Python OpenGL_多边形仅在顺时针绘制时有效?

Python OpenGL_多边形仅在顺时针绘制时有效?,python,opengl,Python,Opengl,我是OpenGL新手,我尝试使用以下代码(GL_多边形)使用python绘制一个圆。但它似乎只在以顺时针方式添加点时才绘制,否则,它什么也不绘制 这成功地画出了一个圆 p = self.pos + Y_VEC * self.height # center of the circle dv = self.dir_vec * self.radius # vector point forward rv = self.right_vec * self.radius # vector point t

我是OpenGL新手,我尝试使用以下代码(GL_多边形)使用python绘制一个圆。但它似乎只在以顺时针方式添加点时才绘制,否则,它什么也不绘制

这成功地画出了一个圆

p = self.pos + Y_VEC * self.height  # center of the circle
dv = self.dir_vec * self.radius  # vector point forward
rv = self.right_vec * self.radius  # vector point to right
sides = 20  # sides of the circle (circle is in fact polygon)
angle = 0
        inc = 2 * math.pi / sides
        glColor3f(0, 1, 0)
        glPointSize(10.0)
        glBegin(GL_POLYGON)  # GL_POLYGON drawn but not shown in top view? GL_LINE_LOOP works
        # glVertex3f(*p)  # used for TRIANGLE_FAN
        for i in range(sides+1):
            pc = p + dv * math.cos(angle) + rv * math.sin(angle)
            glVertex3f(*pc)
            angle -= inc
        glEnd()
未呈现任何内容(仅更改为“-=”到“+=”)


这正常吗?我做错了什么?

确保使用
glDisable(GL\u CULL\u FACE)
禁用了此功能,非常感谢,以前从未知道此功能,我花了2天时间才找到答案
angle = 0
        inc = 2 * math.pi / sides
        glColor3f(0, 1, 0)
        glPointSize(10.0)
        glBegin(GL_POLYGON)  # GL_POLYGON drawn but not shown in top view? GL_LINE_LOOP works
        # glVertex3f(*p)  # used for TRIANGLE_FAN
        for i in range(sides+1):
            pc = p + dv * math.cos(angle) + rv * math.sin(angle)
            glVertex3f(*pc)
            angle += inc  # change here
        glEnd()