Unity3d 为什么unity iap在导入google play games服务后无法工作
unity IAP在导入google play games服务后无法工作,它可以在我安装google play games服务之前工作。它成功初始化,失败时没有触发“OnPurchaseFailed”,为什么 代码如下:Unity3d 为什么unity iap在导入google play games服务后无法工作,unity3d,google-play,in-app-purchase,Unity3d,Google Play,In App Purchase,unity IAP在导入google play games服务后无法工作,它可以在我安装google play games服务之前工作。它成功初始化,失败时没有触发“OnPurchaseFailed”,为什么 代码如下: using System; using UnityEngine; using UnityEngine.Purchasing; public class Purchaser : MonoBehaviour, IStoreListener { private static
using System;
using UnityEngine;
using UnityEngine.Purchasing;
public class Purchaser : MonoBehaviour, IStoreListener
{
private static IStoreController m_StoreController; // The Unity Purchasing system.
private static IExtensionProvider m_StoreExtensionProvider; // The store-specific Purchasing subsystems.
public static string NO_ADS = "no_ads";
public static string MORE_COIN = "more_coin";
void Start()
{
if (m_StoreController == null)
InitializePurchasing();
}
public void InitializePurchasing()
{
if (IsInitialized())
return;
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
builder.AddProduct(NO_ADS, ProductType.NonConsumable);
builder.AddProduct(MORE_COIN, ProductType.NonConsumable);
UnityPurchasing.Initialize(this, builder);
}
bool IsInitialized()
{
return m_StoreController != null && m_StoreExtensionProvider != null;
}
public void RemoveAds()
{
BuyProductID(NO_ADS);
}
public void MoreCoin()
{
BuyProductID(MORE_COIN);
}
void BuyProductID(string productId)
{
if (IsInitialized())
{
Product product = m_StoreController.products.WithID(productId);
if (product != null && product.availableToPurchase)
m_StoreController.InitiatePurchase(product);
}
}
//IStoreListener
public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
{
m_StoreController = controller;
m_StoreExtensionProvider = extensions;
//m_StoreController.products.WithID(NO_ADS).metadata.localizedPriceString;
//m_StoreController.products.WithID(NO_ADS).metadata.isoCurrencyCode;
}
public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
{
// A consumable product has been purchased by this user.
if (String.Equals(args.purchasedProduct.definition.id, NO_ADS, StringComparison.Ordinal))
AdManager.instance.RemoveADS();
else if (String.Equals(args.purchasedProduct.definition.id, MORE_COIN, StringComparison.Ordinal))
{
PlayerPrefs.SetInt("MoreCoin", 1);
Menu.instance.UpdateStore();
}
return PurchaseProcessingResult.Complete;
}
public void OnInitializeFailed(InitializationFailureReason error)
{
// Purchasing set-up has not succeeded. Check error for reason. Consider sharing this reason with the user.
Debug.Log("OnInitializeFailed InitializationFailureReason:" + error);
}
public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
{
// A product purchase attempt did not succeed. Check failureReason for more detail. Consider sharing
// this reason with the user to guide their troubleshooting actions.
Debug.Log(string.Format("OnPurchaseFailed: FAIL. Product: '{0}', PurchaseFailureReason: {1}", product.definition.storeSpecificId, failureReason));
}
}
从以下页面:
您需要在
ProcessPurchase
和OnPurchaseFailed
方法中使用Debug.Log(“got here”)
来确定购买是否有效。请发布您的代码,以便我们重现您的问题?这是为您提供代码的感谢。如果您可以将代码最小化到问题仍然发生的地方,然后将其放在问题中,那么会更容易。Pastebin链接可能过期。m_StoreController.InitiatePurchase(产品);当callUnity IAP demo也无法工作时,这一行什么也没有发生。ProcessPurchase和OnPurchaseFailed都没有被调用。问题是什么?
// ... buy the product. Expect a response either through ProcessPurchase or OnPurchaseFailed
// asynchronously.
m_StoreController.InitiatePurchase(product);