Swift SKLabelNode相关EXC\u错误\u访问崩溃
我目前有一个崩溃,我找不到解决办法 在我正在开发的应用程序中,我有一个自定义类Swift SKLabelNode相关EXC\u错误\u访问崩溃,swift,xcode,sprite-kit,skspritenode,sklabelnode,Swift,Xcode,Sprite Kit,Skspritenode,Sklabelnode,我目前有一个崩溃,我找不到解决办法 在我正在开发的应用程序中,我有一个自定义类LabelNode:SKNode,它使用SKLabelNode和SKSpriteNode在黑色正方形背景上创建白色文本。使用下面的setText(newText:String)函数,此标签将为每一帧更新新值 class LabelNode: SKNode { private let textNode: SKLabelNode private let backgroundNode: SKSpriteNode priva
LabelNode:SKNode
,它使用SKLabelNode
和SKSpriteNode
在黑色正方形背景上创建白色文本。使用下面的setText(newText:String)
函数,此标签将为每一帧更新新值
class LabelNode: SKNode {
private let textNode: SKLabelNode
private let backgroundNode: SKSpriteNode
private let padding: CGFloat
var width: CGFloat = 0
var height: CGFloat = 0
var horizontalAlignment = SKLabelHorizontalAlignmentMode.center
init(fontSize: CGFloat, text: String? = "A") {
textNode = SKLabelNode(fontNamed: "Arial")
textNode.zPosition = 1
backgroundNode = SKSpriteNode(color: UIColor.black, size: CGSize(width: 0, height: 0))
textNode.fontColor = UIColor.white
textNode.fontSize = fontSize
textNode.text = text
textNode.verticalAlignmentMode = SKLabelVerticalAlignmentMode.top
height = textNode.frame.size.height
textNode.position.y = (height / 2)
padding = 0.165 * height
width = textNode.frame.size.width
backgroundNode.size = CGSize(width: width + padding, height: height + padding)
backgroundNode.position.x = textNode.frame.midX
super.init()
addChild(textNode)
addChild(backgroundNode)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented for LabelNode")
}
func setText(newText: String) {
self.textNode.text = newText
width = self.textNode.frame.size.width
backgroundNode.size = CGSize(width: width + padding, height: height + padding)
backgroundNode.position.x = textNode.frame.midX
}
func setFontColor(newFontColor: UIColor) {
self.textNode.fontColor = newFontColor
}
func setAlignment(newAlignment: SKLabelHorizontalAlignmentMode) {
self.textNode.horizontalAlignmentMode = newAlignment
}
}
我的应用程序一直以随机的时间间隔抛出EXC_BAD_访问,有时在不同的线程上抛出不同的错误消息。有时xcode指向该行
width = self.textNode.frame.size.width
但有时在线程x上的随机行上,但上面的行在线程y中处于活动状态
如果僵尸被激活,但是所有异常
断点和malloc\u error\u break
都被停用,我在崩溃时会得到以下终端输出
-[SKTexture dealloc]: message sent to deallocated instance 0x10bbaf70
其中po 0x10bbaf70
仅给出输出
280735600
以及下面的堆栈跟踪
* thread #41: tid = 0x73287, 0x1d9ac4d0 CoreFoundation`___forwarding___ + 532, queue = 'com.apple.scenekit.renderingQueue.applicationName.GameView0x1478d2b0', stop reason = EXC_BREAKPOINT (code=EXC_ARM_BREAKPOINT, subcode=0xdefe)
frame #0: 0x1d9ac4d0 CoreFoundation`___forwarding___ + 532
frame #1: 0x1d8d13d8 CoreFoundation`_CF_forwarding_prep_0 + 24
frame #2: 0x1cc25194 libobjc.A.dylib`objc_object::sidetable_release(bool) + 238
frame #3: 0x2b23ff0a SpriteKit`SKCSpriteNode::~SKCSpriteNode() + 38
frame #4: 0x2b23ff28 SpriteKit`SKCSpriteNode::~SKCSpriteNode() + 8
frame #5: 0x2b2204a2 SpriteKit`SKCLabelNode::rebuildText() + 134
frame #6: 0x2b2201b2 SpriteKit`SKCLabelNode::getBoundingBox() + 34
frame #7: 0x2b27d248 SpriteKit`-[SKNode frame] + 40
frame #8: 0x2b297928 SpriteKit`-[SKLabelNode frame] + 40
* frame #9: 0x000aea54 applicationName`LabelNode.setText(newText="9 555 m", self=0x15863970) -> () + 288 at LabelNode.swift:45
如果我在所有异常
断点和malloc\u error\u break
激活的情况下运行,我不会得到任何终端输出和以下堆栈跟踪
* thread #21: tid = 0x7414f, 0x1cc24612 libobjc.A.dylib`objc_release + 2, queue = 'com.apple.scenekit.renderingQueue.applicationName.GameView0x177651b0', stop reason = EXC_BAD_ACCESS (code=1, address=0x2)
frame #0: 0x1cc24612 libobjc.A.dylib`objc_release + 2
frame #1: 0x2b23fefa SpriteKit`SKCSpriteNode::~SKCSpriteNode() + 22
frame #2: 0x2b23ff28 SpriteKit`SKCSpriteNode::~SKCSpriteNode() + 8
frame #3: 0x2b2204a2 SpriteKit`SKCLabelNode::rebuildText() + 134
frame #4: 0x2b2201b2 SpriteKit`SKCLabelNode::getBoundingBox() + 34
frame #5: 0x2b27d248 SpriteKit`-[SKNode frame] + 40
frame #6: 0x2b297928 SpriteKit`-[SKLabelNode frame] + 40
* frame #7: 0x00181a54 applicationName`LabelNode.setText(newText="4 033 m", self=0x17786cb0) -> () + 288 at LabelNode.swift:45
有没有人知道这次事故背后的原因,或者我可以采取什么进一步的措施来阐明这一点?任何提示都会非常有用:)您还没有展示足够的代码来完全理解您的问题,从看起来您正在对labelNode进行子分类,并试图在标签后面放置Spritode?在我看来,这种情况要简单得多
class LabelNode : SKSpriteNode {
init(texture: SKTexture?, color: UIColor, size: CGSize, text: String) {
super.init(texture: texture, color: color, size: size)
let label = SKLabelNode(fontNamed: "Courier-Bold")
label.fontSize = 50
label.fontColor = SKColor.black
label.position = CGPoint.init(x: 0.0, y: 0.0)
label.zPosition = 1
label.verticalAlignmentMode = .center
label.text = text
self.addChild(label)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
创建自定义sprite节点类并直接在其上添加标签
然后将其添加到视图中
let labelNode = LabelNode(texture: nil, color: .white, size: CGSize.init(width: 400, height: 100) , text: "Enter text")
labelNode.position = CGPoint(x: self.frame.midX, y: self.frame.midY)
self.addChild(labelNode)