Algorithm 确定Tic-Tac-Toe博弈的算法
我已经用Java编写了一个tic-tac-toe游戏,我目前确定游戏结束的方法考虑了游戏结束后可能出现的以下情况:Algorithm 确定Tic-Tac-Toe博弈的算法,algorithm,state,tic-tac-toe,Algorithm,State,Tic Tac Toe,我已经用Java编写了一个tic-tac-toe游戏,我目前确定游戏结束的方法考虑了游戏结束后可能出现的以下情况: 棋盘已满,尚未宣布胜利者:比赛是平局 克罗斯赢了 Circle赢了 不幸的是,要这样做,它会从一个表中读取这些场景的预定义集合。考虑到一个棋盘上只有9个空格,因此桌子有点小,这并不一定不好,但是有没有更好的算法来确定游戏是否结束?确定某人是否获胜是问题的关键,因为检查9个空格是否已满是微不足道的 table方法可能是解决方案,但如果不是,是什么?此外,如果电路板的尺寸不是n=9,该
table方法可能是解决方案,但如果不是,是什么?此外,如果电路板的尺寸不是
n=9
,该怎么办?如果它是一个更大的棋盘,比如说n=16
,n=25
,等等,导致连续放置的项目数量为x=4
,x=5
,等等,会怎么样?一种用于所有n={9,16,25,36…}
?如果任何一行、一列或一条对角线加起来等于15,则玩家获胜,则可以使用幻方。如果棋盘为n×n,则有n行、n列和2条对角线。检查每一个都是全X或全O,以找到一个赢家
如果只需要x公共类TicTacToe
{
公共枚举方{X,O,NONE}
/**
*返回获胜的玩家,如果游戏已结束,则返回“无”
*完成时没有赢家,如果游戏未完成则为空。
*/
公共广场findWinner(广场[]板,国际长度){
//检查每个lengthToWin x lengthToWin板是否有赢家。
对于(int top=0;top您知道只有在X或O最近一次移动后才能进行获胜移动,因此您只能使用该移动中包含的可选diag搜索行/列,以限制您在尝试确定获胜棋盘时的搜索空间。此外,由于平局tic tac toe游戏中的移动次数是固定的,因此最后一个m如果这不是一个胜利的举动,那么这是一个默认的平局游戏
编辑:此代码适用于n乘n板,n在一行中获胜(3x3板要求3在一行中,等等)
编辑:添加了检查反诊断的代码,我无法找到一种非循环的方法来确定该点是否在反诊断上,所以这就是缺少该步骤的原因
public class TripleT {
enum State{Blank, X, O};
int n = 3;
State[][] board = new State[n][n];
int moveCount;
void Move(int x, int y, State s){
if(board[x][y] == State.Blank){
board[x][y] = s;
}
moveCount++;
//check end conditions
//check col
for(int i = 0; i < n; i++){
if(board[x][i] != s)
break;
if(i == n-1){
//report win for s
}
}
//check row
for(int i = 0; i < n; i++){
if(board[i][y] != s)
break;
if(i == n-1){
//report win for s
}
}
//check diag
if(x == y){
//we're on a diagonal
for(int i = 0; i < n; i++){
if(board[i][i] != s)
break;
if(i == n-1){
//report win for s
}
}
}
//check anti diag (thanks rampion)
if(x + y == n - 1){
for(int i = 0; i < n; i++){
if(board[i][(n-1)-i] != s)
break;
if(i == n-1){
//report win for s
}
}
}
//check draw
if(moveCount == (Math.pow(n, 2) - 1)){
//report draw
}
}
}
公共类三元组{
枚举状态{Blank,X,O};
int n=3;
州[]董事会=新州[n][n];
int moveCount;
无效移动(整数x,整数y,状态s){
如果(线路板[x][y]==状态为空){
板[x][y]=s;
}
moveCount++;
//检查结束条件
//检查列
对于(int i=0;i
我不太懂Java,但我确实懂C,所以我试过(和其他人一起)
//tic tac toe.c
//汇编:
//%gcc-o tic tac toe tic tac toe.c
//要运行:
//百分比/井字通
#包括
//两种类型的标记可用
typedef枚举{Empty=2,X=0,O=1,NumMarks=2}标记;
字符常量MarkToChar[]=“XO”;
//保存各种标记总和的结构
typedef struct{unsigned char of[NumMarks];}Sum;
//电路板中具有特定值的单元
#定义幻数15
类型定义结构{
标记;
无符号字符常量值;
大小常数和数;
总和*常数总和[4];
}细胞;
#定义第3行的数量
#定义NUM_COLS 3
//为每个可能的tic-tac-toe创建一个总和
求和行[NUM_ROWS]={0};
和列[NUM_COLS]={0};
和nw_diag={0};
和ne_diag={0};
//初始化电路板值,使任何行、列或对角线都添加到
//神奇的数字,所以他们每个人都在适当的行、列中记录他们的总和,
//和对角线
单元板[NUM_ROWS][NUM_COLS]={
{
{Empty,8,3,{&row[0],&col[0],&nw_diag},
{Empty,1,2,{&row[0],&col[1]},
{Empty,6,3,{&row[0],&col[2],&ne_diag},
},
{
{Empty,3,2,{&row[1],&col[0]},
{Empty,5,4,{&row[1],&col[1],&nw_diag,&ne_diag},
{Empty,7,2,{&row[1],&col[2]},
},
{
{Empty,4,3,{&row[2],&col[0],&ne_diag}},
{Empty,9,2,{&row[2],&col[1]},
{Empty,2,3,{&row[2],&col[2],&nw_diag},
}
};
//打印电路板
无效显示板(无效)
{
尺寸r,c;
对于(r=0;r0){printf(“--+--+--+--\n”);}
对于(c=0;c0){printf(“|”);}
printf(“%c”,MarkToChar[board[r][c].mark]);
}
printf(“\n”);
}
}
//运行游戏,要求玩家为每一方提供输入
内部主(内部a
public class TripleT {
enum State{Blank, X, O};
int n = 3;
State[][] board = new State[n][n];
int moveCount;
void Move(int x, int y, State s){
if(board[x][y] == State.Blank){
board[x][y] = s;
}
moveCount++;
//check end conditions
//check col
for(int i = 0; i < n; i++){
if(board[x][i] != s)
break;
if(i == n-1){
//report win for s
}
}
//check row
for(int i = 0; i < n; i++){
if(board[i][y] != s)
break;
if(i == n-1){
//report win for s
}
}
//check diag
if(x == y){
//we're on a diagonal
for(int i = 0; i < n; i++){
if(board[i][i] != s)
break;
if(i == n-1){
//report win for s
}
}
}
//check anti diag (thanks rampion)
if(x + y == n - 1){
for(int i = 0; i < n; i++){
if(board[i][(n-1)-i] != s)
break;
if(i == n-1){
//report win for s
}
}
}
//check draw
if(moveCount == (Math.pow(n, 2) - 1)){
//report draw
}
}
}
// tic-tac-toe.c
// to compile:
// % gcc -o tic-tac-toe tic-tac-toe.c
// to run:
// % ./tic-tac-toe
#include <stdio.h>
// the two types of marks available
typedef enum { Empty=2, X=0, O=1, NumMarks=2 } Mark;
char const MarkToChar[] = "XO ";
// a structure to hold the sums of each kind of mark
typedef struct { unsigned char of[NumMarks]; } Sum;
// a cell in the board, which has a particular value
#define MAGIC_NUMBER 15
typedef struct {
Mark mark;
unsigned char const value;
size_t const num_sums;
Sum * const sums[4];
} Cell;
#define NUM_ROWS 3
#define NUM_COLS 3
// create a sum for each possible tic-tac-toe
Sum row[NUM_ROWS] = {0};
Sum col[NUM_COLS] = {0};
Sum nw_diag = {0};
Sum ne_diag = {0};
// initialize the board values so any row, column, or diagonal adds to
// MAGIC_NUMBER, and so they each record their sums in the proper rows, columns,
// and diagonals
Cell board[NUM_ROWS][NUM_COLS] = {
{
{ Empty, 8, 3, { &row[0], &col[0], &nw_diag } },
{ Empty, 1, 2, { &row[0], &col[1] } },
{ Empty, 6, 3, { &row[0], &col[2], &ne_diag } },
},
{
{ Empty, 3, 2, { &row[1], &col[0] } },
{ Empty, 5, 4, { &row[1], &col[1], &nw_diag, &ne_diag } },
{ Empty, 7, 2, { &row[1], &col[2] } },
},
{
{ Empty, 4, 3, { &row[2], &col[0], &ne_diag } },
{ Empty, 9, 2, { &row[2], &col[1] } },
{ Empty, 2, 3, { &row[2], &col[2], &nw_diag } },
}
};
// print the board
void show_board(void)
{
size_t r, c;
for (r = 0; r < NUM_ROWS; r++)
{
if (r > 0) { printf("---+---+---\n"); }
for (c = 0; c < NUM_COLS; c++)
{
if (c > 0) { printf("|"); }
printf(" %c ", MarkToChar[board[r][c].mark]);
}
printf("\n");
}
}
// run the game, asking the player for inputs for each side
int main(int argc, char * argv[])
{
size_t m;
show_board();
printf("Enter moves as \"<row> <col>\" (no quotes, zero indexed)\n");
for( m = 0; m < NUM_ROWS * NUM_COLS; m++ )
{
Mark const mark = (Mark) (m % NumMarks);
size_t c, r;
// read the player's move
do
{
printf("%c's move: ", MarkToChar[mark]);
fflush(stdout);
scanf("%d %d", &r, &c);
if (r >= NUM_ROWS || c >= NUM_COLS)
{
printf("illegal move (off the board), try again\n");
}
else if (board[r][c].mark != Empty)
{
printf("illegal move (already taken), try again\n");
}
else
{
break;
}
}
while (1);
{
Cell * const cell = &(board[r][c]);
size_t s;
// update the board state
cell->mark = mark;
show_board();
// check for tic-tac-toe
for (s = 0; s < cell->num_sums; s++)
{
cell->sums[s]->of[mark] += cell->value;
if (cell->sums[s]->of[mark] == MAGIC_NUMBER)
{
printf("tic-tac-toe! %c wins!\n", MarkToChar[mark]);
goto done;
}
}
}
}
printf("stalemate... nobody wins :(\n");
done:
return 0;
}
% gcc -o tic-tac-toe tic-tac-toe.c
% ./tic-tac-toe
| |
---+---+---
| |
---+---+---
| |
Enter moves as " " (no quotes, zero indexed)
X's move: 1 2
| |
---+---+---
| | X
---+---+---
| |
O's move: 1 2
illegal move (already taken), try again
O's move: 3 3
illegal move (off the board), try again
O's move: 2 2
| |
---+---+---
| | X
---+---+---
| | O
X's move: 1 0
| |
---+---+---
X | | X
---+---+---
| | O
O's move: 1 1
| |
---+---+---
X | O | X
---+---+---
| | O
X's move: 0 0
X | |
---+---+---
X | O | X
---+---+---
| | O
O's move: 2 0
X | |
---+---+---
X | O | X
---+---+---
O | | O
X's move: 2 1
X | |
---+---+---
X | O | X
---+---+---
O | X | O
O's move: 0 2
X | | O
---+---+---
X | O | X
---+---+---
O | X | O
tic-tac-toe! O wins!
% ./tic-tac-toe
| |
---+---+---
| |
---+---+---
| |
Enter moves as " " (no quotes, zero indexed)
X's move: 0 0
X | |
---+---+---
| |
---+---+---
| |
O's move: 0 1
X | O |
---+---+---
| |
---+---+---
| |
X's move: 0 2
X | O | X
---+---+---
| |
---+---+---
| |
O's move: 1 0
X | O | X
---+---+---
O | |
---+---+---
| |
X's move: 1 1
X | O | X
---+---+---
O | X |
---+---+---
| |
O's move: 2 0
X | O | X
---+---+---
O | X |
---+---+---
O | |
X's move: 2 1
X | O | X
---+---+---
O | X |
---+---+---
O | X |
O's move: 2 2
X | O | X
---+---+---
O | X |
---+---+---
O | X | O
X's move: 1 2
X | O | X
---+---+---
O | X | X
---+---+---
O | X | O
stalemate... nobody wins :(
%
col=row=diag=rdiag=0
winner=false
for i=1 to n
if cell[x,i]=player then col++
if cell[i,y]=player then row++
if cell[i,i]=player then diag++
if cell[i,n-i+1]=player then rdiag++
if row=n or col=n or diag=n or rdiag=n then winner=true
A piece from player A has value (1,0)
A piece from player B has value (0,1)
O(1) time (per move)
O(n) space (overall)
two_elements*n_rows + two_elements*n_columns +
two_elements*two_diagonals = 4*n + 4 integers = 4(n+1) integers
`if (x + y == n - 1)`
// This program will work with any whole number sized rectangular gameBoard.
// It checks for N marks in straight lines (rows, columns, and diagonals).
// It is prettiest when ROWS and COLS are single digit numbers.
// Try altering the constants for ROWS, COLS, and N for great fun!
// PPDs come first
#include <stdio.h>
#define ROWS 9 // The number of rows our gameBoard array will have
#define COLS 9 // The number of columns of the same - Single digit numbers will be prettier!
#define N 3 // This is the number of contiguous marks a player must have to win
#define INITCHAR ' ' // This changes the character displayed (a ' ' here probably looks the best)
#define PLAYER1CHAR 'X' // Some marks are more aesthetically pleasing than others
#define PLAYER2CHAR 'O' // Change these lines if you care to experiment with them
// Function prototypes are next
int playGame (char gameBoard[ROWS][COLS]); // This function allows the game to be replayed easily, as desired
void initBoard (char gameBoard[ROWS][COLS]); // Fills the ROWSxCOLS character array with the INITCHAR character
void printBoard (char gameBoard[ROWS][COLS]); // Prints out the current board, now with pretty formatting and #s!
void makeMove (char gameBoard[ROWS][COLS], int player); // Prompts for (and validates!) a move and stores it into the array
int checkWinner (char gameBoard[ROWS][COLS], int player); // Checks the current state of the board to see if anyone has won
// The starting line
int main (void)
{
// Inits
char gameBoard[ROWS][COLS]; // Our gameBoard is declared as a character array, ROWS x COLS in size
int winner = 0;
char replay;
//Code
do // This loop plays through the game until the user elects not to
{
winner = playGame(gameBoard);
printf("\nWould you like to play again? Y for yes, anything else exits: ");
scanf("%c",&replay); // I have to use both a scanf() and a getchar() in
replay = getchar(); // order to clear the input buffer of a newline char
// (http://cboard.cprogramming.com/c-programming/121190-problem-do-while-loop-char.html)
} while ( replay == 'y' || replay == 'Y' );
// Housekeeping
printf("\n");
return winner;
}
int playGame(char gameBoard[ROWS][COLS])
{
int turn = 0, player = 0, winner = 0, i = 0;
initBoard(gameBoard);
do
{
turn++; // Every time this loop executes, a unique turn is about to be made
player = (turn+1)%2+1; // This mod function alternates the player variable between 1 & 2 each turn
makeMove(gameBoard,player);
printBoard(gameBoard);
winner = checkWinner(gameBoard,player);
if (winner != 0)
{
printBoard(gameBoard);
for (i=0;i<19-2*ROWS;i++) // Formatting - works with the default shell height on my machine
printf("\n"); // Hopefully I can replace these with something that clears the screen for me
printf("\n\nCongratulations Player %i, you've won with %i in a row!\n\n",winner,N);
return winner;
}
} while ( turn < ROWS*COLS ); // Once ROWS*COLS turns have elapsed
printf("\n\nGame Over!\n\nThere was no Winner :-(\n"); // The board is full and the game is over
return winner;
}
void initBoard (char gameBoard[ROWS][COLS])
{
int row = 0, col = 0;
for (row=0;row<ROWS;row++)
{
for (col=0;col<COLS;col++)
{
gameBoard[row][col] = INITCHAR; // Fill the gameBoard with INITCHAR characters
}
}
printBoard(gameBoard); // Having this here prints out the board before
return; // the playGame function asks for the first move
}
void printBoard (char gameBoard[ROWS][COLS]) // There is a ton of formatting in here
{ // That I don't feel like commenting :P
int row = 0, col = 0, i=0; // It took a while to fine tune
// But now the output is something like:
printf("\n"); //
// 1 2 3
for (row=0;row<ROWS;row++) // 1 | |
{ // -----------
if (row == 0) // 2 | |
{ // -----------
printf(" "); // 3 | |
for (i=0;i<COLS;i++)
{
printf(" %i ",i+1);
}
printf("\n\n");
}
for (col=0;col<COLS;col++)
{
if (col==0)
printf("%i ",row+1);
printf(" %c ",gameBoard[row][col]);
if (col<COLS-1)
printf("|");
}
printf("\n");
if (row < ROWS-1)
{
for(i=0;i<COLS-1;i++)
{
if(i==0)
printf(" ----");
else
printf("----");
}
printf("---\n");
}
}
return;
}
void makeMove (char gameBoard[ROWS][COLS],int player)
{
int row = 0, col = 0, i=0;
char currentChar;
if (player == 1) // This gets the correct player's mark
currentChar = PLAYER1CHAR;
else
currentChar = PLAYER2CHAR;
for (i=0;i<21-2*ROWS;i++) // Newline formatting again :-(
printf("\n");
printf("\nPlayer %i, please enter the column of your move: ",player);
scanf("%i",&col);
printf("Please enter the row of your move: ");
scanf("%i",&row);
row--; // These lines translate the user's rows and columns numbering
col--; // (starting with 1) to the computer's (starting with 0)
while(gameBoard[row][col] != INITCHAR || row > ROWS-1 || col > COLS-1) // We are not using a do... while because
{ // I wanted the prompt to change
printBoard(gameBoard);
for (i=0;i<20-2*ROWS;i++)
printf("\n");
printf("\nPlayer %i, please enter a valid move! Column first, then row.\n",player);
scanf("%i %i",&col,&row);
row--; // See above ^^^
col--;
}
gameBoard[row][col] = currentChar; // Finally, we store the correct mark into the given location
return; // And pop back out of this function
}
int checkWinner(char gameBoard[ROWS][COLS], int player) // I've commented the last (and the hardest, for me anyway)
{ // check, which checks for backwards diagonal runs below >>>
int row = 0, col = 0, i = 0;
char currentChar;
if (player == 1)
currentChar = PLAYER1CHAR;
else
currentChar = PLAYER2CHAR;
for ( row = 0; row < ROWS; row++) // This first for loop checks every row
{
for ( col = 0; col < (COLS-(N-1)); col++) // And all columns until N away from the end
{
while (gameBoard[row][col] == currentChar) // For consecutive rows of the current player's mark
{
col++;
i++;
if (i == N)
{
return player;
}
}
i = 0;
}
}
for ( col = 0; col < COLS; col++) // This one checks for columns of consecutive marks
{
for ( row = 0; row < (ROWS-(N-1)); row++)
{
while (gameBoard[row][col] == currentChar)
{
row++;
i++;
if (i == N)
{
return player;
}
}
i = 0;
}
}
for ( col = 0; col < (COLS - (N-1)); col++) // This one checks for "forwards" diagonal runs
{
for ( row = 0; row < (ROWS-(N-1)); row++)
{
while (gameBoard[row][col] == currentChar)
{
row++;
col++;
i++;
if (i == N)
{
return player;
}
}
i = 0;
}
}
// Finally, the backwards diagonals:
for ( col = COLS-1; col > 0+(N-2); col--) // Start from the last column and go until N columns from the first
{ // The math seems strange here but the numbers work out when you trace them
for ( row = 0; row < (ROWS-(N-1)); row++) // Start from the first row and go until N rows from the last
{
while (gameBoard[row][col] == currentChar) // If the current player's character is there
{
row++; // Go down a row
col--; // And back a column
i++; // The i variable tracks how many consecutive marks have been found
if (i == N) // Once i == N
{
return player; // Return the current player number to the
} // winnner variable in the playGame function
} // If it breaks out of the while loop, there weren't N consecutive marks
i = 0; // So make i = 0 again
} // And go back into the for loop, incrementing the row to check from
}
return 0; // If we got to here, no winner has been detected,
} // so we pop back up into the playGame function
// The end!
// Well, almost.
// Eventually I hope to get this thing going
// with a dynamically sized array. I'll make
// the CONSTANTS into variables in an initGame
// function and allow the user to define them.
int gameState(int values[][], int boardSz) {
boolean colCheckNotRequired[] = new boolean[boardSz];//default is false
boolean diag1CheckNotRequired = false;
boolean diag2CheckNotRequired = false;
boolean allFilled = true;
int x_count = 0;
int o_count = 0;
/* Check rows */
for (int i = 0; i < boardSz; i++) {
x_count = o_count = 0;
for (int j = 0; j < boardSz; j++) {
if(values[i][j] == x_val)x_count++;
if(values[i][j] == o_val)o_count++;
if(values[i][j] == 0)
{
colCheckNotRequired[j] = true;
if(i==j)diag1CheckNotRequired = true;
if(i + j == boardSz - 1)diag2CheckNotRequired = true;
allFilled = false;
//No need check further
break;
}
}
if(x_count == boardSz)return X_WIN;
if(o_count == boardSz)return O_WIN;
}
/* check cols */
for (int i = 0; i < boardSz; i++) {
x_count = o_count = 0;
if(colCheckNotRequired[i] == false)
{
for (int j = 0; j < boardSz; j++) {
if(values[j][i] == x_val)x_count++;
if(values[j][i] == o_val)o_count++;
//No need check further
if(values[i][j] == 0)break;
}
if(x_count == boardSz)return X_WIN;
if(o_count == boardSz)return O_WIN;
}
}
x_count = o_count = 0;
/* check diagonal 1 */
if(diag1CheckNotRequired == false)
{
for (int i = 0; i < boardSz; i++) {
if(values[i][i] == x_val)x_count++;
if(values[i][i] == o_val)o_count++;
if(values[i][i] == 0)break;
}
if(x_count == boardSz)return X_WIN;
if(o_count == boardSz)return O_WIN;
}
x_count = o_count = 0;
/* check diagonal 2 */
if( diag2CheckNotRequired == false)
{
for (int i = boardSz - 1,j = 0; i >= 0 && j < boardSz; i--,j++) {
if(values[j][i] == x_val)x_count++;
if(values[j][i] == o_val)o_count++;
if(values[j][i] == 0)break;
}
if(x_count == boardSz)return X_WIN;
if(o_count == boardSz)return O_WIN;
x_count = o_count = 0;
}
if( allFilled == true)
{
for (int i = 0; i < boardSz; i++) {
for (int j = 0; j < boardSz; j++) {
if (values[i][j] == 0) {
allFilled = false;
break;
}
}
if (allFilled == false) {
break;
}
}
}
if (allFilled)
return DRAW;
return INPROGRESS;
}
def spin(g): return set([g, turn(g), turn(turn(g)), turn(turn(turn(g)))])
def turn(g): return tuple(tuple(g[y][x] for y in (0,1,2)) for x in (2,1,0))
X,s = 'X.'
XXX = X, X, X
sss = s, s, s
ways_to_win = ( spin((XXX, sss, sss))
| spin((sss, XXX, sss))
| spin(((X,s,s),
(s,X,s),
(s,s,X))))
public class TicTacToe {
public static final char BLANK = '\u0000';
private final char[][] board;
private int moveCount;
private Referee referee;
public TicTacToe(int gridSize) {
if (gridSize < 3)
throw new IllegalArgumentException("TicTacToe board size has to be minimum 3x3 grid");
board = new char[gridSize][gridSize];
referee = new Referee(gridSize);
}
public char[][] displayBoard() {
return board.clone();
}
public String move(int x, int y) {
if (board[x][y] != BLANK)
return "(" + x + "," + y + ") is already occupied";
board[x][y] = whoseTurn();
return referee.isGameOver(x, y, board[x][y], ++moveCount);
}
private char whoseTurn() {
return moveCount % 2 == 0 ? 'X' : 'O';
}
private class Referee {
private static final int NO_OF_DIAGONALS = 2;
private static final int MINOR = 1;
private static final int PRINCIPAL = 0;
private final int gridSize;
private final int[] rowTotal;
private final int[] colTotal;
private final int[] diagonalTotal;
private Referee(int size) {
gridSize = size;
rowTotal = new int[size];
colTotal = new int[size];
diagonalTotal = new int[NO_OF_DIAGONALS];
}
private String isGameOver(int x, int y, char symbol, int moveCount) {
if (isWinningMove(x, y, symbol))
return symbol + " won the game!";
if (isBoardCompletelyFilled(moveCount))
return "Its a Draw!";
return "continue";
}
private boolean isBoardCompletelyFilled(int moveCount) {
return moveCount == gridSize * gridSize;
}
private boolean isWinningMove(int x, int y, char symbol) {
if (isPrincipalDiagonal(x, y) && allSymbolsMatch(symbol, diagonalTotal, PRINCIPAL))
return true;
if (isMinorDiagonal(x, y) && allSymbolsMatch(symbol, diagonalTotal, MINOR))
return true;
return allSymbolsMatch(symbol, rowTotal, x) || allSymbolsMatch(symbol, colTotal, y);
}
private boolean allSymbolsMatch(char symbol, int[] total, int index) {
total[index] += symbol;
return total[index] / gridSize == symbol;
}
private boolean isPrincipalDiagonal(int x, int y) {
return x == y;
}
private boolean isMinorDiagonal(int x, int y) {
return x + y == gridSize - 1;
}
}
}
import static com.agilefaqs.tdd.demo.TicTacToe.BLANK;
import static org.junit.Assert.assertArrayEquals;
import static org.junit.Assert.assertEquals;
import org.junit.Test;
public class TicTacToeTest {
private TicTacToe game = new TicTacToe(3);
@Test
public void allCellsAreEmptyInANewGame() {
assertBoardIs(new char[][] { { BLANK, BLANK, BLANK },
{ BLANK, BLANK, BLANK },
{ BLANK, BLANK, BLANK } });
}
@Test(expected = IllegalArgumentException.class)
public void boardHasToBeMinimum3x3Grid() {
new TicTacToe(2);
}
@Test
public void firstPlayersMoveMarks_X_OnTheBoard() {
assertEquals("continue", game.move(1, 1));
assertBoardIs(new char[][] { { BLANK, BLANK, BLANK },
{ BLANK, 'X', BLANK },
{ BLANK, BLANK, BLANK } });
}
@Test
public void secondPlayersMoveMarks_O_OnTheBoard() {
game.move(1, 1);
assertEquals("continue", game.move(2, 2));
assertBoardIs(new char[][] { { BLANK, BLANK, BLANK },
{ BLANK, 'X', BLANK },
{ BLANK, BLANK, 'O' } });
}
@Test
public void playerCanOnlyMoveToAnEmptyCell() {
game.move(1, 1);
assertEquals("(1,1) is already occupied", game.move(1, 1));
}
@Test
public void firstPlayerWithAllSymbolsInOneRowWins() {
game.move(0, 0);
game.move(1, 0);
game.move(0, 1);
game.move(2, 1);
assertEquals("X won the game!", game.move(0, 2));
}
@Test
public void firstPlayerWithAllSymbolsInOneColumnWins() {
game.move(1, 1);
game.move(0, 0);
game.move(2, 1);
game.move(1, 0);
game.move(2, 2);
assertEquals("O won the game!", game.move(2, 0));
}
@Test
public void firstPlayerWithAllSymbolsInPrincipalDiagonalWins() {
game.move(0, 0);
game.move(1, 0);
game.move(1, 1);
game.move(2, 1);
assertEquals("X won the game!", game.move(2, 2));
}
@Test
public void firstPlayerWithAllSymbolsInMinorDiagonalWins() {
game.move(0, 2);
game.move(1, 0);
game.move(1, 1);
game.move(2, 1);
assertEquals("X won the game!", game.move(2, 0));
}
@Test
public void whenAllCellsAreFilledTheGameIsADraw() {
game.move(0, 2);
game.move(1, 1);
game.move(1, 0);
game.move(2, 1);
game.move(2, 2);
game.move(0, 0);
game.move(0, 1);
game.move(1, 2);
assertEquals("Its a Draw!", game.move(2, 0));
}
private void assertBoardIs(char[][] expectedBoard) {
assertArrayEquals(expectedBoard, game.displayBoard());
}
}
4 9 2
3 5 7
8 1 6
[7, 0, 0, 4, 3, 0, 4, 0];
X . .
X . .
. . .
get_winning_move = function() {
for (var i = 0, i < scores.length; i++) {
// keep track of the number of times pieces were added to the row
// subtract when the opposite team adds a piece
if (scores[i].inc === 2) {
return 15 - state[i].val; // 8
}
}
}
/*
* Determines if the last move resulted in a win for either player
* board: is an array representing the board
* lastMove: is the boardIndex of the last (most recent) move
* these are the boardIndexes:
*
* 0 | 1 | 2
* ---+---+---
* 3 | 4 | 5
* ---+---+---
* 6 | 7 | 8
*
* returns true if there was a win
*/
var winLines = [
[[1, 2], [4, 8], [3, 6]],
[[0, 2], [4, 7]],
[[0, 1], [4, 6], [5, 8]],
[[4, 5], [0, 6]],
[[3, 5], [0, 8], [2, 6], [1, 7]],
[[3, 4], [2, 8]],
[[7, 8], [2, 4], [0, 3]],
[[6, 8], [1, 4]],
[[6, 7], [0, 4], [2, 5]]
];
function isWinningMove(board, lastMove) {
var player = board[lastMove];
for (var i = 0; i < winLines[lastMove].length; i++) {
var line = winLines[lastMove][i];
if(player === board[line[0]] && player === board[line[1]]) {
return true;
}
}
return false;
}
private int[] board = new int[9];
private static final int[] START = new int[] { 0, 3, 6, 0, 1, 2, 0, 2 };
private static final int[] INCR = new int[] { 1, 1, 1, 3, 3, 3, 4, 2 };
private static int SIZE = 3;
/**
* Determines if there is a winner in tic-tac-toe board.
* @return {@code 0} for draw, {@code 1} for 'X', {@code -1} for 'Y'
*/
public int hasWinner() {
for (int i = 0; i < START.length; i++) {
int sum = 0;
for (int j = 0; j < SIZE; j++) {
sum += board[START[i] + j * INCR[i]];
}
if (Math.abs(sum) == SIZE) {
return sum / SIZE;
}
}
return 0;
}
+-----------------+
| 2^0 | 2^1 | 2^2 |
|-----------------|
| 2^3 | 2^4 | 2^5 |
|-----------------|
| 2^6 | 2^7 | 2^8 |
+-----------------+
+-----------+
| X | O | X |
|-----------|
| O | X | |
|-----------|
| | O | |
+-----------+
0 1 2 3 4 5 6 7 8
X: 1 0 1 0 1 0 0 0 0
O: 0 1 0 1 0 0 0 1 0
boolean isWinner(short X) {
for (int i = 0; i < 8; i++)
if ((X & winCombinations[i]) == winCombinations[i])
return true;
return false;
}
X: 111001010
W: 111000000 // win position, all same across first row.
------------
&: 111000000
short[] winCombinations = new short[] {
// each row
0b000000111,
0b000111000,
0b111000000,
// each column
0b100100100,
0b010010010,
0b001001001,
// each diagonal
0b100010001,
0b001010100
};
for (short X = 0; X < (Math.pow(2,9) - 1); X++)
System.out.println(isWinner(X));
public class Game() {
Game player1 = new Game('x');
Game player2 = new Game('o');
char piece;
Game(char piece) {
this.piece = piece;
}
public void checkWin(Game player) {
// check horizontal win
for (int i = 0; i <= 6; i += 3) {
if (board[i] == player.piece &&
board[i + 1] == player.piece &&
board[i + 2] == player.piece)
endGame(player);
}
// check vertical win
for (int i = 0; i <= 2; i++) {
if (board[i] == player.piece &&
board[i + 3] == player.piece &&
board[i + 6] == player.piece)
endGame(player);
}
// check diagonal win
if ((board[0] == player.piece &&
board[4] == player.piece &&
board[8] == player.piece) ||
board[2] == player.piece &&
board[4] == player.piece &&
board[6] == player.piece)
endGame(player);
}
public static boolean checkWin(char symb) {
int SIZE = 5;
for (int i = 0; i < SIZE-1; i++) {
for (int j = 0; j <SIZE-1 ; j++) {
//vertical checking
if (map[0][j] == symb && map[1][j] == symb && map[2][j] == symb && map[3][j] == symb && map[4][j] == symb) return true; // j=0
}
//horisontal checking
if(map[i][0] == symb && map[i][1] == symb && map[i][2] == symb && map[i][3] == symb && map[i][4] == symb) return true; // i=0
}
//diagonal checking (5*5)
if (map[0][0] == symb && map[1][1] == symb && map[2][2] == symb && map[3][3] == symb && map[4][4] == symb) return true;
if (map[4][0] == symb && map[3][1] == symb && map[2][2] == symb && map[1][3] == symb && map[0][4] == symb) return true;
return false;
}
private static final int dimension = 3;
private static final int[][] board = new int[dimension][dimension];
private static final int xwins = dimension * 1;
private static final int owins = dimension * -1;
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
int count = 0;
boolean keepPlaying = true;
boolean xsTurn = true;
while (keepPlaying) {
xsTurn = (count % 2 == 0);
System.out.print("Enter i-j in the format:");
if (xsTurn) {
System.out.println(" X plays: ");
} else {
System.out.println(" O plays: ");
}
String result = null;
while (result == null) {
result = parseInput(scanner, xsTurn);
}
String[] xy = result.split(",");
int x = Integer.parseInt(xy[0]);
int y = Integer.parseInt(xy[1]);
keepPlaying = makeMove(xsTurn, x, y);
count++;
}
if (xsTurn) {
System.out.print("X");
} else {
System.out.print("O");
}
System.out.println(" WON");
printArrayBoard(board);
}
private static String parseInput(Scanner scanner, boolean xsTurn) {
String line = scanner.nextLine();
String[] values = line.split("-");
int x = Integer.parseInt(values[0]);
int y = Integer.parseInt(values[1]);
boolean alreadyPlayed = alreadyPlayed(x, y);
String result = null;
if (alreadyPlayed) {
System.out.println("Already played in this x-y. Retry");
} else {
result = "" + x + "," + y;
}
return result;
}
private static boolean alreadyPlayed(int x, int y) {
System.out.println("x-y: " + x + "-" + y + " board[x][y]: " + board[x][y]);
if (board[x][y] != 0) {
return true;
}
return false;
}
private static void printArrayBoard(int[][] board) {
for (int i = 0; i < dimension; i++) {
int[] height = board[i];
for (int j = 0; j < dimension; j++) {
System.out.print(height[j] + " ");
}
System.out.println();
}
}
private static boolean makeMove(boolean xo, int x, int y) {
if (xo) {
board[x][y] = 1;
} else {
board[x][y] = -1;
}
boolean didWin = checkBoard();
if (didWin) {
System.out.println("keep playing");
}
return didWin;
}
private static boolean checkBoard() {
//check horizontal
int[] horizontalTotal = new int[dimension];
for (int i = 0; i < dimension; i++) {
int[] height = board[i];
int total = 0;
for (int j = 0; j < dimension; j++) {
total += height[j];
}
horizontalTotal[i] = total;
}
for (int a = 0; a < horizontalTotal.length; a++) {
if (horizontalTotal[a] == xwins || horizontalTotal[a] == owins) {
System.out.println("horizontal");
return false;
}
}
//check vertical
int[] verticalTotal = new int[dimension];
for (int j = 0; j < dimension; j++) {
int total = 0;
for (int i = 0; i < dimension; i++) {
total += board[i][j];
}
verticalTotal[j] = total;
}
for (int a = 0; a < verticalTotal.length; a++) {
if (verticalTotal[a] == xwins || verticalTotal[a] == owins) {
System.out.println("vertical");
return false;
}
}
//check diagonal
int total1 = 0;
int total2 = 0;
for (int i = 0; i < dimension; i++) {
for (int j = 0; j < dimension; j++) {
if (i == j) {
total1 += board[i][j];
}
if (i == (dimension - 1 - j)) {
total2 += board[i][j];
}
}
}
if (total1 == xwins || total1 == owins) {
System.out.println("diagonal 1");
return false;
}
if (total2 == xwins || total2 == owins) {
System.out.println("diagonal 2");
return false;
}
return true;
}
private boolean validateWinner(int x, int y, int player) {
//same col
int low = x-winnerPos-1;
int high = low;
while(high <= x+winnerPos-1) {
if(isValidPos(high, y) && isFilledPos(high, y, player)) {
high++;
if(high - low == winnerPos) {
return true;
}
} else {
low = high + 1;
high = low;
}
}
//same row
low = y-winnerPos-1;
high = low;
while(high <= y+winnerPos-1) {
if(isValidPos(x, high) && isFilledPos(x, high, player)) {
high++;
if(high - low == winnerPos) {
return true;
}
} else {
low = high + 1;
high = low;
}
}
if(high - low == winnerPos) {
return true;
}
//diagonal 1
int lowY = y-winnerPos-1;
int highY = lowY;
int lowX = x-winnerPos-1;
int highX = lowX;
while(highX <= x+winnerPos-1 && highY <= y+winnerPos-1) {
if(isValidPos(highX, highY) && isFilledPos(highX, highY, player)) {
highX++;
highY++;
if(highX - lowX == winnerPos) {
return true;
}
} else {
lowX = highX + 1;
lowY = highY + 1;
highX = lowX;
highY = lowY;
}
}
//diagonal 2
lowY = y+winnerPos-1;
highY = lowY;
lowX = x-winnerPos+1;
highX = lowX;
while(highX <= x+winnerPos-1 && highY <= y+winnerPos-1) {
if(isValidPos(highX, highY) && isFilledPos(highX, highY, player)) {
highX++;
highY--;
if(highX - lowX == winnerPos) {
return true;
}
} else {
lowX = highX + 1;
lowY = highY + 1;
highX = lowX;
highY = lowY;
}
}
if(highX - lowX == winnerPos) {
return true;
}
return false;
}
private boolean isValidPos(int x, int y) {
return x >= 0 && x < row && y >= 0 && y< col;
}
public boolean isFilledPos(int x, int y, int p) throws IndexOutOfBoundsException {
return arena[x][y] == p;
}
getWin(x,y,value,searchvector) {
if (arguments.length==2) {
var checkTurn = this.state.squares[y][x];
var searchdirections = [[-1,-1],[0,-1],[1,-1],[-1,0]];
return searchdirections.reduce((maxinrow,searchdirection)=>Math.max(this.getWin(x,y,checkTurn,searchdirection)+this.getWin(x,y,checkTurn,[-searchdirection[0],-searchdirection[1]]),maxinrow),0);
} else {
if (this.state.squares[y][x]===value) {
var result = 1;
if (
x+searchvector[0] >= 0 && x+searchvector[0] < 3 &&
y+searchvector[1] >= 0 && y+searchvector[1] < 3
) result += this.getWin(x+searchvector[0],y+searchvector[1],value,searchvector);
return result;
} else {
return 0;
}
}
For every move:
checkDiagonals()
checkVerticals()
checkHorizontals()
const checkDiagonals = () => {
if ((state[0][0] === val && state[1][1] === val && state[2][2] === val) ||
(state[0][2] === val && state[1][1] === val && state[2][0] === val)) {
return val;
}
return -1;
}
const checkVerticals = () => {
for (let i = 0; i <= 2; i++) {
if (state[0][i] === val && state[1][i] === val && state[2][i] === val) {
return val;
}
}
return -1;
}
const checkHorizontals = () => {
for (let i = 0; i <= 2; i++) {
if (state[i][0] === val && state[i][1] === val && state[i][2] === val) {
return val;
}
}
return -1;
}
const updateWinningPlayer = () => {
const diagonals = checkDiagonals();
const verticals = checkVerticals();
const horizontals = checkHorizontals();
if (diagonals !== -1) {
setWinner(diagonals)
return;
}
if (verticals !== -1) {
setWinner(verticals);
return;
}
if (horizontals !== -1) {
setWinner(horizontals);
return;
}
if (isDraw()) {
setWinner(2);
}
}