Arrays 将uiview对象的无限数组放置在视图控制器上
下面的swift代码的目标是,当按下BTN func时,屏幕中央会添加一个黑色视图。此代码中的uiview称为box。每次将框添加到屏幕中心时,它都应连接到uipangesture,以便在其中移动。您可以在下面的gif中看到我要查找的内容。对于gif,黑色框替换为xArrays 将uiview对象的无限数组放置在视图控制器上,arrays,swift,linked-list,uipangesturerecognizer,infinite,Arrays,Swift,Linked List,Uipangesturerecognizer,Infinite,下面的swift代码的目标是,当按下BTN func时,屏幕中央会添加一个黑色视图。此代码中的uiview称为box。每次将框添加到屏幕中心时,它都应连接到uipangesture,以便在其中移动。您可以在下面的gif中看到我要查找的内容。对于gif,黑色框替换为x 您可以使用以下函数创建每个视图: private func getBlackView() -> UIView { let view = UIView() view.backgroundColor = .blac
您可以使用以下函数创建每个视图:
private func getBlackView() -> UIView {
let view = UIView()
view.backgroundColor = .black
let sideLength: CGFloat = 100
view.frame = .init(x: self.view.bounds.midX - sideLength / 2,
y: self.view.bounds.midY - sideLength / 2,
width: sideLength,
height: sideLength)
let recognizer = UIPanGestureRecognizer(target: self,
action: #selector(moveView(_:)))
view.addGestureRecognizer(recognizer)
return view
}
然后,在此函数中创建
uipangestureerecognizer
,并将其添加到每个新创建的视图中。此识别器的#选择器应为:
@objc
private func moveView(_ recognizer: UIPanGestureRecognizer) {
switch recognizer.state {
case .began:
print("gesture began")
case .changed:
let translation = recognizer.translation(in: self.view)
recognizer.view!.center = .init(x: recognizer.view!.center.x + translation.x,
y: recognizer.view!.center.y + translation.y)
recognizer.setTranslation(.zero, in: self.view)
default:
break
}
}
在这里,每次您识别一个gecture并且状态为。已更改
,您都应该按当前的转换移动视图
,然后将其重置
例子:
public class MyViewController : UIViewController {
public override func viewDidLoad() {
super.viewDidLoad()
button.frame = .init(x: self.view.bounds.midX,
y: 0,
width: 100,
height: 100)
self.view.addSubview(button)
}
private lazy var button: UIButton = {
let button = UIButton()
button.backgroundColor = .blue
button.setTitleColor(.white, for: .normal)
button.setTitle("add", for: .normal)
button.addTarget(self,
action: #selector(addBlackView),
for: .touchUpInside)
return button
}()
private func getBlackView() -> UIView {
let view = UIView()
view.backgroundColor = .black
let sideLength: CGFloat = 100
view.frame = .init(x: self.view.bounds.midX - sideLength / 2,
y: self.view.bounds.midY - sideLength / 2,
width: sideLength,
height: sideLength)
let recognizer = UIPanGestureRecognizer(target: self,
action: #selector(moveView(_:)))
view.addGestureRecognizer(recognizer)
return view
}
@objc
private func addBlackView() {
let view = getBlackView()
self.view.addSubview(view)
}
@objc
private func moveView(_ recognizer: UIPanGestureRecognizer) {
switch recognizer.state {
case .began:
print("gesture began")
case .changed:
let translation = recognizer.translation(in: self.view)
recognizer.view!.center = .init(x: recognizer.view!.center.x + translation.x,
y: recognizer.view!.center.y + translation.y)
recognizer.setTranslation(.zero, in: self.view)
default:
break
}
}
}