Python PyQt中QLabel的刷新对话框

Python PyQt中QLabel的刷新对话框,python,pyqt,pyqt5,qlabel,Python,Pyqt,Pyqt5,Qlabel,我正在测试Qlabel的更新。我基本上是以随机顺序显示问题,但标签的旧文本仍然显示并与新文本组合。我不知道如何在“确定”点击之间清除它 from PyQt5.QtCore import * from PyQt5.QtGui import * from PyQt5.QtWidgets import * import sys import random class GameDialog(QDialog): def __init__(self): QDialog.__init

我正在测试Qlabel的更新。我基本上是以随机顺序显示问题,但标签的旧文本仍然显示并与新文本组合。我不知道如何在“确定”点击之间清除它

from PyQt5.QtCore import *
from PyQt5.QtGui import *
from PyQt5.QtWidgets import *
import sys
import random

class GameDialog(QDialog):
    def __init__(self):
        QDialog.__init__(self)

        layout = QGridLayout()

        lblWBS = QLabel("lblWBS")
        lblDialog = QLabel("lblDialog")
        btnOK = QPushButton("OK")
        layout.addWidget(btnOK, 5, 1)

        def randomOptions():
            rdmOpt = [2,3,4]
            random.shuffle(rdmOpt)

            optGreen = QRadioButton()
            optYellow = QRadioButton()
            optRed = QRadioButton()
            lblGreen = QLabel("Green")
            lblYellow = QLabel("Yellow")
            lblRed = QLabel("Red")

            layout.addWidget(lblWBS, 0, 1)
            layout.addWidget(lblDialog, 1, 1)
            layout.addWidget(optGreen, rdmOpt[0], 0)
            layout.addWidget(lblGreen, rdmOpt[0], 1)
            layout.addWidget(optYellow, rdmOpt[1], 0)
            layout.addWidget(lblYellow, rdmOpt[1], 1)
            layout.addWidget(optRed, rdmOpt[2], 0)
            layout.addWidget(lblRed, rdmOpt[2], 1)


            self.setLayout(layout)
        randomOptions()
        btnOK.clicked.connect(randomOptions)

        self.setWindowTitle("PALCDMS")


app = QApplication(sys.argv)
dialog = GameDialog()
dialog.show()
app.exec_()

实现你的想法的方法你有错误,因为你正在创建新的对象

您应该保存将更改位置的小部件列表,并在进行更改之前使用
removeWidget()
将其删除,然后将其放回布局中

class GameDialog(QDialog):
    def __init__(self):
        QDialog.__init__(self)
        layout = QGridLayout(self)

        lblWBS = QLabel("lblWBS")
        lblDialog = QLabel("lblDialog")
        btnOK = QPushButton("OK")
        layout.addWidget(btnOK, 5, 1)

        optGreen = QRadioButton()
        optYellow = QRadioButton()
        optRed = QRadioButton()
        lblGreen = QLabel("Green")
        lblYellow = QLabel("Yellow")
        lblRed = QLabel("Red")

        layout.addWidget(lblWBS, 0, 1)
        layout.addWidget(lblDialog, 1, 1)

        l = [optGreen, lblGreen, optYellow, lblYellow, optRed, lblRed]

        def randomOptions():

            for w in l:
                layout.removeWidget(w)

            rdmOpt = [2,3,4]
            random.shuffle(rdmOpt)

            for i in range(len(l)):
                layout.addWidget(l[i], rdmOpt[i//2], i % 2)

        randomOptions()
        btnOK.clicked.connect(randomOptions)
        self.setWindowTitle("PALCDMS")

实现你的想法的方法你有错误,因为你正在创建新的对象

您应该保存将更改位置的小部件列表,并在进行更改之前使用
removeWidget()
将其删除,然后将其放回布局中

class GameDialog(QDialog):
    def __init__(self):
        QDialog.__init__(self)
        layout = QGridLayout(self)

        lblWBS = QLabel("lblWBS")
        lblDialog = QLabel("lblDialog")
        btnOK = QPushButton("OK")
        layout.addWidget(btnOK, 5, 1)

        optGreen = QRadioButton()
        optYellow = QRadioButton()
        optRed = QRadioButton()
        lblGreen = QLabel("Green")
        lblYellow = QLabel("Yellow")
        lblRed = QLabel("Red")

        layout.addWidget(lblWBS, 0, 1)
        layout.addWidget(lblDialog, 1, 1)

        l = [optGreen, lblGreen, optYellow, lblYellow, optRed, lblRed]

        def randomOptions():

            for w in l:
                layout.removeWidget(w)

            rdmOpt = [2,3,4]
            random.shuffle(rdmOpt)

            for i in range(len(l)):
                layout.addWidget(l[i], rdmOpt[i//2], i % 2)

        randomOptions()
        btnOK.clicked.connect(randomOptions)
        self.setWindowTitle("PALCDMS")

比你想象的还要糟糕。你不是在添加文本,而是在创建大量新对象,并在每次单击时将它们添加到布局中。这比你想象的更糟糕。你不是在添加文本,而是在创建大量新对象,并在每次单击时将它们添加到布局中。非常感谢,我以前尝试过removeWidget,我想我只是在工作场所使用过它。非常感谢,我以前尝试过removeWidget,我想我只是在工作场所使用过它。