext("2d");

    var backgroundColor = "rgb(140, 75, 2)";

    var platformColor = "rgb(60, 20, 123)";
    var platformDistFromTop = 120;
    var platformThickness = .5;

    //This is where the walking skins are stored.
    var playerWalkSkins = [
        "Drawing (1).png", "Drawing (2).png",
        "Drawing (3).png", "Drawing (4).png", 
        "Drawing (5).png", "Drawing (6).png",           
        "Drawing (7).png", "Drawing (8).png",
        "Drawing (9).png", "Drawing (10).png", 
        "Drawing (11).png", "Drawing (12).png"
    ]

    var playerXPos = canvas.width / 2;
    var playerYPos = platformDistFromTop;
    var playerSpeed = 4;
    var currentSkin = 0;

    var playerImg = new Image();


    document.addEventListener('keydown', function (event) {

        if (event.keyCode == 37) { //left arrow

            playerXPos -= playerSpeed;
            if (currentSkin == playerWalkSkins.length-1) {
                currentSkin = 0;
        }
        else {
            currentSkin++;
        }
    }

    else if (event.keycode == 39) { //right arrow

        playerXPos += playerSpeed;
        if (currentSkin == playerWalkSkins.length-1) {
            currentSkin = 0;
        }
        else {
            currentSkin++;
        }
    }

    }, false);



    //Animation zone
    setInterval(function() {
        background.fillStyle = backgroundColor;
        background.fillRect(0, 0, canvas.width, canvas.height);

        platform.fillStyle = platformColor;
        platform.fillRect(0, platformDistFromTop, canvas.width, platformThickness);

        playerImg.src = playerWalkSkins[currentSkin];
        player.drawImage(playerImg, playerXPos, platformDistFromTop-57, 60, 60);
    }, 5);
}
问题可能在于事件列表器。我已经制作了其他程序,事件监听器正在工作,我看不出有什么不同。左箭头是正在工作的箭头


谢谢你的帮助,我希望我能继续我的项目。

问题是你的第二个
事件。keycode
应该是
事件。keycode
-这个案例在Javascript对象中很重要。如果您仍然卡住或需要任何帮助,请告诉我。

您确定JavaScript控制台上没有错误吗?哈哈!太糟糕了,浏览器编译器没有捕获它。我想知道为什么。可惜我不能删除问题。哎呀。没问题,至少你知道你只会被一些完全不安全且容易错过的事情打败。这是一个关于堆栈的好问题,所以您不应该删除它,其他人可能会在某个时候遇到相同的问题。如果您对修复感到满意,请接受我们的答案。谢谢