Objective c cocos2d中的屏幕撕裂
我培养了无止境的跑步者。我使用“更新”移动对象Objective c cocos2d中的屏幕撕裂,objective-c,cocos2d-iphone,Objective C,Cocos2d Iphone,我培养了无止境的跑步者。我使用“更新”移动对象 -(void) update:(CCTime)delta{ ast.position = ccpAdd(ast.position, ccpMult(ccp(-200,0), delta)); if(ast.position.x<-100) [ast setPosition:ccp(_winSize.width+100,ast.position.y)]; } -(无效)更新:(CCTime)增量{ ast.position=ccpAdd
-(void) update:(CCTime)delta{
ast.position = ccpAdd(ast.position, ccpMult(ccp(-200,0), delta));
if(ast.position.x<-100)
[ast setPosition:ccp(_winSize.width+100,ast.position.y)];
}
-(无效)更新:(CCTime)增量{
ast.position=ccpAdd(ast.position,ccpMult(ccp(-200,0),增量));
如果(ast.position.x这不是屏幕撕裂,这是与增量时间相乘的副作用。简短回答:不要与增量时间相乘: