Time Solar2D中不同时间的过渡(ex CoronalSDK)

Time Solar2D中不同时间的过渡(ex CoronalSDK),time,lua,transition,coronasdk,solar2d,Time,Lua,Transition,Coronasdk,Solar2d,有没有办法防止字符同时开始?我试过了,但是每个角色仍然会在动画开始的那一刻开始动作,即使我添加了延迟 --runningPG1.. runningPG5 have attached a sprite and coordinates arrayPg = {runningPG1, runningPG2, runningPG3, runningPG4, runningPG5} for key, value in pairs(arrayPg) do transition.to(value,

有没有办法防止字符同时开始?我试过了,但是每个角色仍然会在动画开始的那一刻开始动作,即使我添加了延迟

--runningPG1.. runningPG5 have attached a sprite and coordinates
arrayPg = {runningPG1, runningPG2, runningPG3, runningPG4, runningPG5}

for key, value in pairs(arrayPg) do 
    transition.to(value, { y = value.y+350, time = 1500})
    transition.to(value, { x = value.x-740, time = 2500, delay = 1550 })
    transition.to(value, { y = value.y+825, time = 2500, delay = 4100 })
end

如果您希望每个循环在不同的时间启动,我认为您需要根据循环中的数字添加延迟。比如:

--runningPG1.. runningPG5 have attached a sprite and coordinates
arrayPg = {runningPG1, runningPG2, runningPG3, runningPG4, runningPG5}

baseDelay = 0
for key, value in pairs(arrayPg) do 
    transition.to(value, { y = value.y+350, time = 1500, delay = baseDelay })
    transition.to(value, { x = value.x-740, time = 2500, delay = baseDelay + 1550 })
    transition.to(value, { y = value.y+825, time = 2500, delay = baseDelay + 4100 })
    baseDelay = baseDelay + 500
end
或者也可以使用随机延迟

for key, value in pairs(arrayPg) do 
    baseDelay = math.random(0, 2000)
    transition.to(value, { y = value.y+350, time = 1500, delay = baseDelay })
    transition.to(value, { x = value.x-740, time = 2500, delay = baseDelay + 1550 })
    transition.to(value, { y = value.y+825, time = 2500, delay = baseDelay + 4100 })
end